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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 518833 times)

Terrahex

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Re: Adventure Guy! - Update 13.8
« Reply #1500 on: November 12, 2010, 05:35:38 am »

try to fix music box
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Kadzar

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Re: Adventure Guy! - Update 13.8
« Reply #1501 on: November 12, 2010, 12:48:13 pm »

Oh, for god's sake. We don't need music right now. Any moment now The Gentleman is going to pop out of nowhere and try to kill us. Music won't save us then. We need a weapon.
So, once again, I say:

>Gather metal scrap from the ruin of the kitchen.
>Use with forge and hammer and anvil to craft wicked-ass sword.
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What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

Argembarger

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Re: Adventure Guy! - Update 13.8
« Reply #1502 on: November 12, 2010, 12:59:16 pm »

Oh, for god's sake. We don't need music right now. Any moment now The Gentleman is going to pop out of nowhere and try to kill us. Music won't save us then. We need a weapon.
So, once again, I say:

>Gather metal scrap from the ruin of the kitchen.
>Use with forge and hammer and anvil to craft wicked-ass sword.

Yes, yes, a thousand times yes.
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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Evergod41

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Re: Adventure Guy! - Update 13.8
« Reply #1503 on: November 12, 2010, 02:04:47 pm »

Or, Y'know, find a whip-replacement/our-accual-whip...

Retro

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Re: Adventure Guy! - Update 13.9
« Reply #1504 on: November 12, 2010, 02:48:21 pm »

shuffle through the exploded giant occuloid from before and retrieve the broken arm. Bring it back to the forge  and melt it down and forge A robot arm. Remove wires from random stuff and install it into the arm, installing that into hat thief.



The remaining arm half does not appear to be around anywhere. Perhaps it is in splinters small enough that you can’t see it? Either way you are probably not capable of forging a complex robot arm.

Check in the acid room for footprints burned in to the floor.



Yup. There’s some acidic footprints leading out of the side of the pit and disappearing behind some pipes. They stop after that, however.

Use wires from the headless robot to fix the panel in there.



You grab some wires and kind of just jam them into place. You don’t have a soldering tool, but with some luck this will be enough for one or two uses of the machine. Looks all right. You admire your handiwork.



You give the switch a pull and sewage gunk stops flowing from the pipes. The basin is just as disgusting, though.

Look through the music book for another reletively short song.



You waste some time flipping through all the many pages. Aside from FACADE, it’s full of useless pages-long ballads and shit.

teach skree and get him to pull the handle while we look inside?



You head back to the piano room and wake the little guy up. C’mon, buddy, break’s over.



You take him down the ridge and point out the handle. He seems to get the idea.



With Skree hanging on to the handle, you take a look see. Looks like this is above the area behind the mirror all right.

Spoiler (click to show/hide)

Armok

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Re: Adventure Guy! - Update 13.9
« Reply #1505 on: November 12, 2010, 03:38:09 pm »

> teach Scree to play the song!
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

b1gb0y2013

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Re: Adventure Guy! - Update 13.9
« Reply #1506 on: November 12, 2010, 05:05:16 pm »

Hmmm for some reason I have a feeling those buttons are the order of weather when we went to the stonehenge... First there was sun, then clouds, then rain... and some thunder... But there may be some kind of riddle somewhere.
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iceball3

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Re: Adventure Guy! - Update 13.9
« Reply #1507 on: November 12, 2010, 05:11:00 pm »

Quote
Despite AG having no knowledge of how to smithy things, if you can think up a way to access a fire (the fireplace has long-ago gone out) and something to hold hot metal with without burning yourself, I'll consider letting this one slip through :P
Wait...
Doesn't AG have robot arms? he should be able to take such heat for at least a few seconds if he used something small to grab it. He IS made of metal.
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b1gb0y2013

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Re: Adventure Guy! - Update 13.9
« Reply #1508 on: November 12, 2010, 05:37:56 pm »

Quote
Despite AG having no knowledge of how to smithy things, if you can think up a way to access a fire (the fireplace has long-ago gone out) and something to hold hot metal with without burning yourself, I'll consider letting this one slip through :P
Wait...
Doesn't AG have robot arms? he should be able to take such heat for at least a few seconds if he used something small to grab it. He IS made of metal.
How do we KNOW? Maybe if that one machine used to identify things still worked... Maybe we can fix that...
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Spade

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Re: Adventure Guy! - Update 13.9
« Reply #1509 on: November 12, 2010, 05:50:41 pm »

Press:

The circle with the line, the sun, the rain drop, the cloud, the thunder.
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DungeonEscape
Will you make it out alive?

Orb

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Re: Adventure Guy! - Offline
« Reply #1510 on: November 12, 2010, 10:35:12 pm »

Quote


You try fiddling with the dials. Most don't do anything, but one turns the weird machine in the doorway to flame. Weird. You turn it off, spooked.

There's our fire, and I believe the broken clawgun would suffice to hold it, unless its more broken than I think it is.
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

b1gb0y2013

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Re: Adventure Guy! - Update 13.9
« Reply #1511 on: November 13, 2010, 03:28:59 am »

We still dont know if we figured out everything that machine does yet...
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Terrahex

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Re: Adventure Guy! - Update 13.9
« Reply #1512 on: November 13, 2010, 10:33:40 am »

if only we could get into the mirror room, then we could reclaim the crobar for a weapon
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Retro

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Re: Adventure Guy! - Update 13.9
« Reply #1513 on: November 13, 2010, 11:14:32 am »

I've got a fair amount of some rather important work to do over the next few days, so I won't be updating AG 'til all that's cleared up. Should be back Tuesday sometime, maybe Wednesday if I wear myself out. Just a heads-up.

b1gb0y2013

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Re: Adventure Guy! - Update 13.9
« Reply #1514 on: November 15, 2010, 05:29:49 pm »

Apparently giant oculoid teeth can bite through our metal robot bodies... Why dont we break one off the giant oculoid and make a crude spear with the crowbar when we find it? (Id imagine a wooden handle would easily snap...) And one last thing... Why dont we check out that compartment on our stomach by tapping three times?
« Last Edit: November 15, 2010, 05:33:54 pm by b1gb0y2013 »
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