Basics:
Currently artefacts are created more or less random. A random dwarf gets a random strange mood and creates a random artifact.
I suggest that in addition to this mechanic, inspired artefacts can be constructed. These artefacts would for example be created when you slay a forgotten beast, a noble or great warrior dies or when you stop a large siege. They would be constructed mostly in the same way artefacts are currently created: shortly after the event, one of your dwarfs gets 'inspired' or 'moved' or something. The dwarf claims a workshop, gathers materials and starts constructing.
The created artefact would use one or more relevant materials(For example: a tooth of the forgotten beast, several goblin skulls, the kings favourite material etc.)as a base and possibly some materials for decorations. All pictures on the item would also be relevant to the event. (The striking down of the beast, the ascension of the king, several kills of the warrior etc.).
Other ideas
-Give the dwarf constructing only half or less of the XP of constructing a 'true' artefact to prevent people killing of their nobles for this event. (As if people need another reason...)
-Another option would be to simply give less XP and prevent the affected dwarf from getting a real strange mood. This way, it is partially a disadvantage, since a real strange mood would give a legendary dwarf instead of a (High/Grand) Master.
-Probably slightly harder to code, but perhaps the item created has some kind of connection to the event. (An armour created from forgotten beast shell, a coffin or statue for the death warrior etc.)
I really liked this idea, so I thought I'd make a new thread with a twist on it.
Any wall, or floor, could be given a special designation (like you do with burrows). Not like smoothing. It'd be a constant, non-active job that only comes into play during moments of great historical importance. Killing a megabeast, death of a noble, finding the demon keep, beating off a siege, creating artifacts of a set level of wealth, or even attaining a certain level of dwarves/wealth. You know, like achievement milestones, unique to your fort.
You'd then have a noble, the "Historian" who would also have engraving/stone smoothing. You'd want to train him, as these "History" engravings would be of higher value. He would be in charge of keeping a forts lineage alive.
I don't know. I liked wiersmaster's idea because it gave events in DF more significance, more memory. With his artifact idea, you could look through them and recall all those amazing encounters. With this wall/floor section idea, it'd all be grouped, in an order of sorts, and less disjointed (artifacts can be stolen, misplaced. Walls and floors are more likely to break/be defaced, but can't physically be picked up. Placed in a well defended, secret enough place, the forts history could be preserved indefinitely).
Imagine how cool it would be if you went on a fortress recovery, on a map you imported from a forum or friend, and you uncover a sealed chamber with that forts whole history. How they fell out of grace with the humans, and died by siege, or released the demons of hell and became prey to their twisted will.
Again, credit to wiersmaster.