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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 520129 times)

Ahra

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Re: Adventure Guy! - Final Round 16.14: Endgame.
« Reply #2145 on: February 11, 2011, 10:46:17 am »

Take stovebrand. and pray for skrees soul?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

rarborman

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Re: Adventure Guy! - Final Round 16.14: Endgame.
« Reply #2146 on: February 11, 2011, 10:59:01 am »

I'd say AG needs his hat...

I hope we can heal scree some day to the tiny happy floating eyeball he use to be...since he? hasnt pop'd like all the big dieing ones did...

It's from Indiana Jones and the fate of atlantis...the layout at least.
« Last Edit: February 11, 2011, 11:01:50 am by rarborman »
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

mnjiman

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Re: Adventure Guy! - Final Round 16.14: Endgame.
« Reply #2147 on: February 11, 2011, 11:06:17 am »

Waaaaaaaaaaaaaaaaaaaaaaaaaaaaa.
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaa.
 :'(  :'(  :'(  :'(  :'(  :'(  :'(  :'(  :'(  :'(
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

mnjiman

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Re: Adventure Guy! - Final Round 16.14: Endgame.
« Reply #2148 on: February 11, 2011, 11:06:57 am »

Go god-mode
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Argembarger

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Re: Adventure Guy! - Final Round 16.14: Endgame.
« Reply #2149 on: February 11, 2011, 11:41:08 am »

d'awww, Skree.

Gather items. Track Gentleman to find Feringus.
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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

eerr

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Re: Adventure Guy! - Final Round 16.14: Endgame.
« Reply #2150 on: February 11, 2011, 12:20:33 pm »

First thing's first.

the monocle and tophat must be destroyed.

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Ultimuh

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Re: Adventure Guy! - Final Round 16.14: Endgame.
« Reply #2151 on: February 11, 2011, 12:28:23 pm »

Ok that's done.
Skree will be missed.


Now to stop the big bad and the dragon.

I vote for gathering our stuff.
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USEC_OFFICER

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Re: Adventure Guy! - Final Round 16.14: Endgame.
« Reply #2152 on: February 11, 2011, 12:31:58 pm »

Err, guys, what are we going to do when we meet Feringus and the Gentleman?
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Demonic Spoon

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Re: Adventure Guy! - Final Round 16.14: Endgame.
« Reply #2153 on: February 11, 2011, 12:33:12 pm »

First thing's first.

the monocle and tophat must be destroyed.

Veto! We must have the monocle! My preciousss...
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rarborman

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Re: Adventure Guy! - Final Round 16.14: Endgame.
« Reply #2154 on: February 11, 2011, 12:42:09 pm »

First thing's first.

the monocle and tophat must be destroyed.

Veto! We must have the monocle! My preciousss...
Agreed we must save the monocle...   for scree...
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Jim Groovester

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Re: Adventure Guy! - Final Round 16.14: Endgame.
« Reply #2155 on: February 11, 2011, 01:22:53 pm »

Recover Junior Adventurer Hat.

Head to the core.

The core is where Feringus is going, right?
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Myroc

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Re: Adventure Guy! - Final Round 16.14: Endgame.
« Reply #2156 on: February 11, 2011, 01:41:02 pm »

I think Feringus was heading for the ship.

Return to Feringus. Reveal Gentleman's treachery.
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We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

Terrahex

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Re: Adventure Guy! - Final Round 16.14: Endgame.
« Reply #2157 on: February 11, 2011, 05:13:19 pm »

SKREEEE!!!! :'(

I guess if there was really nothing we could've done...

REVENGE!!! something heroic that amounts to the same thing as revenge!!!
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What do you think? Yes? No?

Retro

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Re: Adventure Guy! - Final Round 16.15: Endgame.
« Reply #2158 on: February 12, 2011, 12:12:47 pm »

Gather items.
Take stovebrand.
AG needs his hat...
Recover Junior Adventurer Hat.



You retrieve your backpack, sword, and hat. You take Skree’s hat as well, for safekeeping.

Track Gentleman to find Feringus.



Okay. Time to leave this broiling hot cavern. Goodbye, buddy.



You stand in the rain outside, somber. You remember Feringus’ letter saying that she was going to the ship. Better start by looking there.



There is a massive, curved hole in the ceiling where the ship used to be. Looks like she’s already left. Only one place left to go now.

Head to the core.



You rapidly descend into the oculoids’ domain once again, noticing how the already-cold tunnel seems to have chilled even more since your last descent. Can’t dwell on it, though. Gotta hurry. Who knows what…



Oh my. It seems Gentleman has beaten you here.

Soadreqm

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Re: Adventure Guy! - Final Round 16.15: Endgame.
« Reply #2159 on: February 12, 2011, 12:48:04 pm »

Examine the statue. Try to determine if it's still alive. Or active or whatever.

Then go to the lit tunnel.
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