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Poll

Try mod on 31.12 or play it safe?

DF2010
- 18 (75%)
40d
- 6 (25%)

Total Members Voted: 24

Voting closed: July 20, 2010, 03:39:37 am


Pages: 1 ... 6 7 [8] 9

Author Topic: Soapscum Succession Fortress (Syrupleaf mod)  (Read 10470 times)

TALLPANZER

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #105 on: July 31, 2010, 02:29:04 pm »

off to a flying start. Joy, I have the turn that we are most likely to see our first big siege. The magma must be found.
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

breadbocks

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #106 on: July 31, 2010, 07:41:30 pm »

Continued from last post. Very angry at you, TALL.
Spoiler (click to show/hide)
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Urist Imiknorris

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #107 on: August 01, 2010, 12:18:02 am »

Remember what I said about flaming Spawn. Also, could I have the creature and entity raws for the Spawn? Not the entire mod, just THEM.
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Quote from: LordSlowpoke
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Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

breadbocks

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #108 on: August 01, 2010, 01:13:22 am »

Have the cultists too.
Spoiler: And the creatures (click to show/hide)
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TALLPANZER

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #109 on: August 01, 2010, 01:16:27 am »

What? I removed Clownite from the Furnace reaction file. You can't smelt it, Just like in Syrupleaf.
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

Urist Imiknorris

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #110 on: August 01, 2010, 01:34:14 am »

I can see a couple things I'll be changing with the Spawn (larger, larger mouth relsize) but this is great! I've always wanted to fight eldritch horrors.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

breadbocks

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #111 on: August 01, 2010, 02:04:26 am »

TALL: You may have, but I didn't check that, and removed the tags from adamantine itself.

Bluemetal v Nemonite Arena tests-
Spoiler: swords (click to show/hide)
Sword summery: Adamantine is slightly superior in weight, and this shows. However, 1 level of skill is all the advantage Nemonite needs to come out up. I chose the sword for its genericness. What should I run next? I've a hunch that Nemonite will be unbeatable in hammers, because adamantine is so light.
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TALLPANZER

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #112 on: August 01, 2010, 02:09:50 am »

Spears, try spears or bolts
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

breadbocks

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #113 on: August 01, 2010, 02:39:51 am »

Spears? Can they be thrown? Otherwise it would come out the same as swords. I copied the yield and fracture and stuff from adamantine to nemonite (which *WAS* Elementium, so it will still suck to make.). If I had to guess, I'd say Nemonite would win on crossbows.
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Urist Imiknorris

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #114 on: August 01, 2010, 03:25:37 pm »

Well, I'm missing some body identifiers (SPAWNMOUTH, CULTIST) and my computer's fucking up the download. Could someone post or PM me those?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

breadbocks

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #115 on: August 01, 2010, 04:46:30 pm »

Where would they be? I didn't make it, TALL did.
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TALLPANZER

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #116 on: August 01, 2010, 05:12:49 pm »

it's all in; body_soapscum.txt
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breadbocks

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #117 on: August 01, 2010, 06:29:19 pm »

Here. Also, I'm giving you the murderphants' stuff
Spoiler: body (click to show/hide)
Spoiler: creature (click to show/hide)
Spoiler: murderphants entity (click to show/hide)
EDIT: I think you might need this:
Spoiler (click to show/hide)
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LordSlowpoke

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #118 on: August 02, 2010, 06:59:01 am »

Breadbocks, did you just make an actual, invading elephant civ with iron teeth? Sankis just shat himself.
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TALLPANZER

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #119 on: August 02, 2010, 11:09:15 am »

The Iron teeth is for the Cultists, and we should not talk about the Murderphants until someone faces their wrath.
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell
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