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Poll

Should this be made into one of the new DFHack plugins? (This is not binding)

Yes, I want to be able to use it with the DFHack console
- 288 (45.6%)
No, I like the stand alone QT version
- 140 (22.2%)
Both
- 204 (32.3%)

Total Members Voted: 631


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Author Topic: Runesmith - A DC like tool  (Read 373406 times)

Jeoshua

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Re: Runesmith - A DC like tool
« Reply #1020 on: March 12, 2011, 11:25:04 am »

So they must already be dabbling to have the skill set  ::)

Seems like an oversight in the tool to me.  Still, good to know.  I'm off to repair the ruins of what is with this tool.  So glad it exists.
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Thundercraft

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Re: Runesmith - A DC like tool
« Reply #1021 on: March 12, 2011, 12:48:29 pm »

So they must already be dabbling to have the skill set  ::)
Seems like an oversight in the tool to me.

I agree. Why not allow players this option? I can think of several reasons why adding new skills without going through said process is highly desirable. Of course, if adding such ability is complex or technically difficult, then it's understandable why it's missing.

But since Dwarf Companion had this functionality, we at least know it is possible. (That is, unless something changed in recent versions to make it impossible.)
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Greiger

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Re: Runesmith - A DC like tool
« Reply #1022 on: March 12, 2011, 03:38:25 pm »

I think the problem is along the lines of why it's difficult to create new creatures.  The game doesn't have a spot in memory to put a new skill.   DF can because it knows to extend the size of the array.  But outside utilities can't manipulate the size of the array in a meaningful way. (or at least not in a way that DF will recognize after the fact)

Of course as I said many times in the past, I don't actually know for sure.  I don't mess with memory.  All I did was take 2 semesters of programming.


As for DC I don't remember it being capable of it either.  But it's been what, a year since DC last worked?  2 years?  I might be remembering it wrong.
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Miko19

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Re: Runesmith - A DC like tool
« Reply #1023 on: March 12, 2011, 03:41:56 pm »

Whoah shit, I stopped playing DF for 2 weeks due to playing other games, now I go on forums to check how's the new Runesmith version progress going, and I get boink'd in the head with this
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Jay

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Re: Runesmith - A DC like tool
« Reply #1024 on: March 12, 2011, 04:22:06 pm »

As for DC I don't remember it being capable of it either.  But it's been what, a year since DC last worked?  2 years?  I might be remembering it wrong.
It could.
But so much has changed in that regard that its implementation would be useless to try to port.

Seriously, it's not like performing a SINGLE JOB in the skill is impossibly hard or anything.
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Taricus

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Re: Runesmith - A DC like tool
« Reply #1025 on: March 12, 2011, 04:30:23 pm »

It doesn't even have to be the same skill as the one you want to put xp in
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Jeoshua

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Re: Runesmith - A DC like tool
« Reply #1026 on: March 12, 2011, 05:44:18 pm »

Wait, what?

I'm still in the planning stages, since this will be a very challenging embark (1 dog, 2 cats, 2 picks, 2 axes... the standard setup).  Even if I cheat the skills in I need a good plan to make this fort work.

So you're saying I could tell everyone to mine and cut down trees, or whatever, then simply change the mining and tree cutting skills? That's brilliant.
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Taricus

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Re: Runesmith - A DC like tool
« Reply #1027 on: March 12, 2011, 05:45:27 pm »

Yep, I've seen it too.
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Jeoshua

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Re: Runesmith - A DC like tool
« Reply #1028 on: March 12, 2011, 05:46:30 pm »

I think everyone is due for a few rounds of gathering plants...
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Jay

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Re: Runesmith - A DC like tool
« Reply #1029 on: March 12, 2011, 09:31:18 pm »

Yep, I've seen it too.
That was Companion, again.
Runesmith does not allow you to change the skills themselves, although I don't know the reasoning behind it.
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Taricus

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Re: Runesmith - A DC like tool
« Reply #1030 on: March 12, 2011, 09:33:45 pm »

You could actually, you just need a skill to change first.
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Jay

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Re: Runesmith - A DC like tool
« Reply #1031 on: March 12, 2011, 09:36:36 pm »

You could actually, you just need a skill to change first.
Go actually try it and get back to me on that.
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Taricus

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Re: Runesmith - A DC like tool
« Reply #1032 on: March 12, 2011, 09:37:32 pm »

Point, I did notice it in a earlier version though...

EDIT: I stand corrected.
« Last Edit: March 12, 2011, 09:53:38 pm by Taricus »
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sizeak

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Re: Runesmith - A DC like tool
« Reply #1033 on: March 12, 2011, 10:51:40 pm »

Adding new skills is not supported because I didn't want to encroach on DT's territory.
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Runesmith - http://www.bay12forums.com/smf/index.php?topic=59056.0 - A Dwarf Companion like tool

Jay

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Re: Runesmith - A DC like tool
« Reply #1034 on: March 12, 2011, 10:54:09 pm »

Adding new skills is not supported because I didn't want to encroach on DT's territory.
Err, what?  DT does labors, not skills.  Runesmith already does that too anyway?
Adding new skills in this case would be editing the actual skill level, which is certainly something DT doesn't do.

Also, mood editing is still mostly broken.
I was able to change a secretive mood to a fey mood successfully, but I haven't tested others.
It does not seem to be able to grab the materials requested at all, and trying to change the skill crashes Runesmith.
« Last Edit: March 13, 2011, 12:13:33 am by Jay »
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