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Author Topic: How realistic worldgen really is  (Read 42361 times)

Cespinarve

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Re: How realistic worldgen really is
« Reply #15 on: July 14, 2010, 02:21:27 am »

Something's wrong with Jutland.

Jutland? What about poor Wessex? Dull, maybe, but hardly a den of evil.
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Dood

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Re: How realistic worldgen really is
« Reply #16 on: July 14, 2010, 02:45:37 am »

Jutland? What about poor Wessex? Dull, maybe, but hardly a den of evil.

Well, that's what they want you to think.
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Lawec

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Re: How realistic worldgen really is
« Reply #17 on: July 14, 2010, 04:59:44 am »

I also noticed Jutland has become an island, it's quite impressive though.
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ghosteh

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Re: How realistic worldgen really is
« Reply #18 on: July 14, 2010, 07:58:24 am »

Something's wrong with Jutland.

Jutland? What about poor Wessex? Dull, maybe, but hardly a den of evil.

a wretched hive of scum and villainy
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I've killed enough humans to know their patterns.

Cardinal

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Re: How realistic worldgen really is
« Reply #19 on: July 14, 2010, 10:00:02 am »

Dude, Italy?
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Lawec

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Re: How realistic worldgen really is
« Reply #20 on: July 14, 2010, 10:54:52 am »

Italy looks nice? Except for the evil ocean surrounding it :P
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In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.

Starver

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Re: How realistic worldgen really is
« Reply #21 on: July 14, 2010, 11:19:16 am »

Hmm.  with the distinct lack of rivers in my area, and the tiles boundaries with the coastlines being a bit odd at that resolution as well (coastal features on one side don't quite match up level with similar latitude features on the other, but no sign that it's a spherical projection issue) so I'm not completely sure where I live, but I'm going to say somewhere around the middle of
Spoiler: this area (click to show/hide)

Doesn't quite look like that, but I could live there.  FBs permitting.
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Starver

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Re: How realistic worldgen really is
« Reply #22 on: July 14, 2010, 11:22:34 am »

I imagine Britain has the always raining bug?  :P

Quiet!  It started to thunder and hail.  Just as I was about to close down and head home.  I reckon that's your fault.

(Me <= T-shirt, jeans, trainers.  But I've got a Tilley Hat.  And skin dries fairly quickly.)
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Stargrasper

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Re: How realistic worldgen really is
« Reply #23 on: July 14, 2010, 02:39:41 pm »

I imagine Britain has the always raining bug?  :P

Quiet!  It started to thunder and hail.  Just as I was about to close down and head home.  I reckon that's your fault.

(Me <= T-shirt, jeans, trainers.  But I've got a Tilley Hat.  And skin dries fairly quickly.)

Thunder storm out, but I'm good 'cause I've got a hat.
~~
And here I though Americans were optimistic.
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Funtimes

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Re: How realistic worldgen really is
« Reply #24 on: July 14, 2010, 02:45:39 pm »

It's not just any old hat. It's a ≡hat≡.
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Deimos56

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Re: How realistic worldgen really is
« Reply #25 on: July 15, 2010, 10:50:18 pm »

Oh dear, are those elves populating a large chunk of the continent?

Time for a crusade.

Edit: ...The humans decided to build a city in the general London area. Interesting.
« Last Edit: July 15, 2010, 10:53:29 pm by Deimos56 »
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nbonaparte

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Re: How realistic worldgen really is
« Reply #26 on: July 15, 2010, 11:05:09 pm »

Yep. elves took over France, Germany, and Poland.
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Re: How realistic worldgen really is
« Reply #27 on: July 16, 2010, 02:45:46 am »

France I could understand, but surely Germany should be dwarf-populated? Fix it!
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nbonaparte

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Re: How realistic worldgen really is
« Reply #28 on: July 16, 2010, 02:53:31 am »

As to be expected, Scandinavia remains Dwarven.
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Lawec

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Re: How realistic worldgen really is
« Reply #29 on: July 16, 2010, 04:31:29 am »

As to be expected, Scandinavia remains Dwarven.

It makes me proud to be a Dane now.
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In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.
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