You might, but really, sometimes you have to have somebody be disappointed for the game to continue
SS13 (and BS12 too) started out as primarily a game of one traitor vs a group of other players
Playercounts were 8-15ish on average, rounds lasted about 1- 1.5 hours.
Everyone had a fair chance of being the traitor.
The traitors job was to cause panic and disasters, the primary ways of doing this were bombing the station, and killing people.
The main traitor objective was never actually the hard part to accomplish, it was always causing people to call the shuttle.
On average, when the shuttle got called, about 4 people would leave on it, often less if the traitor had an escape alone objective.
Look at that number: 4, how many people died during the course of the round ?, The fun was surviving each disaster. You could always do something better.
Sure it sucked to be the first to die, but 40 minutes later you were back, and likely would last longer.
The point is, for SS13 to be fun, there needs to be deaths, and not a small number either. Dying in a round where you are the only victim and now you are stuck observing a boring round is much worse then dying and watching a game of cat and mouse with murder, suffocation, and massive explosions.
I think BS12 lost the plot went they decided that keeping deaths to a minimum is a fun move.
For a place named after bay12 and dwarfern mayhem, I don't think it lives up to its name