@peterix - That's understandable since it's legacy. The memory.xml definitely be a huge help for things like runesmith, I know in his application thread the author said he's busy doing a dissertation and doesn't have time to work on finding the offsets at the moment, it would be neat if there was an easy way to export a memory.xml from the live version of dfhack so it wouldn't have to be done separately every update. "This is what I know of memory offsets, dump it to a legacy compatible format" kinda thing. Even if it wasn't perfect it'd be a good starting point.
@Girlinhat - Actually, I was spending a few hours tinkering with trying to get runesmith to work and I noticed there was an updated memory.xml (34.01) in the legacy branch, so figured I'd ask about it. Generally no harm in asking, I greatly appreciate what all these guys do from toady all the way down the line to all the big and little apps and mods that make the game more interesting and diverse. I actually wish I knew enough to contribute myself, but I'm a sysadmin not a programmer... I understand how to dig through a file and change the values to modify things and how to poke memory address locations to change the values of things in memory, but I'm at a bit of a loss on how to get from a memory or file location address to an offset that most save game editors/applications use. (Eg: I know enough to be dangerous and frustrate myself, but not quite enough to be useful.)