Epic idea. What if we did a group adventure DnD style? Create your adventurer, and roll a d6 for your strength, agility, toughness, endurance, recuperation, disease resistance, willpower, memory focus, empathy, intuition, patience, social awareness, creativity, musicality, analytical ability, linguistic ability, spacial sense, kinesthetic sense. If the stats get unbelievable, I'll roll myself.
Anways, the basis of the idea is that there is a Dungeon Fortress Master, who is God, more or less. Each character controls their actions, except during down time, etc. You get a level in a class or your choosing every time you reach a benchmark in EXP. For each class they get a choice of skills they want to level up, based on whichever class they choose. I'll get to that stuff later if much interest is generated. It will be like a game of Dungeons and Dragons, dwarf fortress style.
Generic Warrior:
Skills: Fighter, Biter, Striker, Dodger, Kicker, Wrestler, Armor user, Shield User
Specials: May specialize into various weapons or become a Page. Option to specialize at lv5 or at 3rd level in Wrestler. Skills carry over into new class.
Races: Humans, Dwarves, Goblins, (Male)Elves
Magic: None
Axeman:
Skills: Fighter, Biter, Striker, Dodger, Kicker, Axeman, Armor user, Shield User
Specials: Transfers to Elite Axeman at lv5. Skills carry over to new class.
Races: Humans, Dwarves, Goblins
Magic: None
Elite Axeman:
Skills: Fighter, Biter, Striker, Dodger, Kicker, Axeman, Armor user, Shield User
Specials: Only available via Axeman, Begins w/ 3 levels in Axeman, unless higher skill is carried over
Races: Humans, Dwarves, Goblins
Magic: Summon Enchanted Axe (lv 10)
Hammerman:
Skills: Fighter, Biter, Striker, Dodger, Kicker, Hammerman, Armor user, Shield User
Specials: Transfers to Elite Hammerman at lv5. Skills carry over to new class
Races: Humans, Dwarves, Goblins
Magic: None
Elite Hammerman:
Skills: Fighter, Biter, Striker, Dodger, Kicker, Hammerman, Armor user, Shield User
Specials: Only available via Axeman, Begins w/ 3 levels in Hammerman, unless higher skill is carried over
Races: Humans, Dwarves, Goblins
Magic: Summon Enchanted Hammer (lv 10)
Maceman:
Skills: Fighter, Biter, Striker, Dodger, Kicker, Maceman, Armor user, Shield User
Specials: Transfers to Elite Maceman at lv5. Skills carry over to new class
Races: Humans, Dwarves, Goblins
Magic: None
Elite Maceman:
Skills: Fighter, Biter, Striker, Dodger, Kicker, Maceman, Armor user, Shield User
Specials: Only available via Maceman, Begins w/ 3 levels in Maceman, unless higher skill is carried over
Races: Humans, Dwarves, Goblins
Magic: Summon Enchanted Mace (lv 10)
Spearman:
Skills: Fighter, Biter, Striker, Dodger, Kicker, Spearman, Armor user, Shield User
Specials: Transfers to Elite Spearman at lv5. Skills carry over to new class
Races: Humans, Dwarves, Goblins, (Male)Elves
Magic: None
Elite Spearman:
Skills: Fighter, Biter, Striker, Dodger, Kicker, Spearman, Armor user, Shield User
Specials: Only available via Spearman, Begins w/ 3 levels in Spearman, unless higher skill is carried over
Races: Humans, Dwarves, Goblins, (Male)Elves
Magic: Summon Enchanted Spear (lv 10)
Swordsman:
Skills: Fighter, Biter, Striker, Dodger, Kicker, Swordsman, Armor user, Shield User
Specials: Transfers to Elite Swordsman at lv5. Skills carry over to new class
Races: Humans, Dwarves, Goblins, (Male)Elves
Magic: None
Elite Swordsman:
Skills: Fighter, Biter, Striker, Dodger, Kicker, Swordsman, Armor user, Shield User
Specials: Only available via Swordsman, Begins w/ 3 levels in Swordsman, unless higher skill is carried over
Races: Humans, Dwarves, Goblins, (Male)Elves
Magic: Summon Enchanted Sword (lv 10)
Lasher:
Skills: Fighter, Biter, Striker, Dodger, Kicker, Lasherman, Armor user, Shield User
Specials: Transfers to Elite Lasher at lv5. Skills carry over to new class
Races: Humans, Goblins
Magic: None
Elite Lasher:
Skills: Fighter, Biter, Striker, Dodger, Kicker, Lasher, Armor user, Shield User
Specials: Only available via Lasher, Begins w/ 3 levels in Lasher, unless higher skill is carried over
Races: Humans, Goblins
Magic: Summon Enchanted Whip (lv 10)
Squire:
Skills: Fighter, Swordsman, Armor user, Shield User
Specials: Transfers to Knight when Fighter and Swordsman combine to 9, with at least 3 in Swordsman. Skills carry over to new class
Races: Humans, Dwarves, (Male)Elves
Magic: 2 lv1 clerical spells at Class level 2, 3 spell preps per day
Knight:
Skills: Fighter, Swordsman, Armor user, Shield User
Specials: Only available via Squire.
Races: Humans, Dwarves, (Male)Elves
Magic: Keep previous spells, 1 additional lv1 clerical spell (Class lv1), 2 lv2 clerical spells (1 at Class lv3, 1 at Class lv5): 4lv1 preps per day, 3 lv2 preps per day.
EDIT: Clarified the d6 thing. I know that there are 8 attribute levels, but I want simplicity. And I know the class charts aren't perfect, but I'm doing a quicky, so people can get started on characters. Will add ranged, magical, and other categories in a moment. Will add spells tomorrow.