Urist McAcolyte stood at the door to the crypt. He felt cold, and an ominous chanting could just barely be heard. The torches that burned on the sides of the crypt guttered in the freezing wind, and Urist pulled his cloak tighter. He breathed deeply, steadying his nerves, and opened the door to the crypt.
Inside the crypt, there was a long stairwell leading down. The walls were covered in ornate carvings, worn with age. The edges of the ancient steps were worn smooth by time. Urist trodded down the steps carefully, aware of the traps prevelent in this dungeon.
He stepped on one step, and it crumbled into tiny bits, and Urist lost his footing. He fell down the stairway, and finally stopped when the floor evened out, hundreds of feet below. Urist checked himself for wounds, but his magical shield had taken the worst of the fall. He was unharmed. Urist rose, brushed himself off, and continued deeper into the dungeon.
When he emerged from the halway, he found himself in a massive antichamber. The walls were eroded marble, with flying buttresses holding up a magnificent ceiling. There was flaking paint covering the walls, depicting the great battles of old. Some notches in the smooth walls were filled with coffins, each bearing the name of one of the dead. There was a massive portal in the far wall, with iron doors and no handles. There were no levers in sight, but Urist approached the doors anyway.
What now?
Wounds= Bumps and bruises
Armor=Robes, undergarments, and spell components
Skills= *Earth(E), *Water(E), *Fire(E), Dodge(B), *Air(E), Reading(E), Staff(B)
B=Beginner. Low chance of success
E=Expert. Medium chance of success
M=Master. High chance of success
GM=Always successful
A * denotes magical skills.
Skills will level up at my descretion.