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Poll

What should we research for April?

Motion Scanner
- 3 (7.7%)
Plasma Weapons
- 14 (35.9%)
Stun Bomb/Small Launcher
- 9 (23.1%)
Grav Shield
- 13 (33.3%)

Total Members Voted: 39


Pages: 1 2 [3] 4 5 ... 38

Author Topic: Let's Play XCOM: UFO Defense!  (Read 81048 times)

Azzuro

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Re: Let's Play XCOM: UFO Defense!
« Reply #30 on: September 07, 2010, 07:54:22 am »

Nothing like walking around by myself with the Tank. Seems like it's safer than trying to bust into one of those UFOs.

Actually, the Sectoid's shot demolished the wooden fence in front of you. If you'd been just one more square to the left, you'll have been the fourth causality.

Shitballs! Fecking faulty equipment!

C'est la guerre! Do you want to reapply as a soldier again, or do you want to be a HWP operator or Interceptor pilot?
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Sheb

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Re: Let's Play XCOM: UFO Defense!
« Reply #31 on: September 07, 2010, 07:58:23 am »

Could you please call me "Dr. Von Kleinfeld"? I don't see why those commoners should call me by my christian name.
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Maldevious

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Re: Let's Play XCOM: UFO Defense!
« Reply #32 on: September 07, 2010, 07:59:21 am »

Also... I would love to get my hands on a heavy plasma gun. Just sayin'.
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Josephus

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Re: Let's Play XCOM: UFO Defense!
« Reply #33 on: September 07, 2010, 09:36:00 am »

Ooooh! I want an interceptor pilot! Name him, Cruz. Just Cruz.
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Azzuro

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Re: Let's Play XCOM: UFO Defense!
« Reply #34 on: September 07, 2010, 11:49:00 am »

I've updated the OP with a list of soldiers. Does anyone know how to use that "Insert Table" code, so I can make it neater?

Also, it seems like Laser Weapons are winning in the poll up there. To elaborate on the various options:

Laser Weapons are faster to fire and more powerful than normal weapons, and also have unlimited ammo. The downside of lasers is that they're inaccurate.

The Motion Scanner is pretty "meh" in terms of usefulness.

Plasma Weapons are even more powerful, but they require Elerium to manufacture, which will be rare later in the game. Anyway, their ammo can be captured off aliens.

Alien Grenade is simply a more powerful version of the standard grenade.

Mind Probe is also pretty "meh" in terms of usefulness, but it'll help in capturing the correct aliens.

UFO power source/navigation/E-115 is not immediately useful, but will lead to cool things like power suits and eventually hovertanks and fighter craft.

Alien alloys are not immediately useful, but they are a prerequisite to researching personal armor(which will help increase the survivability rate).
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dwarfguy2

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Re: Let's Play XCOM: UFO Defense!
« Reply #35 on: September 07, 2010, 11:56:54 am »

can i have another guy?
name: ed rensign
gender: m
bio: take a redshirt.
weapon: whatever. i'll die in ten minutes anyway.
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Sheb

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Re: Let's Play XCOM: UFO Defense!
« Reply #36 on: September 07, 2010, 12:20:49 pm »

Also, what do the ranks mean? Just some kind of achievement? I take it "Squaddie" just mean "Private"?
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Akura

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Re: Let's Play XCOM: UFO Defense!
« Reply #37 on: September 07, 2010, 12:27:37 pm »

In X-Com: Apocalypse, rank has a major effect on morale. Troops closer to a high-rank unit will probably lose morale more slowly, while they take a huge morale hit if that guy dies. I don't know how it's done in UFO Defense, though.
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Azzuro

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Re: Let's Play XCOM: UFO Defense!
« Reply #38 on: September 07, 2010, 12:37:40 pm »

UFO Defense is the same, yeah. This means that higher ranked troops shouldn't be used for high-risk, since their loss would be a huge morale penalty on the squad.

About the ranks, you could look them up here. A Squaddie is a Rookie who has done something other than running around.
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USEC_OFFICER

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Re: Let's Play XCOM: UFO Defense!
« Reply #39 on: September 07, 2010, 03:20:07 pm »

I believe David Muller had his pattern buffered when he joined, and has been cloned, but sadly does not have all his knowledge from before. (AKA bring him back.)
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OmnipotentGrue

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Re: Let's Play XCOM: UFO Defense!
« Reply #40 on: September 07, 2010, 05:26:25 pm »

Jeremy the HWP operator sounds cool, whatever a HWP is.
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Phantom

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Re: Let's Play XCOM: UFO Defense!
« Reply #41 on: September 07, 2010, 05:33:37 pm »

Jeremy the HWP operator sounds cool, whatever a HWP is.
Heavy Weapons Platform. Also known as a UV Tank.



Also bullshit, I was doing plenty of the work, I demand a promotion! *Begins grumbling like Frederick.*
« Last Edit: September 07, 2010, 05:50:32 pm by Phantom »
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Heron TSG

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Re: Let's Play XCOM: UFO Defense!
« Reply #42 on: September 07, 2010, 08:58:30 pm »

Awesome, Frederick's a war hero! Again!
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Phantom

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Re: Let's Play XCOM: UFO Defense!
« Reply #43 on: September 07, 2010, 09:46:56 pm »

Also the 4 Pros of the Laser Rifle outweigh the cons by a lot, and I like them personally due to the fact I like the way they look and they don't need Elerium.
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Acanthus117

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Re: Let's Play XCOM: UFO Defense!
« Reply #44 on: September 07, 2010, 09:49:51 pm »

Laser Rifles have got this in the bag.

I don't see much point in continuing to argue in its favor...

I guess we should also look at making Laser pistols, for scouts, but idk, I've never played X-COM before >_>
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