Did everyone who had rot die ?
Pretty much. See the notes at the end of this post.
17 Moonstone, 1059:The magmaduct is within spitting distance of the inner wall of Greater Ardentdikes.
We're moving supplies into position in preparation for the construction of the machine components we'll need.
27 Moonstone, 1059:The magmaduct is complete!
We just have to put in a floodgate and activate the power supply.
7 Opal, 1059: It's done at last! The pumps begin to work...
I'm going to pull the lever and open the floodgate.
8 Opal, 1059:The lever broke off in my hand, before disintegrating into green... numbers. But only 0's and 1's...
And I can see through walls, and the earth -- from where I stand I can see all the way to the great caverns beneath Ardentdikes, and to the very bottom of the volcano. And none of it's real! It's all some sort of illusion! We're trapped in an artificial world inside a... a... machine! We have to -- !
1 Moonstone, 1059:It feels like I've been asleep for months! And I had... startlingly realistic dreams. At breakfast this morning, I heard conversations that I swear were exactly the same as ones in my dream. I'm currently filling out orders for further construction on the magmaduct, and it feels as if I've already done it, so vivid and... precise... was the dream.
27 Moonstone, 1059:We completed the magmaduct today, just as I had foreseen. But somehow, I knew that we shouldn't power it up just yet, unless we wanted yet another tragedy.
5 Opal, 1059:Using my foreknowledge, I was able to change my orders slightly to increase the speed with which we finished the mechanisms. The magmaduct is ready.
6 Opal, 1059:I pulled the great lever and, thankfully, it worked.
The Cleansing of Ardentdikes has begun.
8 Opal, 1059: Some of the dwarves are already celebrating our accomplishment.
But we have a long wait ahead of us, and it feels almost as if time has slowed down.
10 Opal, 1059:Somehow, I know what is happening in Greater Ardentdikes. Two long-suffering dwarves were at last relieved by the magma.
The entry-halls of Ardentdikes will soon be clean.
17 Opal, 1059:Don't ask me how, but I know that some of the great works of the artisans of Ardentdikes have been consumed by the magma.
But more great works will produced. And these ones are magma-proof.
29 Opal, 1059:Fine engravings on the floors of Ardentdikes are being washed away like lines in the sand.
I know longer question how I know these things -- I just do.
2 Obsidian, 1059:I've had little time for my duties, so distracted am I by visions. Coal, lignite, and alcohol are all burning in Greater Ardentdikes -- but the taint is being purged.
1 Granite, 1059:Much of Ardentdikes is now cleansed.
But Greater Ardentdikes is a huge place, and it will be some time before the magma fills every corner. For now, the Remnant will have to remain in Lesser Ardentdikes. Our defenses are a bit thin, but they can easily be strengthened with a few dogs -- and we can always close the drawbridge if we need to.
We are, I think, adequately supplied -- though rather disorganized. The crisis for which I stepped forward has passed. I have had to do many things during the Evacuation and in preparation for the Cleansing -- mining, masonry, cooking, carpentry, brewing -- I even practiced swordsdwarfship, though I hope I shall never need to use it. I would dearly love to go back to being a simple fishmonger. But, though I am turning over command of the Remnant to someone else, I have a higher calling than selling fish.
Well, that was more Fun than I've had in Dwarf Fortress in some time. More fun, too. The Plague was absolutely ridiculous -- even counting Taequebb, sealed in his panic room, only sixteen out of seventy-five dwarves survived (though see below). I almost certainly could have saved more dwarves -- I didn't start paying serious attention to the Plague until the number of infected dwarves outside of the sealed hospital nearly tripled in just a few in-game days. And at first, I focused on trying to get dwarves to clean up and/or stay away from contaminated areas, instead of flat-out evacuation.
Though my posts might make it seem otherwise, the evacuation was more of a panicked flight than an orderly withdrawal. And then, because I still wanted some supplies, I kept Greater Ardentdikes open for a while -- which allowed a bunch of dwarves who had escaped to go back inside (despite being assigned to the Lesser Ardentdikes burrow) and get infected. That decision cost around eight dwarves -- and some of them probably still could have been saved if I'd made better use of a quarantine zone I set up, instead of throwing everyone with any fluid on them into the fortress.
I could have used DFHack to clean up the assorted fluids, but that just seemed like such an...
elven way to do it. Plus, construction of the giant magmaduct gave me a project to focus on. I could, however, have probably set things up so that the parts that were definitely dangerous got filled sooner.
Anyway, some notes for future overseers:
The magma has cleaned most of the dangerous areas of the fortress. But at least three worrisome spots remain, and there may be more.
The one by the well is, I think, the most dangerous -- dwarves will go there to get a drink, and water allows other liquids to spread. The magma should, if left to run long enough, clean all of those spots -- but Greater Ardentdikes is absolutely huge, so that will take some time. Maybe even enough time to make building a second magmaduct worth it -- with better planning, it could probably be built a lot faster than I built mine. You could, say, dig a tunnel to bring the magma as close to the walls as possible, then pump from there.
When Ardentdikes is full (or after you use DFHack and just want to get rid of the magma), there are two levers that activate the drains. One is by the "Cleanse Ardentdikes" lever (which should also be pulled, to halt the flow of magma) and one is in the courtyard.
I think I made all of its connections out of magma-proof mechanisms, so it should still work.
Three dwarves remain alive in Greater Ardentdikes. One does not have the Plague -- he was in the hospital for some other reason when Tsarwash sealed it, and he's still there.
One is a child, who definitely has the Plague -- he is constantly emitting puffs of miasma -- but he hasn't gotten any infections or anything so he's still alive.
And then there's Unib Wonderclasp.
Every single part of his body is marked as injured, but he's still walking around and doing just fine. Every time I try to look at his health screen (v --> z --> h) DF crashes (that's what caused the crash in this last post), so I'm not sure what's up.
I worry that these guys might still manage to spread the plague, so I never tried to get them out of Greater Ardentdikes. Maybe magma can finally kill Unib. But maybe not.
The Remnant of Ardentdikes is quite disorganized -- by this point, most dwarves have most labors enabled. Furthermore, while there is a little space left, Lesser Ardentdikes is very much a microfortress, so you may want to expand it. Just be wary of puncturing Greater Ardentdikes.
Here's the save:
http://dffd.wimbli.com/file.php?id=3101I quite enjoyed this, and am very interested to see what happens next. Hopefully Ardentdikes can recover from my turn.
Edit: Corrected grammar (repeatedly)