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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 333542 times)

nbonaparte

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #105 on: July 15, 2010, 12:57:32 pm »

I am going to give this one a try. If it does not work on my PC, I will go to my girlfriend's. If it does not work on her PC, I will continue to travel.
I think you'd be paying intel a big load of cash to make a single gigantic processor.
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A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

infaerina

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #106 on: July 15, 2010, 01:06:04 pm »

Ah, yes. It's true that there is no support for multi-threading, so I should go for highest single-core power.
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Lord Urist

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #107 on: July 15, 2010, 01:35:47 pm »

So hold on, whuh... I don't quite get this whole wrap-around thing. Perhaps the strangely large number of z-levels, the cave-in message on embark and the huge spire of adamantine give us a clue as to what's happened here... *ponders* perhaps the adamantine was so low beneath the ground that it wrapped round, went to the top of the sky, and then fell down, for our dwarves to mine!!! (or not mine, as the case seems to be...  :()
Or is that the wholre wrap-around theory anyway?
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Solace

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #108 on: July 15, 2010, 01:39:37 pm »

Cave ins seem to be declared whenever any two generated features overlap, I got a "cave in" because my volcano cut across a murky pool on the top level.

Also, I thought multicore computers could just devote all their cores to the same thing if it wasn't multithreaded?
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MaDeR Levap

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #109 on: July 15, 2010, 01:45:13 pm »

Also, I thought multicore computers could just devote all their cores to the same thing if it wasn't multithreaded?
No, unfortunately it is not that simple. Program must be coded with multithreading support from beginning. And making single-threaded program (especially so complicated as DF) to multi-threaded is big pain in ass.
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infaerina

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #110 on: July 15, 2010, 02:24:12 pm »

It crashed on windows, but is running on my linux install. It's capping off around 25 FPS, currently.
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Ponczo

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #111 on: July 15, 2010, 02:48:17 pm »

I've got the save but DF does not see it WHY? WHY?!?!
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Nil Eyeglazed

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #112 on: July 15, 2010, 03:07:12 pm »

It crashed on windows, but is running on my linux install. It's capping off around 25 FPS, currently.

"Although today Linux is accepted as a worldwide standard, the operating system was unpopular in its early years.  A combination of increasing support for Linux from developers and manufacturers, along with refinements in interface that made it more accessible to the less computer literate, slowly drove its increased use on home PCs.  Still, no one knows exactly why the operating system became vastly more popular in July of 2010."
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.

Urist Imiknorris

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #113 on: July 15, 2010, 03:12:19 pm »

We do now.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #114 on: July 15, 2010, 03:51:14 pm »

I'm up to +5000 going up. This is insane. I tried genning it, and that failed, but I'll try again later.

Somebody needs to export this to a visualizer.
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infaerina

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #115 on: July 15, 2010, 03:52:49 pm »

Arg. I can get them to do everything EXCEPT pick up equipment, therefore mine/chop wood/et-cetera.
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Jesse

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #116 on: July 15, 2010, 03:54:58 pm »

Everything works for me.  I'm able to do everything except mine it.  Designating it causes DF to crash after a few seconds of being un-paused. 
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~Jesse

dragnar

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #117 on: July 15, 2010, 03:55:58 pm »

Arg. I can get them to do everything EXCEPT pick up equipment, therefore mine/chop wood/et-cetera.
The problem is, the items are on the ground. Your dwarves can't look away from the pillar long enough to see them.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

MaximumZero

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #118 on: July 15, 2010, 04:11:39 pm »

Everything works for me.  I'm able to do everything except mine it.  Designating it causes DF to crash after a few seconds of being un-paused.

I'm betting that DF is going "Dum de dum, playing, aweso...What the hell!? That's not supposed to be there!" *crash*
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Urist Imiknorris

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #119 on: July 15, 2010, 04:24:44 pm »

Arg. I can get them to do everything EXCEPT pick up equipment, therefore mine/chop wood/et-cetera.

Assign them to a military squad assigned picks. If that doesn't work either
The problem is, the items are on the ground. Your dwarves can't look away from the pillar long enough to see them.
Or your dwarves are just refusing to desecrate holy ground.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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