Bad news. I implemented setting the mood skill and it still causes them to go berserk if you set a mood. I'm guessing you need them to have mood materials to, however these aren't present unless it's a real mood and currently its not something that can be set.
That's a shame, It's a thing I was really looking forward to doing. But will it be possible to change the materials required for a dwarf already in a mood? Becuase not having berzerk/stark raving/melancholy dwarves due to lack of shells would be awesome.
Nice work implementing position changing btw.
Yeah there is already some code towards that goal in the app, it's just commented out for release builds until it's done. It's a slightly bigger task than the additions to this update.
V0.1.4 released & uploaded, done some testing and it seems ok, but I imagine you lot will find a bug or two. I hope not though, would do more but going to bed now as it's 4am.
V0.1.4 Changes:
- Added position editing
- Added mood skill editing
- Added missing attributes
- Fixed keyboard navigation in the dwarf and creature tables
- Some minor internal optimisation
SUPER SWEET! Those gobbos will not know what hit 'em (Actually, they will. A piece of the floor as they're falling from 400 Z up in the sky.)
This utility has progressed so much, I can't even fathom why I was playing DF without it. Runesmith will eventually be the all-in-one for serious DF hacking.
Minor request, if possible: Does dfhack have the ability to find the flag that sets 'On Break' status for a dorf? If so, can you add this feature to the Flags tab in Runesmith? It kinda ticks me off that my broker is "on break" and there are three different caravans waiting in the depot .
Try the "Has Breaks" flag between "Had Mood" and "Has Moods", it might (should?) do what you want, not sure as I haven't tried it before...
So sizeak...
I used your program for the first time today...
I am...
Very pleased
The interface is very easy to use. I like how easy it is to mod stats.
Keep up the good work, now all you need to implement is the tile editor and I'd cuddle up next to you ;P lol... jk... or am I?
Ahahaha glad you like it
I do believe the bottommost tag overwrites the topmost one. I recall toady mentioning that you can't have one caste with both tags, so I assume it is a conflict. And usually in the raws in the case of conflicting tags the tag that appears later in the entry overwrites the earlier ones.
This post is mostly just here to get this thread into my updated topics list. Nice work so far.
Thanks much for the response. I was actually hoping that they'd work together; it would allow me to mod "self-replicating" creatures such as oozes and other slimies.
Following up on this, I wonder if dfhack library has an offset that toggles pregnancy; this should allow for quick catsplosion .
It supports stuff to do with the pregnancy timer, but I don't think it's working with 2010 yet