It's a 6/10 at best.
Just want to go on a little Rant about this statement here...
Look for these ~-~-~ as a symbol of my Rant ending, I have some things to say about Bioshock still...
It appears that you Mrhappyface and many others like yourself have begun to look at Ratings such as these as a definitive result. Yet fail to actually understand what these numbers in the ratings actually mean when you compare the game to the thoughts...
Like many, I bet at least 80% of the people that read this see 6/10 being a "SHIT GAME DO NOT BUY" rating. Or at least a rating that comes across as such. That it should never be touched unless its in the discount bin. BUT, the fact is that at 6/10 is still a much respectable rating, though for a AAA title perhaps a little lower then wanted it still says alot more then what many people believe. Of those 80%, anything that gains anything close to a 8/10 is an instant buy no doubt. This limits everything when it comes to your gaming choices and buying choices, and the key thing is, Its not even your actual opinion...
Sure, you could say,
"But the people giving these ratings have been doing this for ages, surely they know what I want out of a game, they have done it before."
And to that I reply,
"Well yes that is true, but they are only presenting the opinion of the masses in the gaming world. Not each individual."
For me the only time I would consider a game to be a "THIS IS SHIT DO NOT BUY!!!" is when it hits a 3/10. Anything lower and we are looking at ET for the Atari. What one person feels towards anything can never be that of what you feel. And a 6/10 can mean a world of difference. You know what, lets take a look at something interesting...
Movie Ratings...
They are done in Stars. Out of 5...
Say we take your Opinionated Rating of 6/10 and put it to stars with basic maths, and we get a 3 Stars out of 5... Now isn't that number difference a LOT CLOSER. You know what, Did you know, 'Pirates Of The Caribbean 4:On Stranger Tides' got 3 Stars??? Honestly, you enjoyed it didn't you, I did. BUT HEY! It got 3 stars, thats a 6/10. "ITS SHIT DON'T WATCH IT!!!"
Basically though what I am trying to say, Ratings is only for those who Given them, and those that NEED them...
I personally enjoyed the game 'Bioshock: Infinate', and while it was sadly my first ever entrance into the world that the game series presents (never played the first, T_T) I found it a story that was quite fantastic...
But Back on Topic. End of Rant...
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Taking into consideration of how "I" felt about the game, while I did feel that there were plenty of options for a bit more of a Black/White/Grey felling towards the decisions that you make, and that sometimes it felt too pushy with a few things. I Enjoyed it...
With the weapons limit to 2. That was brilliant, if I was able to carry around every weapon I picked up, I would never had died, but having to run between areas where I had seen that Machine Gun lying on the ground after my Handcannon ran dry was some of the most fun in the game, swapping between it and that shotgun after clearing what I had left was even more enjoyable, heck it was even more interesting when you running towards cover where there was a Weapon Tear and calling for it to be opened to grab a new gun was some of the most interesting parts as well. But yes it did get tiresome when it came to parts such as the Asylum, but that was probably because you become dependent of Elizabeth at that point, an interesting game mechanic, give you something then take it away and put you in a position where you needed to rethink everything. I bet many of you still tried to play that part the same as the rest of the game. I know I did for a bit...
About the Elizabeth character in combat system, It was the most interesting mechanic of the game in total. Nothing beat it in how it was DIFFERENT from every other game I have played before hand. The idea of it was that you as the player became attached to Elizabeth, she wasn't a character that appeared outside of combat after you had killed everyone around you, she was there in the thick of it. But yes at the same time, it didn't work...
The bit with her chucking you ammo/health/salts in battle made it quite an interesting idea, that she was there as a supportive character in the game, she was there as someone that was watching your back and keeping you going for the two of you, as it was cause if you went down she never could get to Paris... Right. It made things work between you as the player and her as the character, even the revival scenes showed the stress in the need for each other...
BUT...
With her immortality parts, I have paused while fighting a Handyman and looked at her as she wizzed by on the skylines as the Handyman made the whole thing unusable for you and the enemy AI, not a care in the world as Electricity traveled the lines. And the Stupid cover she would take, No Elizabeth, that half meter slab will not protect you from someone on the otherside of the wall, or that sniper. It did take away from that part sadly...
But the story between the Vox and the Founders, it was an interesting one if you went into the nitty giritty, it was a story more about the general racism, but more of one that reflected the actual history of our world. While I being Australian do not fully understand or know about the problems of Old America, there is many things here happening between the Colonialists and the Aboriginal People here in our Country, while the Aborigine are not dragged from their homeland to be put to work on foreign soil like the African People, the Aborigine had many things that could be called similar when you compare how they were treated. But thats a little to Politic for this post...
Back to the Story between the Vox and the Founders, the interesting thing is about how during the mid game you see 3 different stages of the Story...
1: The Vox have no weapons, the struggle with the war they seek to fight and win. Hunted down by those of the Founders. Losing numbers and supporters.
2: The Vox have the numbers, but still no true weapons, the become imprisoned en mass and there is a great hate towards those in Shantytown that even the common worker is gunned down without much care.
3: The Vox have weapons, and win. They are supported by a Booker that was never able to meet with Elizabeth, the story of Bioshock Infinite was something all together different.
Think hard and long into those 3 timelines that was shown. Think about it... As the "Twins" would say... "Dead, Died, Will Die. Lived, Lives, Will Live." Three sides where the things that change are all just small things that make a big difference...
The most interesting bit about the last timeline is that, when you first enter it, the Vox are allies, you face only one force and that is one that is on the verge of defeat. But then suddenly you are forced in between, both the Vox want you dead, and so do the Founders. Everything becomes Hectic. It gives you the question of once again, WHO in Columbia is your Ally, who do you Trust. Along with the struggle with Booker and Elizabeth and their constant shifting of trust it makes the story feel more connected with the player as you try and push through all these problems to reach the goal, MUCH LIKE BOOKER IS ATTEMPTING TO DO...
Got to end this else I could go on forever...
Basicly...
As someone having not played the original Bioshock, I enjoyed this game, while I am not sure about the freedom that the original was giving the player, if any at all as it sounded more like it was an area you traversed over and over again but with new goals, The flow of Infinite gave me a good feeling and drive to finish it, something that many games do not do for me these days...
If I myself would give a Rating on it, I would put it at, 8/10, something that can be enjoyed if one takes the time to enjoy it, treating it like any other shooter or even the original will not give you the pleasure of the game in full effort that was meant to be presented...