clawed menace 3PP > you gain a 3ap 1 damage melee attack that crits on a 5-14
regenerator 7pp > you regenerate 1HP every turn, and you need to take overkill equal to you're max hp to kill you (you are still incapacitated at 0)
Acidic Spittle 4pp> For 2ap you can spit a wad of acid up to 2 squares away, dealing 0.5 damage + 0.1 damage per previous spittle, it hits on a 4-18 and crits on a 7-14, if it crits it counts as one spittle followed by another, rather than doubbling damage.The spittle deals double damage to armour, must destroy the armour before doing damage to health
Bloodlust 7pp> You reroll you're crit chances and you get an extra 2.5ap for the net round per crit you score.
-------flaws----------
grotesque +6pp > You cannot wear armour, at all
Blood rage +5pp> If you are harmed to below 3hp the enemy that did it must be killed before you move away, also you cant target anything else untill it is dead.
I need regenerator to qualify as a tank, as it is I hope to buy out of grotesque at some point. Which basically means that Bloodlust is too expensive for me at the moment. But it does look like a very nice perk that could even be a bit cheap, it will need testing at some point...
I am just a little wary of Blood rage at this point, once I drop below 0 I am at the mercy of the elements, I would like to keep the option of running away, and being able to back off a little is very useful for melee types.
While Clawed menace and Acidic spittle look interesting, and would work very well with Bloodlust, I just don't see menace doing more damage than a warhammer without bloodlust, And Spittle is only really useful against large or badly injured targets. And I am not convinced that either of them will compete well against a rapier...
But they do look like interesting and valuable perks...