Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 135 136 [137] 138 139 ... 168

Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 519329 times)

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Adventure Guy! - Final Round 16.11: Endgame.
« Reply #2040 on: February 08, 2011, 07:56:35 am »

You peeeeople...

Sing F-A-C-A-D-E. Then prepare to run.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Argembarger

  • Bay Watcher
    • View Profile
    • Not quite yet
Re: Adventure Guy! - Final Round 16.11: Endgame.
« Reply #2041 on: February 08, 2011, 09:45:49 am »

I'm sorry, guys. We have to put Skree down.

Based on what the other giant Oculoid said, it's what Skree would want at this time. He's clearly not going to let us run away, and I don't think it's just the music that calms the weather, I think the organ itself has a lot to do with that. And we can't get to that from here.

It sucks, I know, but:
Wield Stovebrand; put Skree out of his misery

Really, it's the only chance we have right now. If you want to whistle F-A-C-A-D-E while we fight, then whatever, but I'd rather AG be concentrating on not dying rather than whistling.
Logged
Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Adventure Guy! - Final Round 16.11: Endgame.
« Reply #2042 on: February 08, 2011, 09:55:19 am »

I say, do anything that will ensure our survival and put Skree to rest.

In any sense.
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Soadreqm

  • Bay Watcher
  • I'm okay with this. I'm okay with a lot of things.
    • View Profile
Re: Adventure Guy! - Final Round 16.11: Endgame.
« Reply #2043 on: February 08, 2011, 10:06:29 am »

The other oculoid was missing a quarter of its head, several mouth-tentacles, and had been chained to a wall for who knows how long.

Well, I don't think we CAN put Scree down, so that point is moot. Unlike the previous oculoid, Scree is actively resisting our attempts to kill him. He is in a music-induced berserker rage. I guess we could try attacking him. Maybe he'd run away if the first strike injures him enough? But really, I'd rather not. ._.

>Scamper away from the raging oculoid. Maybe pray or something. And hum the calming song like your artificial, mass-produced life depended on it.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Final Round 16.11: Endgame.
« Reply #2044 on: February 08, 2011, 10:57:09 am »

The request from the other occuloid demonstrates that giant occuloids can, in fact, be calm and considerate.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Adventure Guy! - Final Round 16.11: Endgame.
« Reply #2045 on: February 08, 2011, 10:59:48 am »

But skree is a new one, and is probably now insane with rage...

And how come now some people other than me are saying 'Put skree to rest'?
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Argembarger

  • Bay Watcher
    • View Profile
    • Not quite yet
Re: Adventure Guy! - Final Round 16.11: Endgame.
« Reply #2046 on: February 08, 2011, 12:01:59 pm »

I wanted to run right off the bat

But then we played the music box, and Skree is activating Murder-AG-Mode

If we run, we likely die.
If we start humming music (with no precedence for AG having perfect pitch) we likely die.
Skree is utterly pissed, so I highly doubt our emotional empathy bond is going to do much at this point.

If we brandish Stovebrand right now, and pre-emptively run Skree through, we just might make it.

We can avenge Skree later, when we've ensured our short-term survival at least.
Logged
Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Adventure Guy! - Final Round 16.11: Endgame.
« Reply #2047 on: February 08, 2011, 12:02:27 pm »

Do our best to comfort scree. we must not do annything that would anger him, like putting him down.
Logged

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Adventure Guy! - Final Round 16.11: Endgame.
« Reply #2048 on: February 08, 2011, 03:10:17 pm »

DO NOT HARM SCREE!
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Adventure Guy! - Final Round 16.11: Endgame.
« Reply #2049 on: February 08, 2011, 03:27:29 pm »

DANCE!SING, SING LIKE YOU HAVE NEVER SUNG BEFORE! FACADE!
Logged

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2050 on: February 08, 2011, 03:36:52 pm »

Spoiler: Tally (click to show/hide)

Quote
Touch Skree.



You make a desperate attempt to try and communicate with Skree, hoping you can calm him down that way.



??????????????????????????????????????????????????????????????????????



You are thrown back by an overwhelming convulsive storm of rage, misery, and pain.

Quote
Whistle the calming song from the piano.



You desperately try and whistle FACADE. Your efforts are not very loud.



WAUGH


   
You are thrown against the ground, hard. Your frame has been bruised a bit.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2051 on: February 08, 2011, 03:40:19 pm »

Stay away from him, and wait for him to calm down, before trying again.
Logged

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2052 on: February 08, 2011, 03:43:44 pm »

Okay: Attack!
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

mnjiman

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2053 on: February 08, 2011, 03:45:00 pm »

I see no other option, and this pains me to type this...


In tears of rage and sadness, take up your sword... and strike down Skree


Logged
I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2054 on: February 08, 2011, 03:48:16 pm »

Okay: Attack!
No.
Also, how is our METAL frame bruised?
Rush out, screaming out the notes of FACADE, in a scream fashion
I see no other option, and this pains me to type this...


In tears of rage and sadness, take up your sword... and strike down Skree


We can save her/him! We need evasive manuvers, putting him/her down isn't the best way if we got options to exhaust.
Logged
Pages: 1 ... 135 136 [137] 138 139 ... 168