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Author Topic: SoundSense: a sound engine for dwarf fortress.  (Read 579700 times)

Cobbler89

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1080 on: October 09, 2013, 11:24:50 pm »

I haven't kept up with this very well, and I have no idea about finding a good copy of the piece of music I'm about to show you (assuming this guy is a classical composer as I believe he is and therefore public domain by now in the first place), and I know there's no real cue to indicate you're in a peaceful town or anything in DF (except maybe stuff about merchants hawking their wares?)...

...but this is the best place I have to say I found what sounds like DF music only *happy*. And YouTube has it with sweet visualization too.
http://www.youtube.com/watch?v=fTJbLei7A2c
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oasis789

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1081 on: October 15, 2013, 01:00:15 am »

Looking through the console I see lots of weird error messages like

FloatControl.Type.BALANCE not supported for <various mp3 files>

Is this a problem?
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zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1082 on: October 22, 2013, 05:16:13 am »

Looking through the console I see lots of weird error messages like

FloatControl.Type.BALANCE not supported for <various mp3 files>

Is this a problem?

Not really, it does not prevent stuff from playing, but I would be interested in which files cause those errors so that is can be properly fixed.

Code: [Select]
Scanning ./packs/
Done scanning ./packs/
Changed: autoUpdater.xml
New: Turkey Gobble-SoundBible.com-123256561.mp3
New: Turkey Gobble-SoundBible.com-333537286.mp3
New: Dog Growling And Barking-SoundBible.com-883632423.mp3
New: Radakan - Dramatic event 2.mp3
New: Radakan - Game Lost.mp3
New: Clearing Throat Male-SoundBible.com-37691700.mp3
New: Water Drop-SoundBible.com-2039669379.mp3
New: win music 1.mp3
New: win music 2.mp3
New: win music 3.mp3
New: Evil Laugh Cackle-SoundBible.com-957382653.mp3
New: Drop Metal Thing-SoundBible.com-401640954.mp3
New: Musopen.Com  Arvo Part-Magnificat.mp3
New: Peer Gynt - grieg - in the hall of the mountain king.mp3
New: [tindeck.com] - rdriftwood - Hey Di Lee Hi.mp3
New: Constancy Part Two.mp3
New: Skye Cuillin.mp3
New: Temple of the Manes.mp3
New: The Pyre.mp3
New: Simon Swerwer - Decapitated Camels.mp3
New: Simon Swerwer-Bonecrafter.mp3
New: Simon Swerwer-Galena.mp3
New: Simon Swerwer-Inith and Od Travel North.mp3
New: Simon Swerwer-Kobold March.mp3
New: Simon Swerwer-Koganusan.mp3
New: Simon Swerwer-Spelunker.mp3
New: Simon Swerwer-The Balanced Dunes.mp3
New: Simon Swerwer-The Tankard Basher.mp3
New: Simon Swerwer-Whip Vine.mp3
New: Simon Swerwer-ZTIQ.mp3
New: Achaidh Cheide.mp3
New: Celtic Impulse.mp3
New: Not As It Seems.mp3
New: Savannah Sketch.mp3
New: Willow and the Light.mp3
New: Confused State.mp3
New: Double Drift.mp3
New: Heroic Age.mp3
New: Frost Waltz (Alternate).mp3
New: Frost Waltz.mp3
New: To the Ends.mp3
New: Radakan - Moldan Chase over (success).mp3
New: Distant Thunder And Light Rain-SoundBible.com-148277450.mp3
New: Lightning Strike Summer Storm-SoundBible.com-1070450923.mp3
Done, restart SoundSense.

Those download on EVERY Update I make.

Same here, is this a problem?

It is mistake, but you should be okay.

I will fix it next time I update SS. But ETA for that is not clear as I am quite busy overall.

thistleknot

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1083 on: October 24, 2013, 12:55:17 pm »

Ive never gotten this tool to work. Im even using mwmod that has it included.

I still get no sound... :(

Putnam

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1084 on: October 24, 2013, 01:01:28 pm »

did you download the sound?

thistleknot

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1085 on: October 24, 2013, 03:56:31 pm »

no I did not download the sound.

I didn't know I needed to download the sound, if it's included in the package, why would it only be half included?

I actually know why now, to reduce file size... but... I didn't know it before you just told me.

PeridexisErrant

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1086 on: October 24, 2013, 04:29:23 pm »

A small sample is included, but the whole sound pack is around 200MB, so for ease of downloading the utility and the content is split up - some people make their own package.
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Putnam

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1087 on: October 24, 2013, 05:18:03 pm »

no I did not download the sound.

I didn't know I needed to download the sound, if it's included in the package, why would it only be half included?

I actually know why now, to reduce file size... but... I didn't know it before you just told me.

it's in the installation instructions

Oddible

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1088 on: November 03, 2013, 02:01:31 am »

How do I turn off the sound for sparring, since someone is always training, this sound runs pretty much continuously and isn't really necessary for me but I can't seem to find where it is located (either in the UI and nor in the files - I don't know which file this is in).

Thanks.
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Putnam

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1089 on: November 03, 2013, 02:14:08 am »

there's a setting that says "4 - everything"

set it to 3

zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1090 on: November 06, 2013, 03:46:19 am »

Just small request to users:

It would be neat to have all your issues recorded here:

https://code.google.com/p/df-soundsense/issues/list

(especially those you never, ever mentioned)

I plan working on SS around new fortress release and it would be great to have to-fix, to-do and to-polish list :-)

PeridexisErrant

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1091 on: November 06, 2013, 04:54:51 am »

I've not noticed bugs, but thought of a couple of features which might help new players - particularly people who get my LNP without even any idea of what soundsense is. 
  • Automatically quit soundsense when DF closes - at least as an option, this makes it seamless with the LNP auto-launch.
  • Add a alert, preferably popup or audio (or both) when the soundpack has not been downloaded.  It'd be a shame if someone gave up on this because they didn't know they had to download the sound.  If it's a popup, a download option on the popup would be great. 

Running MissingMessages, I get a fair few.  Ignoring known dfhack additions (printing which world and fort, for history reconstruction - the bulk of the messages): 

Code: (representative examples from output) [Select]
Nothing has arrived on the calendar.              --[?????]

An animal has grown to become a Stray Hen.
(tame rat) has gnawed its way out of confinement!
Poults have hatched.
Ducklings have hatched.

a (large troll fur cloak) has been misplaced.  No doubt Kivish Duralkulet, Ghostly Trader is to blame!
The Farmer jumps away from the x({cave spider silk left glove})x!
Tobul Icumunib, Bone Carver has been killed by a flying object.                     --[tossed up by a malfunctioning atomsmasher?]
Limul Itredoddom, Planter is throwing a tantrum, possessed by Nil Razber, Ghostly Planter!

Shorast Lorbamtunom, Clerk cancels Dig: Inappropriate dig square.
Amost Morulurdim, Farmer cancels Dump Item: Item inaccessible.
Amost Morulurdim, Farmer cancels Slaughter Animal: No creature.
Edem Mebzuthmesir, Farmer cancels Recover Wounded: Handling dangerous creature.
Sarvesh Atheltad, Engraver cancels Brew Drink: Unconscious.
The dwarves suspended a linkage from Pressure Plate.
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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1092 on: November 06, 2013, 08:23:39 am »

The autoclose on DF stop, would simply be amazing.
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zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1093 on: November 15, 2013, 07:34:51 am »

I've not noticed bugs, but thought of a couple of features which might help new players - particularly people who get my LNP without even any idea of what soundsense is. 
  • Automatically quit soundsense when DF closes - at least as an option, this makes it seamless with the LNP auto-launch.
  • Add a alert, preferably popup or audio (or both) when the soundpack has not been downloaded.  It'd be a shame if someone gave up on this because they didn't know they had to download the sound.  If it's a popup, a download option on the popup would be great. 

Running MissingMessages, I get a fair few.  Ignoring known dfhack additions (printing which world and fort, for history reconstruction - the bulk of the messages): 

Code: (representative examples from output) [Select]
Nothing has arrived on the calendar.              --[?????]

An animal has grown to become a Stray Hen.
(tame rat) has gnawed its way out of confinement!
Poults have hatched.
Ducklings have hatched.

a (large troll fur cloak) has been misplaced.  No doubt Kivish Duralkulet, Ghostly Trader is to blame!
The Farmer jumps away from the x({cave spider silk left glove})x!
Tobul Icumunib, Bone Carver has been killed by a flying object.                     --[tossed up by a malfunctioning atomsmasher?]
Limul Itredoddom, Planter is throwing a tantrum, possessed by Nil Razber, Ghostly Planter!

Shorast Lorbamtunom, Clerk cancels Dig: Inappropriate dig square.
Amost Morulurdim, Farmer cancels Dump Item: Item inaccessible.
Amost Morulurdim, Farmer cancels Slaughter Animal: No creature.
Edem Mebzuthmesir, Farmer cancels Recover Wounded: Handling dangerous creature.
Sarvesh Atheltad, Engraver cancels Brew Drink: Unconscious.
The dwarves suspended a linkage from Pressure Plate.

Thanks!

(especially for new ghost lines -  they sound neat!)

zwei

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Re: SoundSense: a sound engine for dwarf fortress.
« Reply #1094 on: December 11, 2013, 06:17:02 pm »

New version of soundsense is out: r43

Small fixes and also includes propmpt to update soundpack if it detects one is missing.

Also, some small touchups to soundpack (new lines and sounds.)

Here: http://df.zweistein.cz/soundsense/soundSense_43_187.zip



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