Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: Fremen Sietch (Dune mod) release thread  (Read 29420 times)

Gargomaxthalus

  • Bay Watcher
    • View Profile
Re: Fremen Sietch (Dune mod) release thread
« Reply #45 on: June 12, 2013, 07:51:30 pm »

Ehhh.... I realize that this could be seen as being in poor taste or even being a bit rule breaking, but this will never get finished without some proper attention.
Sooo..... bump. Interesting concepts deserve to be remembered and if possible used.
Logged
Well lets see... at least half of what I say is complete bullshit. Hell the other half tends to be pretty sketchy...

OOOOHHHH,JUST SHUT UP AND LISTEN TO WHAT I HAVE TO SAY AND MAYBE I'LL GO AWAY!!!!!!!!!!

javascript:void(0)
javascript:void(0)

Godlysockpuppet

  • Bay Watcher
  • [Insert wit here]
    • View Profile
Re: Fremen Sietch (Dune mod) release thread
« Reply #46 on: June 13, 2013, 04:48:05 am »

Ehhh.... I realize that this could be seen as being in poor taste or even being a bit rule breaking, but this will never get finished without some proper attention.
Sooo..... bump. Interesting concepts deserve to be remembered and if possible used.
This thread has been dead for years. If you want to try and update/improve it go ahead, I doubt OP will mind.
Logged

Eagle_eye

  • Bay Watcher
    • View Profile
Re: Fremen Sietch (Dune mod) release thread
« Reply #47 on: June 13, 2013, 08:01:30 am »

Yeah, go ahead. I don't really have the time or the will to continue working on it right now, obviously.
Logged

Godlysockpuppet

  • Bay Watcher
  • [Insert wit here]
    • View Profile
Re: Fremen Sietch (Dune mod) release thread
« Reply #48 on: June 13, 2013, 08:35:50 am »

Yeah, go ahead. I don't really have the time or the will to continue working on it right now, obviously.
So you a fan of the dune RTS games by Westwood?
Logged

Eagle_eye

  • Bay Watcher
    • View Profile
Re: Fremen Sietch (Dune mod) release thread
« Reply #49 on: June 13, 2013, 05:32:32 pm »

Never played it.
Logged

Godlysockpuppet

  • Bay Watcher
  • [Insert wit here]
    • View Profile
Re: Fremen Sietch (Dune mod) release thread
« Reply #50 on: June 13, 2013, 05:49:25 pm »

Never played it.
Ah. Well you missed out on something special then! Haha :)
Logged

Foamy

  • Bay Watcher
    • View Profile
Re: Fremen Sietch (Dune mod) release thread
« Reply #51 on: June 15, 2013, 04:53:26 pm »

I have all the old files for this still in my dropbox I think if anyone wants to pick it back up. My intention was to work on this again when I came back to my other mod after the new version. Unfortunately plans change but I would be glad to offer any assistance required to someone else to work on this instead.
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Fremen Sietch (Dune mod) release thread
« Reply #52 on: June 15, 2013, 05:08:24 pm »

well I'll be damned, been awhile since I saw you Foamy. Was a huge fan of Hunter's Moon.

Now to be more on topic, in the current DF release a great ton of effects can be done. Combined with custom world gens could capture the lore very well.

Saddly I've only played Westwoods RTS Dune 2000 (preferred Red Alert or the Tiberium Wars versions better) and seen the movie a long long time ago.

But I can help answer any questions on how to get effects and the like working.
Logged

Godlysockpuppet

  • Bay Watcher
  • [Insert wit here]
    • View Profile
Re: Fremen Sietch (Dune mod) release thread
« Reply #53 on: June 15, 2013, 05:33:46 pm »

well I'll be damned, been awhile since I saw you Foamy. Was a huge fan of Hunter's Moon.

Now to be more on topic, in the current DF release a great ton of effects can be done. Combined with custom world gens could capture the lore very well.

Saddly I've only played Westwoods RTS Dune 2000 (preferred Red Alert or the Tiberium Wars versions better) and seen the movie a long long time ago.

But I can help answer any questions on how to get effects and the like working.
Command and conquer <3 I still play them. How sad :) Hehe. Well I'd gladly offer my help if someone wants to take this mod up!
Logged

Foamy

  • Bay Watcher
    • View Profile
Re: Fremen Sietch (Dune mod) release thread
« Reply #54 on: June 15, 2013, 06:22:03 pm »

Here's what we've got:

https://dl.dropboxusercontent.com/u/10634310/Fremen%20Sietch.zip

90% of that will be unusable with all the changes though.
Logged
Pages: 1 2 3 [4]