Battle Techniques
Problem Sleuth's Battle Menu.
Throughout the adventure, Problem Sleuth garners a multitude of Battle Techniques and Combat Operandi. His well-rounded versatility gives him reach in all aspects, allowing him to be a hard-boiled detective mowing down bad guys with high-powered weaponry or deal an imaginative assault using a touch of silliness combined with candy, which is lethal on the imaginary plane. To top it off, his biggest strength is his Pulchritude, which is highly useful in of dealing with all kinds of weird puzzle shit. It's range of utility gives him even greater reach in all aspects, including destruction.
* Sleuth Diplomacy: To keep the peace, Problem Sleuth fires his Tommy Gun at enemies. It's much more peaceful when the other side is dead. See Sleuth Diplomacy.
* Sleuth Diplomacy Lvl 2: Fair Shake - Using a Window and his Tommy Gun, Problem Sleuth "Considers both sides of the argument" by having Ace Dick fire his Machine Gun through the Window. See Fair Shake.
* Sleuth Diplomacy Lvl 5: Impromptu Caucus - Combined with two other Ace Dicks, Problem Sleuth fires a furious stream of lead. See Impromptu Caucus.
* Sleuth Diplomacy Lvl 10: Ceasefire - Problem Sleuth drops his weapons and uses his average Vim to deal physical damage through use of kicks and punches. This assault was enough to defeat most of the Cultural Rainbow. See Ceasefire.
* Auto-Parry - Sleuth Roll: Problem Sleuth can avoid attacks by rolling out of the way, or use it offensively to move to a more strategic position.
* Brass Tacks: By paying 3000 Spondulicks, Problem Sleuth can summon Buttermilk Stubbs, Ramblin' Jackson, and Molasses Fatts, who then assault foes with musical instruments. See Brass Tacks.
* Summon Henry Clay: By paying the fee, 3500 Spondulicks, Problem Sleuth can summon Henry Clay to wipe out massive amounts of enemies who are causing "Discord in the political atmosphere."
* Parliament Uproar - Trusty Knives: After Hysterical Dame takes too much damage and the Clemency Owl is filled, this attack can be used. Problem Sleuth pulls out several knives to which he can use to slice enemies. They also provide a little utility, as they are more than capable of cutting power cords. See Trusty Knives.
* Armistyx: Allows Problem Sleuth to summon Death from his "macabre realm". So far, he has struck a deal with Death, and received Death's Scythe. It's unknown as to what Death gets in return for usage of the Scythe. See Armistyx.
* Gambit Schema - Candy Corn Vampire: Using a Schema Pumpkin, Problem Sleuth can transform into the Candy Corn Vampire.Additionally, with the Scythe from Death, Problem Sleuth used it's exaggerated Dual Nature to launch a combo attack, dealing immense amounts of damage to DMK until he attacked with the very tasty and dignified Tea Spoon Scythe followed up by a self-destructive (To the Scythe) A-BOMB Scythe.
* Summon Weasel King: Problem Sleuth can expend a few units of Elf Tears and Weasel Snot to summon the Weasel King, who flips the fuck out to deal damage.
* Commune with Four Kingdoms: After negotiating a diplomatic truce between the four kingdoms, Problem Sleuth can commune with them to summon four warriors. They ended up taking about five chapters to finally reach DMK's hat, and that was more or less by accident.
* Summon Moe: This summon does nothing as Moe is completely useless.
* Sleuth Diplomacy Lvl 98: Poison Pen Letter - Using the Smith Corona Blotspitter, Problem Sleuth sends an Unpleasant Note to his adversary.
* Sleuth Diplomacy Lvl 99: Pax Probliscum - It's beginning entails loading the Smith Corona Blotspitter with his Unpleasant Note, and preparing to unleash the most binding resolution in the history of Problem Sleuth while posing intensely next to a mountain in a rainstorm. Its goal is a "cessation of hostilities for the mutual advancement and prolonged commitment to the furtherance of harmonious relations among soveriegn parties." One shot is enough to take down an entire Health Bar.
* Final Comb Rave: Sepulchritude - The most powerful attack in the universe. Requires a Level 8 Impetus Comb. Annihilates everything in a furious purge of charm, including Problem Sleuth himself. As such, Problem Sleuth considers and belays using this attack several times. It's execution allows Problem Sleuth to gain incredible power through the use of diplomacy. Glowing an olive green, he dons a set of armor, a wreath around his hat, and a pair of wings, enabling him to easily deal incredible damage to a nigh-indestructible third form DMK. Through this he has access to other powerful techniques. Refer to the category Sepulchritude for the entire description.
* Final Flip Out: The Weasel King communes and merges with Problem Sleuth, the Chosen Arbitor, and Problem Sleuth can aggress Health Bars directly, slashing through multiples in one strike. See Final Flip Out.
Problem Sleuth's true and final attack is enabled when he runs out of his ammunition for his Tectrixcalibur, the Ink of Squid Pro Quo. The massive pulchritude built up inside him releases and the true Sepluchritude begins, causing the entire universe to experience his personal charm.
Problem Sleuth, by the mettle of his personal charm alone, saves the universe.