Will there be other criminals in the game?
If so, will killing them make you seem less like a murderer?
It would make for a game where you try to be as heroic as possible, even though it wouldn't be nearly as fun.
NPC's will be divided into factions like police, civilians, petty criminals, hardcore criminals and so on.
Also, copypaste :
There will be a cooling off period between murders with the desire to kill ramping back up over time. The need will fluctuate. The penalties for ignoring the need to kill will depend on the psychological traits of your character.
It's hard to see in the video because of the quality, but there's a psychopathy checklist for the PC. The current settings are placeholders that will be overhauled to determine the PC's serial killer "class" as well as their base psychological state. I intend to code a comprehensive list of traits.
The effects of these traits will deepen the longer you deny the urge to kill. Deeply disturbed individuals will be increasingly hard to control no matter what you do, eventually leading to their downfall.
There will also be victim profiles, types of people that your character prefers to target. You could make a Dexter-like character that only wants to kill other murderers, then join the police force and use their resources (criminal database) to find killers. You could also add a trait to make it so that he flat out refuses to kill innocent NPC's unless they try to kill him.