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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 517341 times)

Doret

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Re: Adventure Guy! - Update 12.0
« Reply #1215 on: October 14, 2010, 07:23:41 pm »

Type in "Rusty" for the password on the Computer. The only reasonable thing to do as all logic seems to say it is likely. If not, read through the notes and look for a birthday!
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Could I ever find a signature as catchy as that?

scriver

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Re: Adventure Guy! - Update 12.0
« Reply #1216 on: October 14, 2010, 07:24:57 pm »

Put Paper Hat on Skree, so that he can adventure as well. :D
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Love, scriver~

iceball3

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Re: Adventure Guy! - Update 12.0
« Reply #1217 on: October 14, 2010, 07:35:58 pm »

Put Paper Hat on Skree, so that he can adventure as well. :D
I approve.
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RAM

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Re: Adventure Guy! - Update 12.0
« Reply #1218 on: October 14, 2010, 07:57:07 pm »

Construct a crude whip from giant occuloid tentacles.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

dragnar

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Re: Adventure Guy! - Update 12.0
« Reply #1219 on: October 14, 2010, 10:26:14 pm »

Check inside robo-adventurer's head.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

RAM

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Re: Adventure Guy! - Update 12.0
« Reply #1220 on: October 14, 2010, 11:15:54 pm »

Imagine jolly quest with a newly repaired adventuring side-kick.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Derekristow

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Re: Adventure Guy! - Update 12.0
« Reply #1221 on: October 15, 2010, 12:17:30 am »

If we can get him there, try hooking the wires in the medical room up to robo-adventurer.
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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

Spectre

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Re: Adventure Guy! - Update 11.15 / Round-End
« Reply #1222 on: October 15, 2010, 04:23:01 am »

Retrieve the replacement hat and put it on Skree. Since it is a real adventurer now, it needs a hat.
« Last Edit: October 15, 2010, 04:28:37 am by Spectre »
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Silfurdreki

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Re: Adventure Guy! - Update 12.0
« Reply #1223 on: October 15, 2010, 05:53:50 am »

How about these two things?

Spoiler (click to show/hide)

I think the thing to the right is the gel-box we used to make clay tiles a while back.

The left is, as has already been said, the remains of our claw-arm.
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Quote
Entropy is not what it used to be.

Retro

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Re: Adventure Guy! - Update 12.1
« Reply #1224 on: October 15, 2010, 12:25:47 pm »

Pull at the "sewage" door. Does it seem to be frozen stuck? If so, see if you can increase temperature using thermostat.



You leave scrapheap on the stairs and head back downstairs to investigate. Yup, it’s totally frozen shut.



You crank the temperature up. Could take a bit to fully defrost, though.

Put Paper Hat on Skree, so that he can adventure as well.



For his valiance and courage, you promote Skree to Junior Adventurer First Class with a fine salute. Perhaps one day he can reach the illustrious rank of Master Petty Chief Adventurer like you.

Imagine jolly quest with adventuring side-kick.



You imagine a fantastic adventure-romp through a magical time kingdom ruled by an evil queen and her personal army of servants. You are able to defeat her using your wits and the power of friendship!!! And also archaeology, because that is what adventuring is about too.

Construct a crude whip from giant occuloid tentacles.



They are gooey and slimey. This is not going to work.

Search around for some sturdy boards and build a bridge across the gap. Ask skree for a little help in doing so.

Doubtful that’s going to happen. However, you have a better idea.



Tally hoooooooo!

Check inside robo-adventurer's head.



You jump after him and check him out in the living room. Looks like touching the panel makes it pop open. There’s a little cartride thing inside.

Type in "Rusty" for the password on the Computer.



Once again, it fails to work. Son of a bitch what IS this password?!??!

Spoiler (click to show/hide)

Armok

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Re: Adventure Guy! - Update 12.1
« Reply #1225 on: October 15, 2010, 01:48:08 pm »

communicate more with Scree. Associate basic words like "run", "attack", "hide", etc. with appropriate emotions and actions.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

USEC_OFFICER

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Re: Adventure Guy! - Update 12.1
« Reply #1226 on: October 15, 2010, 03:09:32 pm »

Take the little cartride thing.
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dragnar

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Re: Adventure Guy! - Update 12.1
« Reply #1227 on: October 15, 2010, 03:58:07 pm »

Take the little cartride thing.
And try to stick it in our head... if we have a similar panel we don't know about.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

RAM

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Re: Adventure Guy! - Update 12.1
« Reply #1228 on: October 15, 2010, 04:01:57 pm »

Oh, thank goodness, the oven isn't broken. I was worried that AG would be stuck with raw food...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

scriver

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Re: Adventure Guy! - Update 12.1
« Reply #1229 on: October 15, 2010, 05:42:33 pm »

communicate more with Scree. Associate basic words like "run", "attack", "hide", etc. with appropriate emotions and actions.
We are not stealing Skree's childhood!
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Love, scriver~
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