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Author Topic: A question about ASCII game making.  (Read 8900 times)

Medicine Man

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A question about ASCII game making.
« on: September 26, 2010, 09:10:26 am »

I really want to make an ASCII game (Free roaming) but I do not know how to program (or what I have to use to program) so where could I learn how? (Without costing money)
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DJ

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Re: A question about ASCII game making.
« Reply #1 on: September 26, 2010, 09:26:05 am »

http://download.oracle.com/javase/tutorial/

That's for Java, which I recommend as a starter language. Don't expect to make a game right off the bat, though, you have to learn the basics before you can do that.
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eerr

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Re: A question about ASCII game making.
« Reply #2 on: September 26, 2010, 09:40:47 am »

Clearly you want linux on the command line.

In fact, there is enough information out there to do it with just linux and C on the command line.

Though you'll be digging building forever if you want to make the next Nethack.

(You won't have to bother with a windowing system)
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Medicine Man

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Re: A question about ASCII game making.
« Reply #3 on: September 26, 2010, 09:42:23 am »

I'm looking to make a Serial Killer roguelike :D (Minus the hoax) I'm running Windows 7 64 Bit.
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Pillow_Killer

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Re: A question about ASCII game making.
« Reply #4 on: September 26, 2010, 09:50:58 am »

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Medicine Man

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eerr

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Re: A question about ASCII game making.
« Reply #6 on: September 26, 2010, 09:55:39 am »

No no, I'm being stupid anyway.

Here, I'll get the roguelike thread:

http://www.bay12forums.com/smf/index.php?topic=30113.msg401275#msg401275



But now I really really want unwindowed nethack : O.
(For windows)
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ILikePie

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Re: A question about ASCII game making.
« Reply #7 on: September 26, 2010, 11:55:52 am »

If you want to learn programming take a look at both Java and Python. You can ask for help in the programming thread, or in #java or #python on the freenode irc server.
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nbonaparte

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Re: A question about ASCII game making.
« Reply #8 on: September 26, 2010, 05:50:27 pm »

When starting, DO NOT USE JAVA. It will get you into bad habits wherever else you go. I suggest starting with python. the pygame module is very helpful.
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Dasleah

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Re: A question about ASCII game making.
« Reply #9 on: September 26, 2010, 06:08:39 pm »

Man, I haven't updated that Rogulike Development Megathread in ages.

Another option there (especially since you're on Windows - and if you're going to try Python, don't use 3.0 and don't use a 64-bit version) that I haven't listed in that thread is the explosion of quick and simple Flash gamedev with things like FlashDevelop, the Flex SDK, libraries like FlashPunk and Flixel - hell, the creators of those two libraries even launched a general flash gamedev site.

I mean yeah you lose the whole iOS platform, and HTML5 + <canvas> is very nearly almost kinda there, but whether you like it or not, Flash is here to stay and it's popular as balls. And hey, the Serial Killer Roguelike mockup was made in Flash, remember?
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The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

ILikePie

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Re: A question about ASCII game making.
« Reply #10 on: September 26, 2010, 06:13:47 pm »

Oh right, he's on Windows. In that case, C# and .net are also a great option. Get the latest Visual Studio from Microsoft.
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qwertyuiopas

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Re: A question about ASCII game making.
« Reply #11 on: September 26, 2010, 06:39:38 pm »

Most languages can be used for a roguelike. Some are just more complex than others, and some are more suited to specific tasks. Pick something and stick with it for a few weeks. Some languages are better than others, here are a few:

Good:
 - C (Low-level and not extremely cluttered with unnessecary features.)
 - C++ (Popular, though possibly declining.)
 - Java (Cross-platform and runs fairly quickly, even in a browser.)
 - Python (Import antigravity.)
 - BYOND (it's a game engine, but in non-graphical mode it would be just about perfect for a roguelike.)
Bad:
 - Anything found on this site.
Varies by who you ask:
 - Anything based on the .net framework.
(2 new replies while posting)

If you just want to start writing a game, BYOND works fairly well. Although it is best for online graphical games, it works just as well for single-player and nongraphical games and yet remains powerful enough to run SS13.
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madk

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Re: A question about ASCII game making.
« Reply #12 on: September 26, 2010, 07:03:13 pm »

Pretty much anything is suitable if you're just trying to do something fairly simple, even if you're not full of experience. I personally recommend looking at either Python or Java.

Medicine Man

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Re: A question about ASCII game making.
« Reply #13 on: September 26, 2010, 08:33:18 pm »

I'm looking to make a complex serial killer roguelike/RPG (You have to eat, sleep, murder etc) what would you suggest for that?
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Renault

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Re: A question about ASCII game making.
« Reply #14 on: September 26, 2010, 08:43:40 pm »

I'm looking to make a complex serial killer roguelike/RPG (You have to eat, sleep, murder etc) what would you suggest for that?

Therapy.
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