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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 518652 times)

mnjiman

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Re: Adventure Guy! - Update 13.9
« Reply #1515 on: November 15, 2010, 07:39:05 pm »

I bet we can get some cool chemical shit in the lab.
http://img824.imageshack.us/img824/5838/0546.png


Go To Lab Door.

Enter following code:

Lightning, Water drop, Sun, Cloud, Eye, Enter.

O Ya, pull that lever in the locker down.
Logged
I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

mnjiman

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Re: Adventure Guy! - Update 13.9
« Reply #1516 on: November 15, 2010, 07:44:38 pm »

Take sun medallion to the Light room, and activate medallion.

Attempt to insert video inside of head
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

mnjiman

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Re: Adventure Guy! - Update 13.9
« Reply #1517 on: November 15, 2010, 07:46:40 pm »

We also have the ID card, maybe it will allow us to access something we normally can not?


OOO Maybe we can use the ID Card on the Lab door in some fashion?!

Use ID Card from Lee on Lab door, maybe.. like, stick it in the door to unlock it?

Edit: sorry for triple posting :P
« Last Edit: November 15, 2010, 07:53:57 pm by mnjiman »
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

RAM

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Re: Adventure Guy! - Update 13.9
« Reply #1518 on: November 15, 2010, 07:55:54 pm »

Why dont we check out that compartment on our stomach by tapping three times?
Because we're not that sort of adventurer!

The teeth are probably difficult to break, and they don't seem to have bitten through Hat-Thief, just bent it a little.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

b1gb0y2013

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Re: Adventure Guy! - Update 13.9
« Reply #1519 on: November 15, 2010, 08:29:26 pm »

Why dont we check out that compartment on our stomach by tapping three times?
Because we're not that sort of adventurer!

The teeth are probably difficult to break, and they don't seem to have bitten through Hat-Thief, just bent it a little.

Not that sort of adventurer?? We already opened the panel on top of our head by randomly checking for a panel on top of our head...
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Terrahex

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Re: Adventure Guy! - Update 13.9
« Reply #1520 on: November 17, 2010, 02:27:53 am »

oh yeah, go to that one room with the lockers and use ID card on card swipe thing!!!
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What do you think? Yes? No?

Retro

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Re: Adventure Guy! - Update 13.10
« Reply #1521 on: November 17, 2010, 06:33:51 pm »

pull that lever in the locker down.



You wonder why you never pulled it when you came across it first and yank that sucker down. There is some whirr-clunking, as expected. You see no changes in the immediate area, though.

Enter following code: Lightning, Water drop, Sun, Cloud, Eye, Enter.
Press: The circle with the line, the sun, the rain drop, the cloud, the thunder.

No luck. Guessing this code is not working out very well!

Take sun medallion to the Light room, and activate medallion.



It gets all flashy and shiny and stuff. ‘Activation’ or whatever: success!

[In the generator room is] our fire.



You head towards the generator room to get the fire going but find that the door you opened way back when you woke up is shut again. How totally mysterious and stuff!

We also have the ID card, maybe it will allow us to access something we normally can not?
oh yeah, go to that one room with the lockers and use ID card on card swipe thing!!!



You take Dr. Les’ ID card and swipe it in the swipe-y thing. The blast door opens quite promptly! The hall behind it curves away to the side, though you can see light coming from the end.



You follow the hall to… a rather large room. There are a bunch of posts along the single, circular wall, and a giant glowing white orb in the ceiling.

Spoiler (click to show/hide)

Tarran

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Re: Adventure Guy! - Update 13.10
« Reply #1522 on: November 17, 2010, 06:36:46 pm »

Carefully walk into the orb, look out for ambushes.

Ehhh screw that. CHARGE BLINDLY INTO THE ORB.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

USEC_OFFICER

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Re: Adventure Guy! - Update 13.10
« Reply #1523 on: November 17, 2010, 06:43:49 pm »

Carefully walk into the orb, look out for ambushes.

Ehhh screw that. CHARGE BLINDLY INTO THE ORB.

I whole-heartedly support this. It's never failed us before!
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iceball3

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Re: Adventure Guy! - Update 13.10
« Reply #1524 on: November 17, 2010, 06:44:01 pm »

However, he should know how to do this...
Tap our stomach three times.
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dragnar

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Re: Adventure Guy! - Update 13.10
« Reply #1525 on: November 17, 2010, 07:34:22 pm »

Before doing that: There is a tiny hole in place of one of the posts. Check it out.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

RAM

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Re: Adventure Guy! - Update 13.10
« Reply #1526 on: November 17, 2010, 09:31:13 pm »

At least try to justify it, like...
Play a game with Skree that involves rubbing your stomach and patting your head at the same time.

Hmmm, I wonder if there is anything that would neutralise the presumably corrosive compound...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

mnjiman

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Re: Adventure Guy! - Update 13.10
« Reply #1527 on: November 17, 2010, 11:26:08 pm »

Let us NOT run blindly into the ORB thing, I dont want us to DIE today. WE SHOULD however hold/pick up Skree to see if he is familiar with the giant Orb.
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Silfurdreki

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Re: Adventure Guy! - Update 13.10
« Reply #1528 on: November 18, 2010, 06:40:32 am »

Before doing that: There is a tiny hole in place of one of the posts. Check it out.
This.

Carefully walk into the orb, look out for ambushes.

Ehhh screw that. CHARGE BLINDLY INTO THE ORB.
And then that. For SCIENCE! ADVENTURING!
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Quote
Entropy is not what it used to be.

Armok

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Re: Adventure Guy! - Update 13.10
« Reply #1529 on: November 18, 2010, 04:22:28 pm »

check what Skree feels about the orb.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...
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