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What day should regular sessions be on?

Saturdays!
- 17 (77.3%)
Sundays!
- 5 (22.7%)

Total Members Voted: 22


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Author Topic: D&D 3.5- Western Marches: dead and gone (RIP)  (Read 300288 times)

Kogan Loloklam

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1095 on: February 21, 2011, 05:48:31 pm »

Yes! Something random and positive that leaves me making the session so I am not left out of the cheering crowd!
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Shoruke

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1096 on: February 21, 2011, 05:56:16 pm »

Server's up.

Game in 5. Game is on. There are floating eyeballs.
« Last Edit: February 21, 2011, 06:59:51 pm by shoruke »
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Araph

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1097 on: February 21, 2011, 07:57:48 pm »

Red, Ethan got 990 exp for that one battle. But then you ninja'd Shoruke by leaving before he could say so.
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Heron TSG

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1098 on: February 21, 2011, 08:01:54 pm »

Van got 810 because the Water Orc in his head told him to punch the crap out of some eyebeasts.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

The Fool

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1099 on: February 21, 2011, 09:10:45 pm »

I'm glad that that Water Orc just happened to be there in his head. So the battle went well? Did I take any damage while visiting relatives?
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RedWarrior0

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1100 on: February 21, 2011, 09:15:40 pm »

Mkay. Thanks for letting me know and sorry for leaving so suddenly. Am I still unconscious?
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Kogan Loloklam

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1101 on: February 21, 2011, 09:23:15 pm »

Pheron takes a moment to jot down a recent acquisition in his journal.
Spoiler: Journal of Pheron (click to show/hide)
(Also occured this session: Maelrigar failed to find anything odd at the docks, Van and Ethan got into a fight with eyeballs. Ethan was choked out, but he -should- live (0 hps). Nael, Arrus, and Akoth are now almost to the ship with no incident)

(For the vials, how many doses of poison are contained in a vial of Drow poison, and how many antitoxin doses are in a vial of antitoxin?)

(Edit: Link to Past Journals)
« Last Edit: February 21, 2011, 09:28:23 pm by Kogan Loloklam »
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

RedWarrior0

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1102 on: February 21, 2011, 09:28:51 pm »

Ethan was choked out, but he -should- live (0 hps).
Makes me glad I prepared Cure Light Wounds. Once I'm conscious, of course.
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Kogan Loloklam

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1103 on: February 21, 2011, 09:47:11 pm »

I thought clerics could sacrifice a prepared spell for free for it?

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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

RedWarrior0

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1104 on: February 21, 2011, 09:55:04 pm »

Good or neutral clerics can. I am a druid, and get spontaneous casting of Summon Nature's Ally spells instead.
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Shoruke

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1105 on: February 21, 2011, 09:55:47 pm »

I thought clerics could sacrifice a prepared spell for free for it?
He's a druid; instead of cure spells, he gets summon animal friend spells. Ninja'd.

one vial of poison or antitoxin contains one dose. So you could either coat one quiver-full of arrows with the poison you've got now, or you could give your weapon a one-off try for KOing someone every fight for the next 20 fights.

Drow poison is also exceedingly useful in pacifist runs.
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The Fool

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1106 on: February 21, 2011, 09:58:20 pm »

But seriously did I take any damage? I'm a little worried about my character's hit points since the person he was traveling with was choked out. Anyone know offhand what I lost in the fight?
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Kogan Loloklam

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1107 on: February 21, 2011, 10:03:54 pm »

Offhand very little. You were very rarely in a position you could hit them, which means they couldn't hit you. I wasn't paying much attention though, as I was trying to fix my Maptools issue.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Shoruke

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1108 on: February 21, 2011, 11:19:03 pm »

But seriously did I take any damage? I'm a little worried about my character's hit points since the person he was traveling with was choked out. Anyone know offhand what I lost in the fight?

You were fighting a highly, HIGHLY dichotomized enemy. They were, strictly speaking, capable of doing damage... but, long story short, they had three attacks: the fear gaze, the sleep gaze, and the 0' range 3-rounds-unavoidable-death-against-helpless-enemies attack. The only attack that hit you was a fear attack, which made you shaken for one round.

Also, I'm going to have to find rules about choking and suffocation to find out how fast Ethan recovers. I suspect that, having been rescued from choking, he's now stuck at 0 hp until he rests or is healed.
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The Fool

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Re: D&D 3.5 - Western Marches (session on Saturday) (always recruiting)
« Reply #1109 on: February 21, 2011, 11:43:05 pm »

Here's a quote from the PHB on non-lethal damage (p.146):

Healing Nonlethal Damage: You heal nonlethal damage at the rate of 1 hit point per hour per character level. For example, a 7thlevel wizard heals 7 points of nonlethal damage each hour until all the nonlethal damage is gone.
When a spell or a magical power cures hit point damage, it also removes an equal amount of nonlethal damage.

So Ethan should be up in about an in-game hour. This is assuming that the non-lethal damage didn't lead into copious amounts of lethal damage.
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