Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 99 100 [101] 102 103 ... 192

Author Topic: Dwarf Therapist (LATEST 0.6.12 5/23/12 see first post)  (Read 868980 times)

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1500 on: March 22, 2012, 01:43:21 pm »

I'm having trouble with custom roles - they aren't showing up at all.

Am I supposed to start numbering them at 1, or at 47 to follow the default roles? (I'm starting at 1.)

If I have a typo somewhere, would that cause them not to load?

Any other gotchas I might be running into?

Here's what I added to game_data.ini:
Code: [Select]
[custom_roles]
size=22
1/name="% Bonecarver"
1/attributes/size=5
1/attributes/1/id=agility
1/attributes/1/weight=0.5
1/attributes/2/id=endurance
1/attributes/2/weight=0.5
1/attributes/3/id=creativity
1/attributes/3/weight=1.0
1/attributes/4/id=spatial sense
1/attributes/4/weight=0.5
1/attributes/5/id=kinesthetic sense
1/attributes/5/weight=0.5
1/skills/size=1
1/skills/1/id=37
2/name="% Leatherworker"
2/attributes/size=6
2/attributes/1/id=strength
2/attributes/2/id=agility
2/attributes/3/id=endurance
2/attributes/4/id=creatvity
2/attributes/5/id=spatial sense
2/attributes/6/id=kinesthetic sense
2/skills/size=1
2/skills/1/id=36
3/name="* Hauler"
3/attributes/size=18
3/attributes/1/id=-strength
3/attributes/2/id=-agility
3/attributes/3/id=-toughness
3/attributes/4/id=-endurance
3/attributes/5/id=-disease resistance
3/attributes/6/id=-recuperation
3/attributes/7/id=-analytical ability
3/attributes/8/id=-creatvity
3/attributes/9/id=-empathy
3/attributes/10/id=-focus
3/attributes/11/id=-intuition
3/attributes/12/id=-kinesthetic sense
3/attributes/13/id=-linguistic ability
3/attributes/14/id=-memory
3/attributes/15/id=-patience
3/attributes/16/id=-social awareness
3/attributes/17/id=-spatial sense
3/attributes/18/id=-willpower
4/name="+ Medic"
4/attributes/size=3
4/attributes/1/id=analytical ability
4/attributes/2/id=memory
4/attributes/3/id=intuition
4/skills/size=1
4/skills/1/id=60
4/traits/size = 2
4/traits/1/id=20
4/traits/2/id=23
5/name="+ Nurse"
5/attributes/size=4
5/attributes/1/id=memory
5/attributes/2/id=agility
5/attributes/3/id=analytical ability
5/attributes/4/id=empathy
5/traits/size=2
5/traits/1/id=20
5/traits/1/weight=0.8
5/traits/2/id=23
5/traits/2/weight=0.2
6/name="- Woodworker"
6/attributes/size=6
6/attributes/1/id=strength
6/attributes/1/weight=0.5
6/attributes/2/id=endurance
6/attributes/2/weight=0.5
6/attributes/3/id=creativity
6/attributes/3/weight=1.0
6/attributes/4/id=spatial sense
6/attributes/4/weight=0.5
6/attributes/5/id=kinesthetic sense
6/attributes/5/weight=0.5
6/attributes/6/id=agility
6/attributes/6/weight=0.5
6/skills/size=1
6/skills/1/id=2
7/name=". Engraver"
7/attributes/size=4
7/attributes/1/id=agility
7/attributes/1/weight=0.5
7/attributes/2/id=creativity
7/attributes/2/weight=1.0
7/attributes/3/id=spatial sense
7/attributes/3/weight=0.5
7/attributes/4/id=kinesthetic sense
7/attributes/4/weight=0.5
7/skills/size=1
7/skills/1/id=3
8/name=". Miner"
8/attributes/size=6
8/attributes/1/id=willpower
8/attributes/2/id=strength
8/attributes/3/id=endurance
8/attributes/4/id=toughness
8/attributes/5/id=spatial sense
8/attributes/6/id=kinesthetic sense
8/skills/size=1
8/skills/1/id=0
9/name=": Metalworker"
9/attributes/size=6
9/attributes/1/id=strength
9/attributes/1/weight=0.5
9/attributes/2/id=endurance
9/attributes/2/weight=0.5
9/attributes/3/id=creativity
9/attributes/3/weight=1.0
9/attributes/4/id=spatial sense
9/attributes/4/weight=0.5
9/attributes/5/id=kinesthetic sense
9/attributes/5/weight=0.5
9/attributes/6/id=agility
9/attributes/6/weight=0.5
9/skills/size=2
9/skills/1/id=27
9/skills/2/id=28
10/name=": Metalcrafter"
10/attributes/size=6
10/attributes/1/id=strength
10/attributes/1/weight=0.5
10/attributes/2/id=endurance
10/attributes/2/weight=0.5
10/attributes/3/id=creativity
10/attributes/3/weight=1.0
10/attributes/4/id=spatial sense
10/attributes/4/weight=0.5
10/attributes/5/id=kinesthetic sense
10/attributes/5/weight=0.5
10/attributes/6/id=agility
10/attributes/6/weight=0.5
10/skills/size=2
10/skills/1/id=29
10/skills/2/id=34
11/name="; Brewer"
11/attributes/size=3
11/attributes/1/id=strength
11/attributes/2/id=agility
11/attributes/3/id=kinesthetic sense
11/skills/size=1
11/skills/1/id=14
12/name="; Cook"
12/attributes/size=4
12/attributes/1/id=analytical ability
12/attributes/1/weight=0.5
12/attributes/2/id=agility
12/attributes/2/weight=0.5
12/attributes/3/id=creativity
12/attributes/3/weight=1.0
12/attributes/4/id=kinesthetic sense
12/attributes/4/weight=0.5
12/skills/size=1
12/skills/1/id=21
13/name="; Farmer"
13/attributes/size=4
13/attributes/1/id=strength
13/attributes/2/id=agility
13/attributes/3/id=endurance
13/attributes/4/id=kinesthetic sense
13/skills/size=1
13/skills/1/id=22
14/name="^ Admin"
14/attributes/size=8
14/attributes/1/id=linguistic ability
14/attributes/2/id=empathy
14/attributes/3/id=social awareness
14/attributes/4/id=analytical ability
14/attributes/5/id=creativity
14/attributes/6/id=memory
14/attributes/7/id=intuition
14/attributes/8/id=focus
14/traits/size=2
14/traits/1/id=19
14/traits/2/id=20
14/skills/size=3
14/skills/1/id=74
14/skills/2/id=75
14/skills/1/id=77
15/name="^ Lawdwarf"
15/attributes_weight=0.8
15/traits_weight=0.2
15/attributes/size=3
15/attributes/1/id=-strength
15/attributes/2/id=-agility
15/attributes/3/id=-endurance
15/traits/size=1
15/traits/1/id=-1
16/name="` Jewler"
16/attributes/size=5
16/attributes/1/id=agility
16/attributes/1/weight=0.5
16/attributes/2/id=creativity
16/attributes/2/weight=1.0
16/attributes/3/id=analytical ability
16/attributes/3/weight=0.5
16/attributes/4/id=spatial sense
16/attributes/4/weight=0.75
16/attributes/5/id=kinesthetic sense
16/attributes/5/weight=0.75
16/skills/size=2
16/skills/1/id=30
16/skills/2/id=31
17/name="` Strand Extractor"
17/attributes/size=5
17/attributes/1/id=strength
17/attributes/2/id=agility
17/attributes/3/id=endurance
17/attributes/4/id=analytical ability
17/attributes/5/id=kinesthetic sense
17/skills/size=1
17/skills/1/id=26
18/name="o Mason"
18/attributes/size=6
18/attributes/1/id=agility
18/attributes/1/weight=0.5
18/attributes/2/id=strength
18/attributes/2/weight=0.5
18/attributes/3/id=endurance
18/attributes/3/weight=0.5
18/attributes/4/id=creativity
18/attributes/4/weight=1.0
18/attributes/5/id=spatial sense
18/attributes/5/weight=0.5
18/attributes/6/id=kinesthetic sense
18/attributes/6/weight=0.5
18/skills/size=1
18/skills/1/id=4
19/name="o Mechanic"
19/attributes/size=6
19/attributes/1/id=strength
19/attributes/1/weight=0.5
19/attributes/2/id=agility
19/attributes/2/weight=0.5
19/attributes/3/id=endurance
19/attributes/3/weight=0.5
19/attributes/4/id=analytical ability
19/attributes/4/weight=0.5
19/attributes/5/id=creativity
19/attributes/5/weight=1.0
19/attributes/6/id=spatial sense
19/attributes/6/weight=0.5
19/skills/size=1
19/skills/1/id=55
20/name="o Potter"
20/attributes/size=5
20/attributes/1/id=agility
20/attributes/1/weight=0.5
20/attributes/2/id=endurance
20/attributes/2/weight=0.5
20/attributes/3/id=creativity
20/attributes/3/weight=1.0
20/attributes/4/id=spatial sense
20/attributes/4/weight=0.5
20/attributes/5/id=kinesthetic sense
20/attributes/5/weight=0.5
20/skills/size=1
20/skills/1/id=33
21/name="~ Marksdwarf"
21/attributes/size=4
21/attributes/1/id=agility
21/attributes/2/id=focus
21/attributes/3/id=spatial sense
21/attributes/4/id=kinesthetic sense
21/traits/size=1
21/traits/1/id=1
21/skills/size=7
21/skills/1/id=89
21/skills/2/id=44
21/skills/3/id=42
21/skills/4/id=57
21/skills/5/id=100
21/skills/6/id=53
21/skills/7/id=52
22/name="~ Military"
22/attributes/size=6
22/attributes/1/id=strength
22/attributes/2/id=agility
22/attributes/3/id=toughness
22/attributes/4/id=willpower
22/attributes/5/id=spatial sense
22/attributes/6/id=kinesthetic sense
22/traits/size=1
22/traits/1/id=1
22/skills/size=20
22/skills/1/id=46
22/skills/2/id=38
22/skills/3/id=102
22/skills/4/id=105
22/skills/5/id=99
22/skills/6/id=42
22/skills/7/id=104
22/skills/8/id=40
22/skills/9/id=51
22/skills/10/id=41
22/skills/11/id=89
22/skills/12/id=50
22/skills/13/id=45
22/skills/14/id=43
22/skills/15/id=103
22/skills/16/id=39
22/skills/17/id=86
22/skills/18/id=98
22/skills/19/id=54
22/skills/20/id=101

Hmm, I recommend that you add to the defaults one at a time.  If you replace them all, then... well, you could have issues (it's the same with coding software).  If you want to replace them all, then try to replace them within the quoted area, add a line at a time, verify it shows up in dt, do the next line, etc.

Intrinsic

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1501 on: March 22, 2012, 02:52:08 pm »

Thanks for the new version! one request, can you make it sort by name correctly again please(ie like previous version) :D it's all mixed up atm. Ta!
Logged
Start Duelyst with a bonus 100gold, use referral code: Buttfungus
Enter during signup or ingame under Settings.

orius

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1502 on: March 22, 2012, 03:31:00 pm »

I'm having another issue with migrants: it isn't sorting the waves properly. The first three waves (including initial 7) are fine, but the fourth wave is added to the third wave.

The problem exists in version 7 as well, but 0.6.12 works fine. The new update hasn't fixed this unfortunately.

I've been having the same problem with splinterz' various builds, the migration waves tend to get jumbled together and not read properly.  All the waves after the first two are getting shoved into one big wave.
Logged
Quote from: ThatAussieGuy
That is an insane and dangerous plan.  I approve wholeheartedly. 


Fortressdeath

Weazal

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1503 on: March 22, 2012, 04:25:54 pm »

Hi, I've got two suggestions for features I'd like to see in the Therapist

Firstly, I'd love to see the job listings at the top of the GUI get shown at an angle, as shown in the example below.

I thought this up and made the example long ago but never got around to suggesting it. I've pretty much become familiar enough with the jobs to not desire the easier readability of them, but it would still be nice and possibly appreciated by others.

How I'd like to see it in DT: An Icon around the top left corner of the job names area to toggle it on/off and or a checkbox in the options to do the same.


Secondly, I'd like to be able to toggle whether the Dwarves' last names appear in game and in DT as Dwarvish or English. This is due to Otin Waterbends being more easily remembered visually scanned for than Otin Fialdasorenering.

I use custom profession titles to better sort my Dwarves but sometimes there are still two similar names in the same profession or squad. I've actually got an Urist Ustuthduthal and Urist Ushriringtak currently in the same squad. If their last names were in English I think it would easier to see them separate. As for nicknames I don't care for them as they need be manually applied in addition to and are superfluous to custom profession names. They're also unpleasing to look at. I still appreciate their functionality, I just don't have a use for them personally most of the time.

How I'd like to see it in DT: A checkbox in the options to "Show dwarf last names in English" and a right-click option over a specific dwarf to "Show last name in English".


I decided to make these suggestions upon the agreement of another Here and Here
Thank you for reading my suggestions, this is my first post so if this isn't the place to be making suggestions I apologize and will remove the post to make it where appropriate.
Logged

shadus

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1504 on: March 22, 2012, 05:44:16 pm »

Even with the original version it randomly moves them around migration waves, removes the names, etc.  Doesn't matter what version you're using.

(Edit: At least it's occured with LNP for >1 yr and most of the versions I've tested, the Migration wave sorting is a bit flaky.)
« Last Edit: March 22, 2012, 05:55:54 pm by shadus »
Logged

splinterz

  • Bay Watcher
    • View Profile
    • Dwarf Therapist Branch
Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1505 on: March 22, 2012, 06:21:38 pm »

Hi, I've got two suggestions for features I'd like to see in the Therapist

Firstly, I'd love to see the job listings at the top of the GUI get shown at an angle, as shown in the example below.

I thought this up and made the example long ago but never got around to suggesting it. I've pretty much become familiar enough with the jobs to not desire the easier readability of them, but it would still be nice and possibly appreciated by others.

How I'd like to see it in DT: An Icon around the top left corner of the job names area to toggle it on/off and or a checkbox in the options to do the same.


Secondly, I'd like to be able to toggle whether the Dwarves' last names appear in game and in DT as Dwarvish or English. This is due to Otin Waterbends being more easily remembered visually scanned for than Otin Fialdasorenering.

I use custom profession titles to better sort my Dwarves but sometimes there are still two similar names in the same profession or squad. I've actually got an Urist Ustuthduthal and Urist Ushriringtak currently in the same squad. If their last names were in English I think it would easier to see them separate. As for nicknames I don't care for them as they need be manually applied in addition to and are superfluous to custom profession names. They're also unpleasing to look at. I still appreciate their functionality, I just don't have a use for them personally most of the time.

How I'd like to see it in DT: A checkbox in the options to "Show dwarf last names in English" and a right-click option over a specific dwarf to "Show last name in English".


I decided to make these suggestions upon the agreement of another Here and Here
Thank you for reading my suggestions, this is my first post so if this isn't the place to be making suggestions I apologize and will remove the post to make it where appropriate.

i've added an option in my build to write the names in the headers from bottom to top for exactly this readability issue. obviously it's not quite as good as at an angle but it does help and it's there. there should also be an option to show last names in english as well, even in the default build i believe.

sorry about the sorting guys, i must have broken something :P in regards to the migration waves, i'll have to look into it. to my knowledge i don't think i touched anything regarding the migration wave grouping/sorting but you never can be too sure.

Weazal

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1506 on: March 22, 2012, 06:44:38 pm »

I feel rather silly now only finding the name option after having suggested it.

Still, since I do most of my visual scanning on the units menu, I would like to see it change their names to English in game as well. It would maintain continuity between what DT is showing and what you'd see in game. Otherwise I think it might present a new issue of getting mixed up with who's who because of it showing the name differently than in game and in DT.

The bottom to top option is a massive improvement. I can spot them more easily by their starting letter now.

Thank you for replying and your patience with my failing to thoroughly check the options first.
Also, your setup for showing the above and below averages for attributes is awesome. I've been recommending your build for that any time I can.
Logged

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1507 on: March 23, 2012, 10:35:36 am »

Firstly, I'd love to see the job listings at the top of the GUI get shown at an angle, as shown in the example below.

I thought this up and made the example long ago but never got around to suggesting it. I've pretty much become familiar enough with the jobs to not desire the easier readability of them, but it would still be nice and possibly appreciated by others.

How I'd like to see it in DT: An Icon around the top left corner of the job names area to toggle it on/off and or a checkbox in the options to do the same.
...

I decided to make these suggestions upon the agreement of another Here and Here
Thank you for reading my suggestions, this is my first post so if this isn't the place to be making suggestions I apologize and will remove the post to make it where appropriate.

I love the 45º degree angle idea.  I hate having to kreen my neck everytime I want to read some professions.  I don't need to do that with the way this picture shows it.  That's a friggin great idea!

UPDATE TO THE ROLES FORMULA:
Also... you guys are in for a treat on sorting.  Splinterz and I worked on a new method for merging the skills, traits, and attributes...   I'd say it's about 3 times better.  But... I'm sure he's working on 34.06 memory layouts right now, but soon, very soon you'll have a 100% dwarf for the job, a 0.46% dwarf for the job, and all sorts of ranges inbetween!

Unfortunately my scripted version of it: 1 is too long for this forum, (character limit is 400,000) and 2, I rushed it through and wasn't working for skills/traits, so it was only readable as a prototype, but luckily Splinterz was able to apply it into the next build!  He's one talented programmer.  Took him 1hr 45 Minutes to implement from the moment I emailed it.
« Last Edit: March 23, 2012, 10:41:30 am by thistleknot »
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1508 on: March 23, 2012, 10:52:13 am »

wait.... you mean you guys /can't/ read text that's been rotated and/or mirrored?
Logged

kingofthescots

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1509 on: March 23, 2012, 11:04:43 am »

Some people never learned how. I've been in a customer service role for so long that I just picked it up.
Logged

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1510 on: March 23, 2012, 11:22:48 am »

I can read ambulance backwards, but that's about it

Findulidas

  • Bay Watcher
  • [NATURAL_SKILL:OFFTOPIC:5][NOTHOUGHT]
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1511 on: March 23, 2012, 11:24:32 am »

Some people never learned how. I've been in a customer service role for so long that I just picked it up.

How could they not know? Its like dyslexia. After few minutes trying you should even be able to read backwards.
Logged
...wonderful memories of the creeping sense of dread...

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1512 on: March 23, 2012, 11:45:07 am »

Fyi, i can read vertical, but its much slower and very difficult to search through a list of vertical names

Still Standing

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1513 on: March 23, 2012, 12:57:30 pm »

I have just spent the last hour trying to find the new offsets... Anybody having better luck than me?
Logged
Diggy diggy hole.

robertheinrich

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.6.12 3/6/12 see first post)
« Reply #1514 on: March 23, 2012, 02:02:19 pm »

I have just spent the last hour trying to find the new offsets... Anybody having better luck than me?

Try those, they seem to work (sandbox posted them on the dfhack irc):

Spoiler (click to show/hide)
Logged
Pages: 1 ... 99 100 [101] 102 103 ... 192