If you want to skip the rest, this is my difficulty:
http://dowjin.webs.com/myembarkment.jpgI need advice on how to survive scorching conditions, I have an objective I -must- complete. For Great Justice.
Most importantly, how will I make all my beds and barrels?
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The story
Upon worldgen, while I was looking for a cozy place to embark, there was a certain blatant disgust I held for one of the southern Dwarven nations. They settled in the hottest asscrack of earth they could find, and after one thousand fifty one years, could only build THREE mountainhomes!
Every other nation EXCEPT DWARVES, have scores of cities and fortresses. Why are my people so full of suck?
And why, I asked myself, would they settle for the scorching conditions of a desert? Why didn't they just move north past the mountains and into the resource-rich forests beyond?
And why, was there a single Golbinoid fortress upon the highest mountain peak laying between them and that promised land?
Legends Mode revealed it had been there since the dawn of the Age of Myth, and what followed has inspired me to crusade for my stuggling brethren.
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Gethushul - The Past Realm
In a time before time, Lural Crossedstretched the Nightmares of Troubling began wandering the Underworld.
Year 1
Dwarf Ral Paddlecactus became the queen of The Tome of Churches, enthroned within the Mountainhome Tradedtaught.
Goblin Bax Doombristle the Profane Light of Droplets becomes the assumed warlord of The Terrible Ghoul horde of goblins.
A sub-scourge of Bax, The Romantic Wraith, constructs the Dark Fortress Menacehand. Its peaks are fortified with great towers of despair, terror, and flavors thereof.
Lural escapes Hell.
Year 4
Lural settles in Menacehand, and creates the position of Master within The Romantic Wraith through force of argument. The tyrant siezes the position immediatly, and would plague the dwarven nation for the next thousand years.
Year 46
The fell influence of Lural begins to posess the minds of my fellow dwarves, and the first to turn Duergar is Alath Raspfortress. In the hundreds of wars that followed, the Dwarves must pit themselves not only against the Goblins, but their own fallen kin.
Year 373
Lural himself takes to the field after the might of The Tome of Churches begin to fell his dreadful scourge. The first allied dwarf to gaze upon his terrible visage was Ilral Chanceinked. That was also the last thing he would ever see.
1032
Melbil Crevicecloisters becomes our most current king, guided by the divine power of the Hydra Cacame Yellsfly the Knight of Raunch. I pray we do not become the same monsters we loathe in our pursuit to end this eternal slaughter. Armok must be laughing indeed.
1047
After a millenia of the tyrant's opression, we see the dawn of our final war.
We fight The Dented Conflict, for the fate of The Land of Subtleties
It begins with The Siege of Wringing, where our Dwarven commander Shorast Oarpattern leads The Tome of Churches against The Romantic Wraith and the Duergar Damsto Cursedrain.
Slaying 5 of the betrayers cost us 16 brothers. Amung them, Shorast Oarpattern, shot and killed by Duergar arrow. I refuse to call theese monsters Dwarves. Damsto, and Luran, yet live.
1048
The Assaults of Denting
Zon Treatydance rallies a party of 69 Dwarves, as The Tome of Churches strikes The Romantic Wraith hard in vengeance for the loss of Shorast. Righteous fury sees the tides of war shifting. 13 brothers are lost to the Duergar Damsto, but they pay with 8 of their own.
Our new commander survives to regroup, a veteran from the siege. His ability to adapt, and surpass the kill ratio of Shorast is a promising hint of what greatness has yet to come. I pray to Armok this trend continues, they should be paying a hundredfold for even one of our brothers!
1051
Zon conscripts none other than myself and my six friends from the mountainhome Tradedtaught, invoking the Ancient law of Arms in the name of our Ancestor Ral, and by the rule of Melbil.
He promises we will be the first of many, he promises us the right to appoint our own Noble Houses once our wealth proves our worth to The Tome of Churches.
He promises many things, but greatest of all, my destiny!
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I would chronicle the Epicness of this legend in greater detail, but frankly, the legend is as long as the world itself, buried within 767,285 entries. If anyone wants a particular file for study or to help me out, let me know.
Dwarf Fortress Legend calls the betrayers Dwarves.
I do not.
The "Duergar" must perish for their treachery, the fiend of deciet Lural banished back to the pits for corrupting our brothers, and the Goblins expunged from our path to the promised land!
My plan is to found great military bastions around the offending mountain, to complete the flanking that the three original Mountainhomes had started.
After bolstering our Nation's strength, I will let time play and watch the world's legends for news on further sieges against Menacehand, fueled by the dwarves I've previously lead to greatness.
Or perhaps, in the near future, dig their floor right out from under them with one final Fort!
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Is this possible? Recommendations?