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Author Topic: Serial Killer Roguelike  (Read 118733 times)

JoshuaFH

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Re: Serial Killer Roguelike
« Reply #435 on: August 24, 2010, 04:46:37 pm »

All I'm saying is that if you're making a game that let's the player be a complete monster, you might as well go all the way.

If it's possible to mod the game once it's released, I look forward to the imminent creation of the Happy Tree Friends mod, or the Dr. Mengele's Workshop mod.
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Rilder

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Re: Serial Killer Roguelike
« Reply #436 on: August 24, 2010, 04:48:50 pm »

I wonder if there could be a "voices in your head" mode where it would semi-randomly give you messages like if your char talks to some chick it might pop out. "You need to rid the world of this whore"
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It felt a bit like a movie in which two stoners try to steal a military helicopter

Hugehead

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Re: Serial Killer Roguelike
« Reply #437 on: August 24, 2010, 04:50:44 pm »

Some of the glitches pretty much make it instagib mode at the moment. :)
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
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MaximumZero

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Re: Serial Killer Roguelike
« Reply #438 on: August 24, 2010, 04:52:04 pm »

We like some instagib sometimes. Just look at the guy who beheaded a Bronze Colossus with a Fluffy Wambler. Many of us thought that was awesome.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

JoshuaFH

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Re: Serial Killer Roguelike
« Reply #439 on: August 24, 2010, 04:53:18 pm »

Oh, and I forgot, will there by any overarching, ultimate goal in the game, or will it just be a sandbox, mess-around-to-your-hearts-content style of game?
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MetalSlimeHunt

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Re: Serial Killer Roguelike
« Reply #440 on: August 24, 2010, 04:55:44 pm »

As far as I can see, the goal is to try and survive as long as you can, keeping your psycopathic need to kill supressed enough to function in society, while not getting caught because of your brutal murders.
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Rakonas

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Re: Serial Killer Roguelike
« Reply #441 on: August 24, 2010, 05:03:53 pm »

The author has confirmed poisons and the like, but I don't think you will be able to sew limbs on people and have them use those limbs.
Frankly, I'm glad.
I disagree.
Also, damn you for linking to tvtropes.
Also, I'm disappointed there's no 'Real Life' section of the example for that page.
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Hugehead

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Re: Serial Killer Roguelike
« Reply #442 on: August 24, 2010, 05:11:42 pm »

I did it second.
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Megaman

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Re: Serial Killer Roguelike
« Reply #443 on: August 24, 2010, 05:13:21 pm »

Am I the only one immune to TVtropes?
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Twerty

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Re: Serial Killer Roguelike
« Reply #444 on: August 24, 2010, 05:14:27 pm »

The author has confirmed poisons and the like, but I don't think you will be able to sew limbs on people and have them use those limbs.
Frankly, I'm glad.

I've got the basics down for nailing limbs to walls and objects. Haven't got the time to code it now, but you'll eventually be able to nail/sew/attach limbs (or any objects I guess) to anything, including other NPC's. Hell, sew together thousands of limbs and make a giant pissed off limb monster that cavorts through your dreams feeding on stray hobos. Or cut your own hand off and sew on a butchers knife or hook or something.

You think in a 30~ page thread that's cropped up in a day, people would take care to read the actual developer's posts. :p Sure, those limbs could be nonfunctional... but what kind of 'limb monster' can't use its titular adjective?

Edit:
Am I the only one immune to TVtropes?
I am. I've already read that article. So hah. B)
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Rilder

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Re: Serial Killer Roguelike
« Reply #445 on: August 24, 2010, 05:20:57 pm »

I wonder if we could have two killers.

One is like a Jehovah's witness and goes to peoples places to "Spread the word"

The other is more of a shut-in that orders stuff and kills the deliverymen that comes to his place.

Then they face off, the Jehovah's witness murderer comes to the shut-in's house.
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Josephus

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Re: Serial Killer Roguelike
« Reply #446 on: August 24, 2010, 05:22:30 pm »

I wonder if we could have two killers.

One is like a Jehovah's witness and goes to peoples places to "Spread the word"

The other is more of a shut-in that orders stuff and kills the deliverymen that comes to his place.

Then they face off, the Jehovah's witness murderer comes to the shut-in's house.

Make. This. Movie.
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i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

Cthulhu

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Re: Serial Killer Roguelike
« Reply #447 on: August 24, 2010, 05:24:50 pm »

I'm also immune to TVTropes.  I like TVTropes (Contrary to what ToonyMan probably thinks), but I don't go on four hour wikiwalks like a lot of people.
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Shoes...

MaximumZero

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Re: Serial Killer Roguelike
« Reply #448 on: August 24, 2010, 05:25:45 pm »

I wonder if we could murder people with random objects? If so, I'm seriously modding Double Downs into my game. ^_^
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

JoshuaFH

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Re: Serial Killer Roguelike
« Reply #449 on: August 24, 2010, 05:27:32 pm »

I also wonder if there'll be conversation choices that can be exploited, in order to manipulate your would-be victims away from safety and trick them into letting their guard down. That'd be cool.

Also, can people die from hunger? I need to know this so when I convert my basement into a makeshift dungeon, and shackle all my hostages to the wall, I'll remember to feed them occasionally. Perhaps to eachother, who knows?
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