Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: removing the cluster stones  (Read 2938 times)

Uthric

  • Bay Watcher
    • View Profile
removing the cluster stones
« on: May 11, 2010, 06:55:34 pm »

can some one help me to make a  list of the stones that just show up in the blobs like that nasty blue stone that seams to be every where
Logged

Urdin

  • Escaped Lunatic
    • View Profile
Re: removing the cluster stones
« Reply #1 on: May 11, 2010, 06:56:50 pm »

Why would you ever want to get rid of that glorious mineral that is Microcline?
Logged

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: removing the cluster stones
« Reply #2 on: May 11, 2010, 06:58:09 pm »

MICROCLINE, PLEASE NEVER LEAVE ME.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Uthric

  • Bay Watcher
    • View Profile
Re: removing the cluster stones
« Reply #3 on: May 11, 2010, 06:59:35 pm »

it enrages me
Logged

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: removing the cluster stones
« Reply #4 on: May 11, 2010, 07:01:06 pm »

LACK OF PUNCTUATION ENRAGES ME, BUT DO I COMPLAIN ABOUT IT?

Just remove it's raw entry if you want to get rid of it.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Uthric

  • Bay Watcher
    • View Profile
Re: removing the cluster stones
« Reply #5 on: May 11, 2010, 07:05:44 pm »

but i want all none layer ones gone and idk what thay are
Logged

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: removing the cluster stones
« Reply #6 on: May 11, 2010, 07:12:05 pm »

ARGH, MY SPELLING, GRAMMAR AND TXT SPK GLAND.

Just remove:

Code: [Select]
[INORGANIC:MICROCLINE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:microcline][DISPLAY_COLOR:3:7:1][TILE:'%']
[ENVIRONMENT:ALL_STONE:CLUSTER:100]
[IS_STONE]

From inorganic_stone_mineral.txt
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Ramirez

  • Bay Watcher
    • View Profile
Re: removing the cluster stones
« Reply #7 on: May 11, 2010, 07:26:29 pm »

Removing microcline? What is this elven madness?
Logged

Lancensis

  • Bay Watcher
    • View Profile
Re: removing the cluster stones
« Reply #8 on: May 11, 2010, 07:32:20 pm »

Microcline will prevail.

but i want all none layer ones gone and idk what thay are

ALL non-layer stones? Jesus. Anyway, all of the non-layer stones are in the txt files "inorganic_stone_gem" and inorganic_stone_mineral". Just delete them all. That'll leave you with a few main stone types, including the flux stones, but no gems, metal ore, fuel, or plaster.
Logged

Uthric

  • Bay Watcher
    • View Profile
Re: removing the cluster stones
« Reply #9 on: May 11, 2010, 10:16:44 pm »

you all are missing the point i want ALL none layer stone GONE out of my fort no more rainbow colored forts GONE
Logged

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: removing the cluster stones
« Reply #10 on: May 11, 2010, 10:27:08 pm »

Code: [Select]
inorganic_stone_mineral

[OBJECT:INORGANIC]

[INORGANIC:HEMATITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:hematite][DISPLAY_COLOR:4:7:0][TILE:156]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:IRON:100]
[SOLID_DENSITY:5100]
[MATERIAL_VALUE:8]
[IS_STONE]
[MELTING_POINT:12736]

[INORGANIC:LIMONITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:limonite][DISPLAY_COLOR:6:7:1][TILE:156]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:IRON:100]
[SOLID_DENSITY:3796]
[MATERIAL_VALUE:8]
[IS_STONE]

[INORGANIC:GARNIERITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:garnierite][DISPLAY_COLOR:2:7:1][TILE:156]
[ENVIRONMENT_SPEC:GABBRO:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:NICKEL:100]
[MATERIAL_VALUE:2]
[IS_STONE]

[INORGANIC:NATIVE_GOLD]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:native gold][STONE_NAME:gold nuggets][DISPLAY_COLOR:6:7:1][TILE:156]
[ENVIRONMENT:IGNEOUS_ALL:VEIN:100]
[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:GOLD:100]
[SOLID_DENSITY:19320]
[MATERIAL_VALUE:30]
[IS_STONE]
[MELTING_POINT:11915]
[BOILING_POINT:15141]

[INORGANIC:NATIVE_SILVER]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:native silver][STONE_NAME:silver nuggets][DISPLAY_COLOR:7:7:1][TILE:156]
[ENVIRONMENT_SPEC:GRANITE:VEIN:100]
[ENVIRONMENT_SPEC:GNEISS:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:SILVER:100]
[SOLID_DENSITY:10490]
[MATERIAL_VALUE:10]
[IS_STONE]
[MELTING_POINT:11731]
[BOILING_POINT:13892]
[SPEC_HEAT:230]

[INORGANIC:NATIVE_COPPER]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:native copper][STONE_NAME:copper nuggets][DISPLAY_COLOR:6:7:0][TILE:156]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
[ENVIRONMENT_SPEC:SANDSTONE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:COPPER:100]
[SOLID_DENSITY:8930]
[MATERIAL_VALUE:2]
[IS_STONE]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[SPEC_HEAT:385]

[INORGANIC:MALACHITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:malachite][DISPLAY_COLOR:2:7:0][TILE:156]
[ENVIRONMENT_SPEC:LIMESTONE:VEIN:100]
[ENVIRONMENT_SPEC:MARBLE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:COPPER:100]
[MATERIAL_VALUE:2]
[IS_STONE]
[MELTING_POINT:10295]

[INORGANIC:GALENA]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:galena][DISPLAY_COLOR:7:7:1][TILE:156]
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
[ENVIRONMENT:METAMORPHIC:VEIN:100]
[ENVIRONMENT_SPEC:GRANITE:VEIN:100]
[ENVIRONMENT_SPEC:LIMESTONE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:LEAD:100]
[METAL_ORE:SILVER:50]
[SOLID_DENSITY:7500]
[MATERIAL_VALUE:5]
[IS_STONE]
[MELTING_POINT:12005]
[BOILING_POINT:12305]

[INORGANIC:SPHALERITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:sphalerite][DISPLAY_COLOR:0:7:1][TILE:156]
[ENVIRONMENT:METAMORPHIC:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:ZINC:100]
[MATERIAL_VALUE:2]
[IS_STONE]
[MELTING_POINT:NONE]
[BOILING_POINT:12133]

[INORGANIC:CASSITERITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:cassiterite][DISPLAY_COLOR:6:7:0][TILE:156]
[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:GRANITE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:TIN:100]
[MATERIAL_VALUE:2]
[IS_STONE]
[MELTING_POINT:12025]

[INORGANIC:COAL_BITUMINOUS]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:bituminous coal][DISPLAY_COLOR:0:7:1][TILE:15]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ITEM_SYMBOL:15]
[SPEC_HEAT:409]
[IGNITE_POINT:11440]
[MELTING_POINT:NONE]
[BOILING_POINT:16708]
[SOLID_DENSITY:1346]
[IS_STONE]

[INORGANIC:LIGNITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:lignite][DISPLAY_COLOR:0:7:1][TILE:'*']
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[SPEC_HEAT:409]
[IGNITE_POINT:11440]
[MELTING_POINT:NONE]
[BOILING_POINT:16708]
[SOLID_DENSITY:1346]
[IS_STONE]

[INORGANIC:NATIVE_PLATINUM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:native platinum][STONE_NAME:platinum nuggets][DISPLAY_COLOR:7:7:1][TILE:156]
[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:OLIVINE:VEIN:100]
[ENVIRONMENT_SPEC:MAGNETITE:VEIN:100]
[ENVIRONMENT_SPEC:CHROMITE:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:PLATINUM:100]
[SOLID_DENSITY:21400]
[MATERIAL_VALUE:40]
[IS_STONE]
[MELTING_POINT:13182]
[BOILING_POINT:16885]
[SPEC_HEAT:130]

INORGANIC:TETRAHEDRITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:tetrahedrite][DISPLAY_COLOR:0:7:1][TILE:156]
[ENVIRONMENT:ALL_STONE:VEIN:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:COPPER:100]
[METAL_ORE:SILVER:20]
[MATERIAL_VALUE:3]
[IS_STONE]
[MELTING_POINT:11111]

[INORGANIC:HORN_SILVER]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:horn silver][DISPLAY_COLOR:7:7:1][TILE:156]
[ENVIRONMENT_SPEC:NATIVE_SILVER:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:SILVER:100]
[SOLID_DENSITY:10490]
[MATERIAL_VALUE:10]
[IS_STONE]
[MELTING_POINT:10819]

[INORGANIC:MAGNETITE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:magnetite][DISPLAY_COLOR:0:7:1][TILE:'~']
[ENVIRONMENT:SEDIMENTARY:CLUSTER:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:IRON:100]
[SOLID_DENSITY:5046]
[MATERIAL_VALUE:8]
[IS_STONE]
[MELTING_POINT:12768]

[INORGANIC:NATIVE_ALUMINUM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:native aluminum][DISPLAY_COLOR:7:7:1][TILE:'^']
[ENVIRONMENT:IGNEOUS_EXTRUSIVE:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:ALUMINUM:100]
[SOLID_DENSITY:2700]
[MATERIAL_VALUE:40]
[IS_STONE]
[MELTING_POINT:11188]
[BOILING_POINT:14534]

[INORGANIC:RAW_ADAMANTINE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:raw adamantine][DISPLAY_COLOR:3:7:1][TILE:156]
[ITEM_SYMBOL:'*']
[MATERIAL_VALUE:250]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:200]
[THREAD_METAL:ADAMANTINE:100]
[DEEP_SPECIAL]
[IS_STONE]

[INORGANIC:SLADE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:slade][DISPLAY_COLOR:0:0:1][TILE:176]
[ITEM_SYMBOL:'*']
[DEEP_SURFACE]
[IS_STONE]
[DISPLAY_COLOR:0:0:1]
[SOLID_DENSITY:500000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_ELASTICITY:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_ELASTICITY:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_ELASTICITY:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_ELASTICITY:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_ELASTICITY:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_ELASTICITY:100]

Just replace inorganic_stone_mineral.txt with this. Don't be surprized to notice a lot of gems and such missing.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Mohreb el Yasim

  • Bay Watcher
  • ♫♪♫♫♪♫♪♪♫♪
    • View Profile
Re: removing the cluster stones
« Reply #11 on: May 12, 2010, 12:40:17 am »

you all are missing the point i want ALL none layer stone GONE out of my fort no more rainbow colored forts GONE
i think if you want to change for your existing fort you should just change theire color (game wont like to have object with no raw)
Logged
Mohreb el Yasim


GENERATION 24:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experime

Shaostoul

  • Bay Watcher
  • Expanding your universe.
    • View Profile
    • Shaostoul Patreon
Re: removing the cluster stones
« Reply #12 on: May 12, 2010, 01:38:41 am »

Well, okay yeah, a new world is required. You're removing TONS of information.

So if you want to do it the lazy way...

Delete inorganic_stone_mineral, this will get rid of ALL metal containing stones, INCLUDING slade and adamantine.

Delete inorganic_other, this will get rid of plaster

Delete inorganic_stone_gem, this will get rid of ALL gems.

You won't be able to mine any metal, more than likely civs will not have metal with the raw forms of it gone, you won't have adamantine, which is well, y'know. You won't have slade, I still have quite encountered what it's purpose is, but you'll miss out on that, I believe it's "deep" related.

If you leave gem, you'll not get a lot of them, because a lot of them are IN mineral stones.

Yes, you can just delete them, the game shouldn't have a conniption fit. Just remember the side effects.
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: removing the cluster stones
« Reply #13 on: May 12, 2010, 01:43:39 am »

I don't think the game will work without any substitute for Adamantine or Slade. Replacing something with nothing, of course, raises some problems.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Shaostoul

  • Bay Watcher
  • Expanding your universe.
    • View Profile
    • Shaostoul Patreon
Re: removing the cluster stones
« Reply #14 on: May 12, 2010, 01:47:52 am »

I've deleted it before and it ran just fine, it didn't crash, even when i dug as deep as i could.
Logged
I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!
Pages: [1] 2