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Author Topic: Fortress Overseer 0.70.1 - !Open Source! 3D Visualizer - 31.25-34.11 Support  (Read 373641 times)

Cobbler89

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #585 on: March 15, 2012, 03:32:40 pm »

Happy birthday, and keep hammering at it -- it's always good to get a project like this to a stable point before working on adding features or anything. (At least, that's what I'm telling myself as I work through a bunch of code issues on my first utility... which I should probably quit mentioning till I have a release ready...)
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Graebeard

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #586 on: March 18, 2012, 04:21:41 pm »

Hey, so >_>

if you need someone to test this on their machine for you <_<

I might know a guy   ::)
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thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #587 on: March 19, 2012, 10:13:19 pm »

I'll be putting up a release shortly. Work has been really busy, and real life outside of work has been really busy as well.

I've spent most of the night tweaking config options and messing with the speed of the thing. The paginator is definitely at fault, despite being introduced to make things faster. I think I'm going to add an option to completely bypass the paginator and generate all of the pages right off the bat, along with the old minimum-z-level option. That'll let it run smoother on any machine with older hardware until it's all sorted out.

By the by, as things get busier and busier for me, it would be awesome if some people could pitch in with development *wink wink nudge nudge*.  It's open source. At this point I feel like I'm going to be releasing just another "good enough" visualizer. I'd like for it to become more.  :)

Anyways, it won't happen tonight, but keep your eyes out over the next 2 or 3 days. I've already done all my tests on hardware and such, and right now it's just trying to make it run as good as possible. So there's really no reason not to put it out for people whose hardware can handle it while I fiddle with the engine. There's nothing to make me delay again this time, I swear to Armok.  ;D
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MaximumZero

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #588 on: March 19, 2012, 10:42:55 pm »

I can't help with the development, unless you have a position for "Stare in wonder at the code." I could totally do that. :P
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ashton1993

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #589 on: March 20, 2012, 10:02:22 am »

If you reccomend a good 3d modelling program I could maybe take a crack at drawing workshops and items when I'm not too busy. Maybe textures I could help with too, most the time I've got stuff going on but every now and then I could maybe contribute.
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Rose

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #590 on: March 20, 2012, 10:11:46 am »

the main two free ones are blender and sketchup.

I'd recommend sketchup for furniture and stuff.
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beef623

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #591 on: March 20, 2012, 03:36:42 pm »

I would recommend blender.

I wouldn't mind contributing some models as well.
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Yannanth

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« Reply #592 on: March 20, 2012, 06:30:20 pm »

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« Last Edit: November 22, 2016, 04:49:59 am by Yannanth »
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Crossroads Inc.

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #593 on: March 21, 2012, 09:37:42 am »

I know this may have been covered...
But is it just impossible to use the models already created for the original Visualizer?
Some of those were real works of art, and it seems a shame the go to waste,
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runlvlzero

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #594 on: March 21, 2012, 11:12:12 am »

I know this may have been covered...
But is it just impossible to use the models already created for the original Visualizer?
Some of those were real works of art, and it seems a shame the go to waste,

I'm 99% sure those belong to the original developer of that project and no one can get any permission to use them, but 99% is not 100%, I may be wrong =P. Also I'm 99% sure that thewonderidiot is using this project to develop their skills. Which means they probably want practice doing some of their own modeling (not that they couldn't use stock models then replace them one at a time with their own.)
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thewonderidiot

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #595 on: March 22, 2012, 10:45:44 am »

I know this may have been covered...
But is it just impossible to use the models already created for the original Visualizer?
Some of those were real works of art, and it seems a shame the go to waste,

Not sure, haven't looked into it too extensively. I know Visual Fortress has either a rare, unknown 3D model format or its own custom one.

I'm 99% sure those belong to the original developer of that project and no one can get any permission to use them, but 99% is not 100%, I may be wrong =P. Also I'm 99% sure that thewonderidiot is using this project to develop their skills. Which means they probably want practice doing some of their own modeling (not that they couldn't use stock models then replace them one at a time with their own.)

Depends on licensing and that original developer's source of the models. Baboonanza got his tree models from somewhere online -- I found the same source. Also, I did start this to teach myself 3D programming and to be able to see my fortresses in 3D -- but if I could have it my way, I wouldn't have to model a single thing. Seriously, I'm terrible at artistic things, somebody else needs to do them or this visualizer will look like a 3-year-old's scribble fortress. :P
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aantn

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #596 on: March 22, 2012, 11:09:16 am »

Is that crayon scribble?  :D

Cobbler89

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #597 on: March 22, 2012, 12:38:10 pm »

Now that you mention it, if somebody could create a visualizer that imitates the style of Toady's crayon art rewards... I mean, in all seriousness, that would be an +<<*exceedingly dwarfy utility*>>+.
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I get it, it's one of those games where losing is fun!
I spend most of your dimension's time outside of your dimension. I can't guarantee followup or followthrough on any comments, ideas, or plans.

puke

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #598 on: March 26, 2012, 12:08:48 am »

I actually wish these 3d visualizers would use 2d sprites for objects.  cheaper, faster, quicker to develop, easier to crowd source, etc.

people could plug in graphics from tilesets, crayon art, whatever.

I'd love to see a crayon art collection creature tile set, or visualizer sprite set, or whatever.  would be happy to scan and contribute mine if such a thing got off the ground.
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Talvieno

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Re: Fortress Overseer v0.51 - 3D Visualizer - 31.25 Support (see 1st post)
« Reply #599 on: March 26, 2012, 12:14:04 am »

I actually wish these 3d visualizers would use 2d sprites for objects.  cheaper, faster, quicker to develop, easier to crowd source, etc.

people could plug in graphics from tilesets, crayon art, whatever.

I'd love to see a crayon art collection creature tile set, or visualizer sprite set, or whatever.  would be happy to scan and contribute mine if such a thing got off the ground.

Nah, it's not really possible to do that if it's actually 3D and not just isometric. The pictures would rotate with the camera and look odd, and even then, if you look at the item closer to top-down it'll begin to shrink and disappear vertically.
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