@Psieye: I'm aiming for industry to start, and try to build up a military (now that the bugs have been worked on
)
My Plan (after looking at the map last night, but not starting just yet):
1.) Hopefully working the Aluminum I'll have some exports to make some DB's to get what I need along with the Opals (I didn't know it was that valueable)
2.) I know there are aquifers on the woods biome but not the mountain biome (should be good for irrigation..and fun
)
3.) I need to figure out why my seeds keep disappearing when they get moved from outside to inside. (Ongoing...keeps happening in all of my fortresses...
do Dwarves eat seeds over meat? Something else? I need to figure it out...on my other forts, I run out of seeds so I can't plant anything underground until the first caravan arrives.)
4.) There are a couple of murky pools above the brook. I'll be using those for farms.
5.) Black sand is on the map...I'll be learning the glassmaking process on this map (woohoo!!)
6.) Figure out how to make specific stockpiles for specific things (Like aluminum stuff so it doesn't get used in the fort, a Seed stockpile so they don't disappear)
EDIT: Nevermind, I was missing a step.7.) Learn the fun of aquifiers, and hopefully use it for irrigation along with the brook (amongst other, more nefarious purposes).
8.) Dig until I find adamintine, and figure out the fun in those. (I've been avoiding spoilers...so I'm curious)
9.) Try to have some semblance of a military along with traps....lots of traps.
10.) Be flexiable. Nothing is going to go according to plan.
I'm looking forward to getting started. I'm really enjoying the sheer depth of the game. The learning curve is managable (to me...but what I think most modern games is not something I should say in polite society).
Thank you very much for all the comments everyone!