Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 31 32 [33] 34 35 ... 128

Author Topic: Fallout: New Vegas  (Read 216855 times)

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Fallout: New Vegas
« Reply #480 on: October 26, 2010, 01:58:45 pm »

Okay, it all depends on a quest writer :).

About the size: Buck's success is influenced by his SPECIAL food, its price is much higher than of normal foods, so he does not sell it on an industrial scale. Consider it a local delicacy. The job of supplying the town with food will be placed on a local grocery store. Also there's no stove/grill/whatever inside because Buck will cook his special steaks at home.
About getting a bigger shop: eh, he's made his name and he has customers, and he's on the main street. I think it would be worse to move somewhere else. Plus the local gang probably takes a quite high "tax", so I am not sure that it's that easy to move everything and change your business like that at his place.

I actually thought about minor details like that for some time already and I considered their probability and interest :). And it's further from Sweeney Todd and closer to slave trading or medical organ trading. He's not into killing too much, he just loves his own steaks as much as everyone else.
« Last Edit: October 26, 2010, 02:01:11 pm by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

mainiac

  • Bay Watcher
  • Na vazeal kwah-kai
    • View Profile
Re: Fallout: New Vegas
« Reply #481 on: October 26, 2010, 01:59:41 pm »

Fight club would be awesome.  I could totally do a not as tough as he thinks first level opponent.

How about a farmers market instead of a grocery store?  It could even be a farmers market inside a groceries store.  But it's strange how very few farmers feature in the game.  Food's gotta come from somewhere.
Logged
Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

lordnincompoop

  • Bay Watcher
  • Allusionist
    • View Profile
Re: Fallout: New Vegas
« Reply #482 on: October 26, 2010, 02:08:21 pm »

I dunno if I could write the quest. I never could think of good plots, which is why a lot of my grander projects left the ground. Find a good plot writer and use him.
Logged

Mindmaker

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #483 on: October 26, 2010, 02:32:42 pm »

Has anybody found a use for faction items, yet? (Legion ears, NCR Dogtags, NCR Dollars etc.)
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Fallout: New Vegas
« Reply #484 on: October 26, 2010, 02:36:55 pm »

Has anybody found a use for faction items, yet? (Legion ears, NCR Dogtags, NCR Dollars etc.)
You can get recipes to make stuff out of them.

Mindmaker

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #485 on: October 26, 2010, 02:50:59 pm »

Has anybody found a use for faction items, yet? (Legion ears, NCR Dogtags, NCR Dollars etc.)
You can get recipes to make stuff out of them.

Damn.
Now I need to look for all the pieces I have sold.
Logged

Calhoun

  • Bay Watcher
  • Reusable-Box
    • View Profile
Re: Fallout: New Vegas
« Reply #486 on: October 26, 2010, 02:56:42 pm »

Has anybody found a use for faction items, yet? (Legion ears, NCR Dogtags, NCR Dollars etc.)
You can get recipes to make stuff out of them.

Damn.
Now I need to look for all the pieces I have sold.
You sure? I know one of the NCR dudes (Think at Camp Forlorn Hope) pays 2 caps per dogtag "recovered".
Somewhat surprised there'd be a crafting recipe with Legion Ears. Don't know about NCR Dollars, (just sold it all myself) though you do make coin shot with the Legion Denarious.
Logged
I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Tilla

  • Bay Watcher
  • Slam with the best or jam with the rest
    • View Profile
Re: Fallout: New Vegas
« Reply #487 on: October 26, 2010, 02:58:07 pm »

Has anybody found a use for faction items, yet? (Legion ears, NCR Dogtags, NCR Dollars etc.)
You can get recipes to make stuff out of them.

Damn.
Now I need to look for all the pieces I have sold.
Legion Ears and NCR tags can be traded in at Camp Forlorn Hope for rewards, the various faction money can also be traded for Casino chips - which can then be traded for cash or used to gamble.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Fallout: New Vegas
« Reply #488 on: October 26, 2010, 03:05:31 pm »

Okay, here's alpha 03 of FreesideXP:
http://www.box.net/shared/e8zggb3if9

The Buck's store is changed, navigation/pathfinding is fixed and dialogues are fixed. Also there's a new old man called "Iguana John" who made a small street kiosk out of a bus stop. Obviously he sells iguana bits and iguana-on-sticks (it's a flashback to Iguana John, and this guy is supposed to be one of his children).

Anyway, I tried to write a small dialogue for him and make a distinct appearance. You tell me how did I make the job, is it fine or terrible, okay? Maybe I will be able to do some job without story writers for a while.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

kilakan

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #489 on: October 26, 2010, 03:05:41 pm »

Has anybody found a use for faction items, yet? (Legion ears, NCR Dogtags, NCR Dollars etc.)
You can get recipes to make stuff out of them.

Damn.
Now I need to look for all the pieces I have sold.
Legion Ears and NCR tags can be traded in at Camp Forlorn Hope for rewards, the various faction money can also be traded for Casino chips - which can then be traded for cash or used to gamble.
the faction money can also be used in caravan as bets
Logged
Nom nom nom

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Fallout: New Vegas
« Reply #491 on: October 26, 2010, 03:32:00 pm »

Here's the design of Iguana John, an old moonstruck iguana seller:


I hope you approve my choice of his look.

P.S. The headpiece is NOT black, it's the editor weirdness.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Calhoun

  • Bay Watcher
  • Reusable-Box
    • View Profile
Re: Fallout: New Vegas
« Reply #492 on: October 26, 2010, 03:41:49 pm »

Okay, here's alpha 03 of FreesideXP:
http://www.box.net/shared/e8zggb3if9

The Buck's store is changed, navigation/pathfinding is fixed and dialogues are fixed. Also there's a new old man called "Iguana John" who made a small street kiosk out of a bus stop. Obviously he sells iguana bits and iguana-on-sticks (it's a flashback to Iguana John, and this guy is supposed to be one of his children).

Anyway, I tried to write a small dialogue for him and make a distinct appearance. You tell me how did I make the job, is it fine or terrible, okay? Maybe I will be able to do some job without story writers for a while.
Iguana John seems pretty cool (he also made me realize how great Iguana-on-a-stick actually is!) I really like his little kiosk, there are a few problems though.

Images Spoiler'd for size.



« Last Edit: October 26, 2010, 03:45:04 pm by Calhoun »
Logged
I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Fallout: New Vegas
« Reply #493 on: October 26, 2010, 03:47:52 pm »

1) Intentional, but I forgot to decrease its scale :P.
2) Thanks.
3) Thanks, not a big deal but still.
4) I want to find some appropriate unique model for it. I didn't get to it yet.

Also on the 2nd picture: did Iguana John wander out of his kiosk and sit on those benches? Because he's not supposed to do so... If so, I should learn to mod AI sooner :P.

Thank you very much for your feedback.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Calhoun

  • Bay Watcher
  • Reusable-Box
    • View Profile
Re: Fallout: New Vegas
« Reply #494 on: October 26, 2010, 03:53:26 pm »

4) I want to find some appropriate unique model for it. I didn't get to it yet.

Also on the 2nd picture: did Iguana John wander out of his kiosk and sit on those benches? Because he's not supposed to do so... If so, I should learn to mod AI sooner :P.

Thank you very much for your feedback.

4). Mkay, though there is a Cleaver model, so I was unsure.

Yeah, He wasn't sitting on the bench, but he was out of his Kiosk for sure.

No problem!
Logged
I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.
Pages: 1 ... 31 32 [33] 34 35 ... 128