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Author Topic: Wheel of time RTD - Turn 14 on the road again...  (Read 14188 times)

Typoman

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Re: Wheel of time RTD - Turn 6
« Reply #90 on: June 26, 2010, 04:49:14 pm »

ypo, is it possible to become able to hold more than one weave at once?
I would assume so, but it'll probably be tough, and only possible at higher levels.

More immediately, I recommend you all run. The poison will kill the guy soon, so your chances are much better if you don't fight him. I believe he's about to get all sorts of bonuses from going berserk.(curse my memory! I can vaguely guess what he just ate, but I can't remember the effects.)

you definitly can. though for gameplay reasons rather trhan waiting till you are really powerful to allow it, you just need to get a perfect success on trying to weave 2 weaves at once (any bonuses you have gained in the weaves are not used when using multiple weaves untill you get better at weaving multiple weaves)
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Flintus10

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Re: Wheel of time RTD - Turn 6
« Reply #91 on: June 26, 2010, 11:38:32 pm »

I think we should just let the darkfriend die and get on with our objective.

Yeah I'll stand by the wagon and get ready for the long walk.
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Typoman

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Re: Wheel of time RTD - Turn 6
« Reply #92 on: June 27, 2010, 05:15:59 pm »

i'll do a turn when i get home from work.
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Typoman

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Re: Wheel of time RTD - Turn 7
« Reply #93 on: June 28, 2010, 04:15:06 am »

almost everyone is ready to go, wolfchild, feel free to attempt to bring the stranger with you.

Turn 7

Actions:
Players:
Quote from: Drangar
get out of there as fast as I can, dropping my connection to the source.
16(action) you jumop up and tear out of the inn and into the stable, leaping into the carriage. you push the source away quickly.
releasing hte source is a free action that doesn't require a roll.(there are exceptions you may or may not uncover later)
Quote from: Bleddin (wolfchild)
Fearing poison a perform healing on him, it will have the plesant side effect of stopping him from doing something for a turn (you didn't state that that you undo the air tools so i'll roll for initialtive a high roll will result in you attempting to do 2 weaves at once)
18(initiative) you decide to attempt to heal the man while holding him with the bonds of air.  9(control) you keep hold of the source 17(weave) you manage to make the healing weave while already weaving and heal the stranger, but you can't seem to remember  how you did it. 6(maintain) you accidentally lose control of the air tools weave, you release it, leaving the stranger unbound.
Quote from: Frelock
Hitch up the horses to the wagon, hop in the driver's seat, and take off once everyone is in.
12(move) you walk into the stable 15(action) and hitch up the horses and jump into the drivers seat, you are ready to go any time
Quote from: Shinobe, the Silver Dawn. (USEC_OFFICER)
Only run if everybody else is running (Or are going to.) Else stay and help. almost everyone is preparing to leave so i'll take that as you will also
10(move) you run into the stable 11(action) and mount your horse
Quote from:  Flint (Flintus10)
Yeah I'll stand by the wagon and get ready for the long walk.
8(move) you walk into the stable 13(action) you prepare yourself for a long walk by doing some stretches, though you do realise you'd be beter off in the carriage.(getting on the carriage cannot fail if it doesn't move before your turn)
NPCS:
Quote from: Lief Goddard
get on the cartriage
14(move) he trots into the stable 13(action) and gets into the carriage waiting to leave.
Quote from: suspicious stranger
Run!
autofail(action) running just after being healed by basic healing is not something that most people can do, he ias one of the many who can't.

Statuses:
Spoiler: Players: (click to show/hide)
Spoiler: NPCS: (click to show/hide)
Spoiler: Places: (click to show/hide)
Spoiler: Vehicles and items (click to show/hide)

not 100% sure i squashed all the errors so let me knwo if you see any :)
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wolfchild

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Re: Wheel of time RTD - Turn 7 Leaving seems to be the best option
« Reply #94 on: June 28, 2010, 04:29:30 am »

"Someone help me with this guy"
unweave healing(unles is one shot and i dont need to) and reweave air tools to bind him, once he is bound i will manhandle him into the carrige for questioning
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Typoman

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Re: Wheel of time RTD - Turn 7 Leaving seems to be the best option
« Reply #95 on: June 28, 2010, 04:41:04 am »

"Someone help me with this guy"
unweave healing(unles is one shot and i dont need to) and reweave air tools to bind him, once he is bound i will manhandle him into the carrige for questioning

it's one shot,  why manhandle him when you could just suspend him with the air tools and float him to the carriage? :) (gameplay wise they each have equal chance of succeding but on a perfect you get xp in air and air tools, though i suppose the risks are greater if you fail)
« Last Edit: June 28, 2010, 04:42:35 am by Typoman »
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wolfchild

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Re: Wheel of time RTD - Turn 7 Leaving seems to be the best option
« Reply #96 on: June 28, 2010, 04:48:55 am »

if i manhandle, others can help
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Typoman

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Re: Wheel of time RTD - Turn 7 Leaving seems to be the best option
« Reply #97 on: June 28, 2010, 04:56:38 am »

if i manhandle, others can help
true
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dragnar

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Re: Wheel of time RTD - Turn 7 Leaving seems to be the best option
« Reply #98 on: June 28, 2010, 07:33:44 am »

I become invisible and drive the carriage outside the inn over to the others. I'll leave a couple gold marks in it's place. It's not like they'll be needing it...
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Flintus10

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Re: Wheel of time RTD - Turn 7 Leaving seems to be the best option
« Reply #99 on: June 28, 2010, 08:58:49 am »

Ha aiel need no carrige.

In fact I may aswell get a head start and start walking towards our destination while the others finish what they are doing.
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wolfchild

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Re: Wheel of time RTD - Turn 7 Leaving seems to be the best option
« Reply #100 on: June 28, 2010, 09:01:05 am »

will if no-one is willing to help me manhandle the whatever into the carrige, il levitatate him with air tools, if there is the same chance of success, may as well gain something from it, still manhandle if someone offers to help
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

USEC_OFFICER

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Re: Wheel of time RTD - Turn 7 Leaving seems to be the best option
« Reply #101 on: June 28, 2010, 04:13:32 pm »

Do some manhandling! It's what I'm here to do!
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Typoman

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Re: Wheel of time RTD - Turn 7 Leaving seems to be the best option
« Reply #102 on: June 28, 2010, 04:16:10 pm »

I become invisible and drive the carriage outside the inn over to the others. I'll leave a couple gold marks in it's place. It's not like they'll be needing it...

your group already bought the carriage off the innkeeper :)

Ha aiel need no carrige.

In fact I may aswell get a head start and start walking towards our destination while the others finish what they are doing.

i can't really compress the travel unless you are moving as a group, so you'l just move 2 or more areas (depending on the roll) towards your goal
« Last Edit: June 28, 2010, 04:19:45 pm by Typoman »
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Typoman

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Re: Wheel of time RTD - Turn 7 Leaving seems to be the best option
« Reply #103 on: June 28, 2010, 04:18:48 pm »

oops double post
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dragnar

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Re: Wheel of time RTD - Turn 7 Leaving seems to be the best option
« Reply #104 on: June 28, 2010, 05:06:46 pm »

I become invisible and drive the carriage outside the inn over to the others. I'll leave a couple gold marks in it's place. It's not like they'll be needing it...

your group already bought the carriage off the innkeeper :)
Ok, then I don't leave any money behind. But I'm still turning invisible, seeing as I did just light the place on fire.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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