When you cast web, you'll need something to anchor it to other than the ground if you want to leave it as a trap for people to walk into later; otherwise, it's basically an instantaneous-duration spell. You shoot webs at people, they get caught, then the webs fall on the floor.
I don't really know about the party fund; some people are claiming small chunks, but a lot of the payment from last session seems to be unused. I'm going to finalize who gets how much just before the next session starts, and put the rest in the party fund for you guys.
Side note: the benefit of Magical Thingers of Food Creation is that they tend to weigh very little, and take up almost no space... as opposed to trail rations, which are hard to fit into a mundane backpack. But yes, when you have a mobile base to carry your food in, magical food is highly unecoNOMical.
What level of spell is shark bolt?
Dwarmin, your sheet looks okay to me, except that you should probably put in your save DC's and how many spells per day you get... plus you'll want to actually prepare some spells, I should think. (A druid with spell focus (evocation). This is going to be... well I don't know how this is going to be, let's just hope for awesome)
I'll approve Wraithstrike, but I'm changing it so that it only works for the first attack you make using it (the 1 round duration is still in effect, too). So basically, if you full attack with Wraithstrike, only the first attack is going to do anything special. I'm thinking that maybe there should be an Improved version, a level 3 spell, that comes without this restriction.
Your dragonfang greatsword is masterwork, so it gets +1 to attack; it does the Excalibur thing of hitting through armor quite nicely, so it can ignore up to 2 points worth of Armor or Natural Armor bonus to AC; it has 2d8 base damage, and on a critical hit, it adds a bleeding effect, which does 1d2 points of damage to the enemy on their turn. The bleeding effect is removed by heal checks, or any magical hp-healing effect. (then again, when you get a critical hit with something that does 2d8, that much blood loss seems kind of paltry...)
A metamagic feat that reduces casting time from standard to move isn't much less broken than Quicken Spell, because you can still cast 2 spells in one round. So... no, sorry, I can't approve that.
Mass Snake's Swiftness? Oh holy damn that has some major abuse potential. I'm going to make that a level 6 spell, because otherwise people are going to start making one extra attack for every caster in the group, every round.
Charge of the Triceratops looks fine to me.
Goggles of Foefinding also like
find goddammit spelling, they look fine.
Lastly, the session. It looks to me like Sunday is more popular (not by a helluva lot, but enough), and I have been confirmed to be not working on Sunday, so let's do the session then. Given that, how many among you can make it, and how many can't?
EDIT: This isn't really related, but... the game Ryzom. You haven't lived until you have shot something to death using an 8-foot-long semiautomatic rocket launcer crafted from the bones of their kin that shoots bullets made of beaks that use feathers as explosives.
I do not make this shit up. Anyway, I thought you guys might like that tidbit as inspiration.