Alright, after about two weeks of work, I think foamy and I have gotten far enough to release a beta. I'm still waiting on the weapon raws from foamy, so lasguns and such will be unbalanced, but its playable, though not even close to what I plan for it. I'd like it if all discussion of this mod could be moved here.
Link to the old thread:
http://www.bay12forums.com/smf/index.php?topic=63721.0Link to the mod:
http://dffd.wimbli.com/file.php?id=2991And now, without further ado, features:
New creatures:
Sandworms- not hostile to the fremen, but enourmous and deadly. If any creature in the game can best one of these, I'll be amazed
Various desert life not worth mentioning
Dust devils- harmless, indestructable swirling clouds of dust
Coriolis Storms - deadly and destructive, get your fremen inside when a "storm" arrives
Fremen - Fanatical natives of the desert, you play as them.
Smugglers - they will trade with you, and trade is near essential, (or is going to be) for survival in this mod
Bene Gesserit - They don't yet have an entity, but when they do, they'll be someone who's bad side you DON'T want to be on. Their max strength is 1.5 times higher than a dwarfs, and the other attributes are similarly elevated.
New Combat:
As I said, most of these are still having the kinks worked out of them:
Lasguns- Incredibly powerful, but not very accurate, worthless against shielded targets. At the moment they can be made from a bar of plasteel, a more complex reaction is coming.
Maula Pistols- more effective against armor than lasguns, but less so against unarmored targets
Crysknifes - razor sharp blades that cut through flesh with the greatest of ease (new materials currently being worked on)
Shields- These protect very well from projectiles, less so from melee: combat will probably be slower and hits will be more deadly.
Gameplay:
Arrakis is not hospitable to terran life: water is incredibly scarce.
Drink can only be acquired through trade, or when a fortress is small, the distillation of vermin and body parts
Storms ravage the land, and there is nothing you can do to stop them: simply pull all your fremen inside
A custom mapscript makes the whole land desert
Coming Soon:
Creatures:
Vehicles: I'll soon start working on vehicles that will appear with sieging armies and will be quite deadly.
Sandworms: I hope to reproduce the sandworm reproductive cycle, if DF allows it, as well as their aversion to water.
Plants:
melange: not included as of yet, I'll start working on it soon
Wild shrubs are a possibility, but they will be rare.