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Author Topic: Clowns (spoiler)  (Read 2085 times)

Impudence12

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Clowns (spoiler)
« on: September 22, 2010, 02:15:11 pm »

Is breaching HFS intended to be the end of your fort?
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♪ This used to be a Funhouse ♫
♫ But now it's full of evil clowns ♪
♪ It's time to start the countdown ♫
♫ I'm gonna burn it down, down, down ♪

MaDeR Levap

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Re: Clowns (spoiler)
« Reply #1 on: September 22, 2010, 02:16:47 pm »

Yes. By CPU rape, if all else fails.
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Sowelu

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Re: Clowns (spoiler)
« Reply #2 on: September 22, 2010, 02:24:35 pm »

Is breaching HFS intended to be the end of your fort?

Absolutely yes.  In the old 2d versions of the game, you didn't even get to meet the demons:  After enough time had passed after you started mining the blue stuff (oversimplification), you got a 'game over' screen and your fort was dead with no saving throw.  You could go back with an adventurer and meet what killed it, though.

Doesn't mean you can't be badass enough to smack the demons down, though.  But understand that it's a lot like winning a "not-supposed-to-win" battle in a console RPG:  It'll be a matter of personal pride, more than anything else.  I guess you get the benefit of more blue stuff for better equipment if you can pull it off?  But at that point...well, I can't really say "why bother", because we're all DF players and this is what we DO.  So I won't.
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Shoku

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Re: Clowns (spoiler)
« Reply #3 on: September 22, 2010, 03:56:34 pm »

I don't get it. Demonic &s poor out of HFS but I've never seen clown themed ones.
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ZhangC1459

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Re: Clowns (spoiler)
« Reply #4 on: September 22, 2010, 04:01:12 pm »

Yes, but sometimes your dwarves are so badass that they can pwn the clowns and

Urist Imiknorris

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Re: Clowns (spoiler)
« Reply #5 on: September 22, 2010, 04:04:59 pm »

I don't get it. Demonic &s poor out of HFS but I've never seen clown themed ones.

"Clowns" is a euphemism.
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Shoku

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Re: Clowns (spoiler)
« Reply #6 on: September 22, 2010, 06:47:12 pm »

A euphemism for what?
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Impudence12

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Re: Clowns (spoiler)
« Reply #7 on: September 22, 2010, 06:52:10 pm »

Spoiler (click to show/hide)
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♪ This used to be a Funhouse ♫
♫ But now it's full of evil clowns ♪
♪ It's time to start the countdown ♫
♫ I'm gonna burn it down, down, down ♪

Urist Imiknorris

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Re: Clowns (spoiler)
« Reply #8 on: September 22, 2010, 07:06:25 pm »

Clowns are fun and scary, hence the nickname.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Shoku

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Re: Clowns (spoiler)
« Reply #9 on: September 22, 2010, 07:45:37 pm »

I won't argue against scary because being scared doesn't have to make sense so if you say you're scared of clowns I can't say you're not.
Clowns are not FUN though.

Why not call it deep FUN? Or the final FUN?
« Last Edit: September 22, 2010, 08:58:10 pm by Shoku »
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kapusta

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Re: Clowns (spoiler)
« Reply #10 on: September 22, 2010, 07:48:26 pm »

It's intended to be the end of your fort, but of course this is Dwarf Fortress, so it doesn't have to be.
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Quietust

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Re: Clowns (spoiler)
« Reply #11 on: September 22, 2010, 09:23:10 pm »

Clowns in real life are intended to be fun but for many people are quite scary.

Back in 40d, all of the "clowns" came out of a single "funhouse" (i.e. the glowing pits), complete with a "ringleader" (the red Demon).
« Last Edit: September 22, 2010, 09:25:12 pm by Quietust »
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darkrider2

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Re: Clowns (spoiler)
« Reply #12 on: September 22, 2010, 09:45:09 pm »

Yes, but sometimes your dwarves are so badass that they can pwn the clowns and

In that same thread there have been suggestions to literally shoot demons/clowns out of a cannon. And once you're building constructions using demon soap hell doesn't sound so bad anymore.
« Last Edit: September 22, 2010, 09:47:59 pm by darkrider2 »
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Shoku

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Re: Clowns (spoiler)
« Reply #13 on: September 23, 2010, 10:24:49 am »

Clowns in real life are intended to be fun but for many people are quite scary.

Back in 40d, all of the "clowns" came out of a single "funhouse" (i.e. the glowing pits), complete with a "ringleader" (the red Demon).
Sounds more like photons of light coming out of a "glowing" lightbulb. They're everywhere and anywhere that they could be until "pop" they come out of their wave form and show up at the single point where they impact a dwarf or like maybe a cat. Plus I think you know enough about the pathfinding code to see how they're everywhere they could be until all of a sudden they're at that one point.
And they came in pretty distinct colors too- sometimes you got the long wavelength ones that were nothing special and sometimes you got the gamma ray ones that were even more energetic than the fellow who was there each time.
And of course now we've got a rainbow, or if you dial the numbers down some you could liken it to the emission spectrum of various gasses.

Think of all the phrases we could stick next to (spoiler) about how we had "seen the light" or "cancels seek adamantine: burned retinas." We could call conquering the place the eclipse because you only get the few wanderers after that.

It fits so well.
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ZhangC1459

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Re: Clowns (spoiler)
« Reply #14 on: September 23, 2010, 02:33:44 pm »

Yes, but sometimes your dwarves are so badass that they can pwn the clowns and

In that same thread there have been suggestions to literally shoot demons/clowns out of a cannon. And once you're building constructions using demon soap hell doesn't sound so bad anymore.

Unless, of course, said soap is made from those toxic squirrel things.
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