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Author Topic: Crusader Kings 2 is released.  (Read 2114602 times)

Tarran

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Re: Crusader Kings 2 is released.
« Reply #990 on: June 11, 2012, 10:19:52 pm »

The only problem with Bavaria is that you have only one county of your own. You will have to make a serious effort to either rid yourself of your vassals, or increase laws sky high if you want to get the most of what you've got at the beginning.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Duuvian

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Re: Crusader Kings 2 is released.
« Reply #991 on: June 12, 2012, 02:06:00 am »

I sent this to someone to so they might try the demo and see if they like it:

Spoiler (click to show/hide)

If you start in 1066, as the Polish Piast dynasty marry Matilda immediately. It's like getting a third of Italy for free for your successor. It probably works for other rulers too.

It seems the first crusade tends to be called around 1080 and the crusaders don't consolidate well. They don't combine forces and the Muslims manage to put together an army 10-25k while the individual kingdoms of Europe send all the army they can muster (around 3k-8k or so) and don't coordinate well, meaning the giant army destroys the smaller ones one at a time. As a moderate power like Poland the best you can do is hire mercs and consolidate everything you have and try to stay near a large army. Due to attrition you can't stay right on top of the largest and the giant Muslim army will find your smaller force and usually catch it. The early Crusade (pre-holy orders) could use better coordination between rulers of kingdoms and the pope. It seems like the problem is that the Muslim ruler can just combine all his armies and make an enormous force while the kingdoms of Europe have trouble combining their force and the only hope is the player being able to make a 10-20k army themselves (which requires starting as an emperor maybe) or saving your pillage loot solely for mercenaries. You'd be fighting attrition from supply to do so as well, which is cool but when the AI shows no strategy and moves the army you are shadowing in the hope that it will be there to move onto if a huge army tries to move towards you to impossible locations and leaves you to be picked off by the larger enemy army it makes me save scum as the ai is un-influenceable.

'Sir, the Polish army is retreating away from a large Muslim force toward this county we are in that can only barely feed both armies. Together we are slightly more than the Muslims and might win.'

'Let's march away from that and into the desert because there is a castle there I was going to siege.'

What can happen is that army moves there, if the Polish army moves onto it the Muslim army sits and waits for attrition to weaken the army. The only way to not personally lose is to retreat as soon as you notice you risk being stomped by the large army. It would be nice to have some sort of notification sent to the player where to consolidate and what the general plan is relating to the available forces. An example would be Mount & Blade sieges; the vassals all pick someone to listen to and the player while still independent has a sort of guideline as to where the armies should be to allow a reasonable concentration of force. If the participants could receive letters of strategy from the Pope regarding where to consolidate that would help a lot I think as well as armies in the same crusade/jihad supporting each other a bit better regarding local allied armies.

I think I saw an option somewhere to follow an allied army but I haven't tried it yet. If that respects supply and attrition that would be the solution. For example if I set an 8k army to follow a 10k army, if the 10k army moves into a county that supports 11k, it would be cool if it could split the armies until it's just under 11k and leave the rest in the previous county, then if needed move to reinforce the previous county's remaining army immediately if the enemy attacks it.
« Last Edit: June 12, 2012, 02:59:45 am by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Johuotar

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Re: Crusader Kings 2 is released.
« Reply #992 on: June 12, 2012, 02:55:50 am »

So I started as king of  Leon and I was immediately replaced by my sister who is now queen. What can I do now that Im just a duke. Assasinate the queen?
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Kanil

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Re: Crusader Kings 2 is released.
« Reply #993 on: June 12, 2012, 03:00:16 am »

The only problem with Bavaria is that you have only one county of your own. You will have to make a serious effort to either rid yourself of your vassals, or increase laws sky high if you want to get the most of what you've got at the beginning.

Aren't the Revoke Title plots in Vanilla? (or were they added in CK2+?)

Those are a really easy way to take some titles from your vassals, tyranny free.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Tarran

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Re: Crusader Kings 2 is released.
« Reply #994 on: June 12, 2012, 03:20:00 am »

Aren't the Revoke Title plots in Vanilla? (or were they added in CK2+?)
I'm pretty sure they're in vanilla, because I haven't gotten any in CK2+. Must be because of a trait I got.

Those are a really easy way to take some titles from your vassals, tyranny free.
Personally, I never really had much luck with that ambition. You need vassals that attract hate from everyone or it's extremely difficult to get enough good backers. So it's always a game of chance. I think I've only successfully done the thing two or three times in at least 48 hours of play, even with savescumming.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Kanil

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Re: Crusader Kings 2 is released.
« Reply #995 on: June 12, 2012, 03:41:25 am »

You really just need one backer for revoke title, he's just a one province count most of the time. And you only need that backer because you can't execute the plot by yourself. From a power point of view, they're extremely trivial to accomplish.

Finding a willing backer is a bit harder. It's a -- for the plot, and I believe you get ++ for 40 relationship? But +++ doesn't come until like 90 or 100 relationship, or some other hard to get number. As such, you have to find someone who's opinion of the target is zero or negative, as overcoming the + for having a positive relationship is difficult. Once you have someone who doesn't like the target, getting him to 40 relationship is easy. Gifts, honorary titles, council, and the education of a child should get him there unless he really hates you.

I've rarely had difficulties using the revoke title plot to grab up to my demense limit in counties, provided I have vassals to revoke.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Tarran

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Re: Crusader Kings 2 is released.
« Reply #996 on: June 12, 2012, 03:59:46 am »

And you only need that backer because you can't execute the plot by yourself.
That hasn't been the case in my experience. I've never actually had the strength to do a revoke plot by myself and only need someone for the sake of having someone (best I've gotten is around 40% by myself). Is revoke plot strength related to your Intrigue or something else?

If it is, then the difficulty is going to be based on your playstyle, rather than how difficult it is or isn't.

As such, you have to find someone who's opinion of the target is zero or negative, as overcoming the + for having a positive relationship is difficult.
I'm pretty sure it's near impossible, unless there's another way to get a + that doesn't involve relations.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Rakonas

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Re: Crusader Kings 2 is released.
« Reply #997 on: June 12, 2012, 04:02:33 am »

When it comes to getting people to join plots, I always look for the guy who has a - for relations to me. It's easy to turn that into a plus with a single gift. Just look for some guy who doesn't like you but will almost join the plot and then gift him.
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Tarran

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Re: Crusader Kings 2 is released.
« Reply #998 on: June 12, 2012, 04:08:57 am »

I know I can easily turn that minus into a plus for people almost willing to join the plot. It doesn't actually address the problems I've presented.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Anvilfolk

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Re: Crusader Kings 2 is released.
« Reply #999 on: June 12, 2012, 04:42:45 am »

And any ideas about being on the receiving end of a Revoke Title plot?

I'm the Duke of several places in Portugal, and the King of Portugal wants to revoke my County of Évora. That's where my dynasty comes from, and I've been upgrading it TO THE MAX since the beginning of the game. I'm really loath to loose it. On the other hand, I can't beat the King militarily, and I don't see any way out since I don't have that much money. I've tried assassinating the plot backer, or gifting them and convincing them not to back the plot. But the King immediately finds someone else, and I just run out of options :(

andrea

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Re: Crusader Kings 2 is released.
« Reply #1000 on: June 12, 2012, 05:07:31 am »

assassinate the king.

Rakonas

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Re: Crusader Kings 2 is released.
« Reply #1001 on: June 12, 2012, 05:34:26 am »

Aren't there only like, four duchies in portugal? How are you not able to defeat the king?
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Kanil

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Re: Crusader Kings 2 is released.
« Reply #1002 on: June 12, 2012, 05:38:45 am »

And you only need that backer because you can't execute the plot by yourself.
That hasn't been the case in my experience. I've never actually had the strength to do a revoke plot by myself and only need someone for the sake of having someone (best I've gotten is around 40% by myself). Is revoke plot strength related to your Intrigue or something else?

If it is, then the difficulty is going to be based on your playstyle, rather than how difficult it is or isn't.
I've never seen my default plot power be lower than say 90%? It's usually well over 100%. I really don't know how you manage to see less than that.

It's not due to intrigue though, my rulers often have 5 or less.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Tarran

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Re: Crusader Kings 2 is released.
« Reply #1003 on: June 12, 2012, 05:43:07 am »

Aren't there only like, four duchies in portugal? How are you not able to defeat the king?
I believe it's three.

And his king could have expanded past portugal while he failed to do so.

I've never seen my default plot power be lower than say 90%? It's usually well over 100%. I really don't know how you manage to see less than that.

It's not due to intrigue though, my rulers often have 5 or less.
Good god, 90%? I have never seen my rulers go that high in plot so far.

Maybe it's attributes, then? I always have my rulers be good guys, so that could have something to do with it.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

forsaken1111

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Re: Crusader Kings 2 is released.
« Reply #1004 on: June 12, 2012, 05:44:00 am »

And you only need that backer because you can't execute the plot by yourself.
That hasn't been the case in my experience. I've never actually had the strength to do a revoke plot by myself and only need someone for the sake of having someone (best I've gotten is around 40% by myself). Is revoke plot strength related to your Intrigue or something else?

If it is, then the difficulty is going to be based on your playstyle, rather than how difficult it is or isn't.
I've never seen my default plot power be lower than say 90%? It's usually well over 100%. I really don't know how you manage to see less than that.

It's not due to intrigue though, my rulers often have 5 or less.
Starting plot power is based on state intrigue I believe, which is your spymaster's intrigue plus some other stuff. Maybe you had an awesome spymaster?
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