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Author Topic: Red vs Blue: all out war! [Round 2: MAGIK!]  (Read 7333 times)

Cheddarius

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Re: Red vs Blue: all out war!
« Reply #45 on: August 01, 2010, 08:09:33 pm »

Southwest group: Move along the road and ask to enter the home, and ask the hermit for help.
Northeast group: Continue along the road.
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Evergod41

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Re: Red vs Blue: all out war!
« Reply #46 on: August 01, 2010, 08:20:14 pm »

Turn 3


The Hermit had always like the colour blue, he doesn't think that there should have been a war, but wants his side to win anyways. (Gained blessed sword, nothing special just a regular ass sword to compliment your shield, you have no skill with it)
Red army moves to regroup?

Cheddarius

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Re: Red vs Blue: all out war!
« Reply #47 on: August 01, 2010, 08:25:21 pm »

How powerful is a commander? How many guys could he take out by himself? What about with the Blessed Sword?

Southwest group moves north. Northwest group leaves the road and moves northeast 5 squares.

For reinforcements I want more longbowmen.
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Evergod41

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Re: Red vs Blue: all out war!
« Reply #48 on: August 01, 2010, 08:28:34 pm »

A commander has twice the HP as his soldiers, and wont take damage until his Entourage is completely slain, but still contributes to the battle.
the sword is just an iron sword, nothing special

Criptfeind

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Re: Red vs Blue: all out war!
« Reply #49 on: August 01, 2010, 08:29:23 pm »

Five from unit two will join unit one.

Unit one will move south west again.

Unit two will move towards the village.
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Cheddarius

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Re: Red vs Blue: all out war!
« Reply #50 on: August 01, 2010, 08:30:38 pm »

Well, that seems kind of... useless. I mean, it's a 4% increase in attack or something at most...
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Cheddarius

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Re: Red vs Blue: all out war!
« Reply #51 on: August 01, 2010, 08:31:43 pm »

Five from unit two will join unit one.
Unit one will move south west again.
Unit two will move towards the village.
This doesn't make sense. That means that the five guys from unit two would move 10 squares in one turn...
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Evergod41

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Re: Red vs Blue: all out war!
« Reply #52 on: August 01, 2010, 08:32:43 pm »

Cript, Which ones one and which one two?
and Chedd's it's better than a dragon hermit that decimates your commander though, right?

Also, yeah the regroup would take both squad's turn

Also, Also, need reinforcements from cript

Cheddarius

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Re: Red vs Blue: all out war!
« Reply #53 on: August 01, 2010, 08:34:33 pm »

and Chedd's it's better than a dragon hermit that decimates your commander though, right?
Well yes, but why put in buildings at all if you only get one sword from them? It's kind of pointless.
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Evergod41

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Re: Red vs Blue: all out war!
« Reply #54 on: August 01, 2010, 08:36:26 pm »

STOP QUESTIONING THE ALMIGHTY POWER OF THE GM, ELSE I SHALL SUMMON MIGHTY BEINGS TO SLAUGHTER YOU IN THE MOST TERRIFYING MATTER!!!!!

Cheddarius

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Re: Red vs Blue: all out war!
« Reply #55 on: August 01, 2010, 08:38:25 pm »

All right, all right.
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Criptfeind

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Re: Red vs Blue: all out war!
« Reply #56 on: August 01, 2010, 08:50:11 pm »

Hehe, ched is always like this.

The unit I am in is one, sorry, Also in that case unit one will stay put so that they can regroup.
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Evergod41

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Re: Red vs Blue: all out war!
« Reply #57 on: August 01, 2010, 09:20:05 pm »

Turn 4
Red's army regroups,... partially
Blue's head for the second hermit home and the strange place in the forest.


The hermit watches the army march off wondering whether or not his gift will be apreciated...
« Last Edit: August 01, 2010, 09:41:02 pm by Evergod41 »
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Cheddarius

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Re: Red vs Blue: all out war!
« Reply #58 on: August 01, 2010, 09:28:57 pm »

The west army shouts thanks to the hermit and continues on the road.
The east army moves northeast five squares.
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Evergod41

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Re: Red vs Blue: all out war!
« Reply #59 on: August 01, 2010, 09:29:56 pm »

your really hoping the thing in the forest is good...
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