EDIT:
Does anyone care if I change to .7z (7zip) instead of .zip files? There's quite a big size difference.Add the mod that gives more adventure mode reactions. It makes it much more fun, and doesn't change that much for DF purists.
Mods should be kept optional I think. Longer wait for them to be compatible too. MAYBE I'll put more stuff in the Optional links just to suggest things to new players.
I don't see any reason to keep the old versions up if the new versions work with the old DF.
Well it was mostly in case something was terribly wrong with a new version. Also so that say, if a utlility (like stonesense) was not available in a new pack, people could still play the old pack that supported it, untill the new version was updated.
That being said, I deleted the old versions off of DFFD. The previous version can still be found on the MIRROR (Drop.io/lazynewbpack) if needed. Also you can message me if you want any particular version.
LucasUp
Went through a few aborted starts with the package yesterday.
Worked great, thanks to you and everyone that contributed the content.
I for one really really appreciate having it all together like this.
Ya, it seems that Bentgirder has enough iron and coal (and gold and silver) to make the Bismark, but not a shred of flux.
I have to wonder about the viability of that embark for most users who would play it.
The custom parties are interesting.
Thanks again.
You're welcome. Glad its working well for you!
Bentgirder, I'm not the maker of it. PERHAPS I'll work with the maker to develop a better save/embark that meets a few more criteria AND that can be re-genned for new versions, or just develop my own separate pre-genned world. Would be good if it could stay compatible with the tutorial though.