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Author Topic: Crime Focused Roguelike  (Read 97462 times)

Lap

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Re: Crime Focused Roguelike
« Reply #555 on: September 15, 2010, 10:36:36 pm »

Alright, now go program the rest of the game in binary. /whip
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Acanthus117

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Re: Crime Focused Roguelike
« Reply #556 on: September 15, 2010, 10:40:11 pm »

ah shit man I'm not a programmer

/cower
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Kusgnos

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Re: Crime Focused Roguelike
« Reply #557 on: September 15, 2010, 11:56:15 pm »

Hey, does that mean that we'll need different sets of pngs, say, red, yellow, and green ones for the arm, leg, etc, to draw it on the screen as the player gets injured?
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Lap

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Re: Crime Focused Roguelike
« Reply #558 on: September 16, 2010, 08:12:54 am »

There should be an SDL function that allows applying a color over any image.
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Puck

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Re: Crime Focused Roguelike
« Reply #559 on: September 16, 2010, 12:17:38 pm »

Fffffuuuu-

You just had to go and do that, didn't you. D:

EDIT: Hey, I'm not a stupid noob! D:
Quote
01010010 01101111 01100010 01101111 01110100 00100000 01001101 01100101 01100100 01101001 01110100 01100001 01110100 01101001 01101111 01101110 00001101 00001010 01001111 01001101 00001101 00001010 01001111 01001101 00001101 00001010 01001111 01001101 00001101 00001010 01101111 01101101 01101101 01101101 01101101 01101101 01101101
..... 2

Acanthus117

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Re: Crime Focused Roguelike
« Reply #560 on: September 16, 2010, 05:30:55 pm »

what.

Why are you talking about a meditating robot?
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

nenjin

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Re: Crime Focused Roguelike
« Reply #561 on: September 17, 2010, 06:35:05 pm »

So can someone explain how to upload files to the repository through SVN?

And is Puzzlemaker the only one able to grant people access to it?

I've got it installed and all I'm interested in atm is getting some tiles on there.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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How will I cheese now assholes?
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Kusgnos

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Re: Crime Focused Roguelike
« Reply #562 on: September 17, 2010, 08:29:53 pm »

Puzzlemaker and tourresh (Lap) have admin control of it, so they can allow you.

Read the readme file in the SVN, too. I wrote it, and am proud. But if there's anything unclear, you should tell me. Here, I'll copy and paste it.

Spoiler (click to show/hide)
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Lap

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Re: Crime Focused Roguelike
« Reply #563 on: September 17, 2010, 08:41:13 pm »

Gotta make a sourceforge account and tell me what it is so I can add you.


Also...did puzzlemaker just kind of get excited, post for one day and make the sourceforge account and then disappear forever? I haven't seen or heard from him in any way. Someone said he worked on Puzzle Quest. Any truth to that?
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nenjin

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Re: Crime Focused Roguelike
« Reply #564 on: September 18, 2010, 01:31:06 am »

He's been on the forums in the last day or so. But yeah, he basically swooped in, demanded we use an SVN, and then poofed. I think he's registered on the forums but he's never posted.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Kusgnos

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Re: Crime Focused Roguelike
« Reply #565 on: September 18, 2010, 02:18:52 am »

'Bout two weeks ago he said he'd take a look at stuff, but I'm guessing he had other stuff to work on. We have a pretty good number of brainstormers...I only wish I could help out more with the math-oriented stuff. Not too familiar with thinking up systems, so I'm still learning as I go along. His SVN idea was pretty good--I think someone else before him said that we could pay money for a working SVN, so a free one is great. I don't know anything about Puzzle Quest, though.

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Lap

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Re: Crime Focused Roguelike
« Reply #566 on: September 18, 2010, 07:53:12 am »

His SVN idea was pretty good--I think someone else before him said that we could pay money for a working SVN, so a free one is great.

We knew we needed an SVN or github, but we were waiting to actually have something worthwhile to post there before even bothering. I didn't want to have everyone upload all these tiles and then have to move everything around. I was actually just going to use googlecode, which is also free, but they're fairly equal. The only time you pay for SVN's is if you are really concerned about privacy. If that was the case I'd just host it on my machine (which is also where the forums are).
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Lap

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Re: Crime Focused Roguelike
« Reply #567 on: September 18, 2010, 08:44:38 pm »

City generation is now functioning! It was a huge bitch, and it just might be the hardest part of this entire project, which is great news for moving forward! Let's populate this world!



What we need now are tons of floor and wall tiles. We also need people to draw out far more ascii maps of places.

Before we get too carried away we need to  determine the scale of the world. In the screenshot above, I have the average city street as 5 tiles wide. Should it be 2? 4? 6? 8?

Keep in mind the following things will almost certainly be only 1 tile big:

Most doors
People
Items

The size of things like multi-tile furniture and beds will depend on how big we scale everything. Let's figure out the scale and then get cranking on content.

I'll be hanging out in #crimelike on irc.newnet.net if anyone has quick questions on anything.
« Last Edit: September 18, 2010, 09:11:19 pm by Lap »
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Itnetlolor

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Re: Crime Focused Roguelike
« Reply #568 on: September 18, 2010, 09:28:39 pm »

Looking good. I'm impressed with the amount of development already done. I like it.

Lap

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Re: Crime Focused Roguelike
« Reply #569 on: September 18, 2010, 10:01:23 pm »

Amount of development should also speed up since:

1. Having a pretty looking game world brings more publicity and volunteer.
2. Existing members of the team get a morale boost knowing this game can actually be completed.
3. The map involved me going through many complex, intertwining, uncommented bits of code. Most stuff from here on out I can just code straight without having to do so much fighting with the engine.
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