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Author Topic: Bay 12 Mafia - Night Three - Low Resolution - 2 replacements needed  (Read 61759 times)

Solifuge

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Re: Bay 12 Mafia - Too Good to be Two
« Reply #135 on: May 17, 2010, 10:50:48 pm »

My god, I've broken them... they've become like Generic NPCs, always repeating the same lines over and over and over again.

EDIT: That's not even a thing!
« Last Edit: May 17, 2010, 10:55:34 pm by Solifuge »
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webadict

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Re: Bay 12 Mafia - Too Good to be Two
« Reply #136 on: May 17, 2010, 10:59:08 pm »

There's a rumor of a flying ship in the desert...
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Jokerman-EXE

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Re: Bay 12 Mafia - Too Good to be Two
« Reply #137 on: May 18, 2010, 12:43:26 am »

Soli, I could match you in terms of eloquence if it was one of those rare days that I signed on wasted. I'm apparently quite articulate in such a state.
It's weird... I get the same way when I'm slightly drunk I speak markedly better, use my vocabulary far more effectively... and because I have to focus so much to do so, I tend to be wittier too. This has been verified by nearby sober friends.
[/quote]

...yeahhhhhh, drunk. That's what I meant.

But yes, eloquence is a must in order to avoid getting in trouble with it. So I cultivated the skill.
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Quote from: Solifuge
Jokerman + Solifuge 4 Ever. // <3 <3 <3
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Leafsnail

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Re: Bay 12 Mafia - Too Good to be Two
« Reply #138 on: May 18, 2010, 09:51:37 am »

It is decided.  All role pms will include fabricated quotes.
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Solifuge

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Re: Bay 12 Mafia - Too Good to be Two
« Reply #139 on: May 18, 2010, 09:55:24 am »

It is decided.  All role pms will include fabricated quotes.
This game is a thing of cruelty.

But yes, eloquence is a must in order to avoid getting in trouble with it. So I cultivated the skill.

As much as I want to make a pun about "betting that wasn't the only thing you cultivated," I shall refrain. Consider the previous sentance as though it had never been spoken.

I imbibe but rarely (about bianually?), and any of the other innumerable varieties of being wasted are yet a mystery to me... unless you count the hallucinogenic effects of chronic sleep deprivation, or paranoia-inducing doses of synthetic adrenaline. Oh damn, that was an unpleasant week.
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ToonyMan

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Re: Bay 12 Mafia - Too Good to be Two
« Reply #140 on: May 18, 2010, 01:45:54 pm »

Pandarsenic does mid-terms even not in the middle.  Side-turns or something.

The true art to being Toony is to be everything at once.
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Org

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Re: Bay 12 Mafia - Too Good to be Two
« Reply #141 on: May 18, 2010, 03:23:51 pm »

I thought it was to claim INVULNERABLE TO LYNCH
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ToonyMan

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Re: Bay 12 Mafia - Too Good to be Two
« Reply #142 on: May 18, 2010, 03:44:44 pm »

I thought it was to claim INVULNERABLE TO LYNCH

...While it being true.
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Solifuge

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Re: Bay 12 Mafia - Too Good to be Two
« Reply #143 on: May 19, 2010, 10:50:57 am »

Is it rude to ask when this party is getting started?

Also, if we create Alt Accounts for the contest, I have invented the best naming theme: Mycenian mythical figures, combined with modern colloquialisms. Because it's friggin' awesome:

Ex. Bromethius, Dudellus, H4xulese, ApoLOL, etc.
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Leafsnail

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Re: Bay 12 Mafia - Too Good to be Two
« Reply #144 on: May 19, 2010, 10:53:35 am »

Is it rude to ask when this party is getting started?
At the weekend, I think.  I'm busy with exam preparation today and tomorrow.
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webadict

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Re: Bay 12 Mafia - Too Good to be Two
« Reply #145 on: May 19, 2010, 05:13:38 pm »

Is it rude to ask when this party is getting started?

Also, if we create Alt Accounts for the contest, I have invented the best naming theme: Mycenian mythical figures, combined with modern colloquialisms. Because it's friggin' awesome:

Ex. Bromethius, Dudellus, H4xulese, ApoLOL, etc.
I think the names should follow an alphabetical pattern, with any name you want.

So, start with A and go down to I or something.
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Leafsnail

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Re: Bay 12 Mafia - Too Good to be Two
« Reply #146 on: May 23, 2010, 09:40:19 am »

Role pms are going out now.  Bear in mind the game won't start yet, as there's some pregame stuff that needs to happen.

Also, spoiler spectating people - I got the link ready, please pm me if you want it.
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Leafsnail

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Re: Bay 12 Mafia - Too Good to be Two
« Reply #147 on: May 23, 2010, 09:57:53 am »

Wait, ExKirby isn't in.  We need someone else to replace him.

...

Any takers?
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ToonyMan

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Re: Bay 12 Mafia - Too Good to be Two
« Reply #148 on: May 23, 2010, 09:58:34 am »

I got my PM, hehehe.  Are the quotes we get something we actually said?  I don't remember.
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Pandarsenic

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Re: Bay 12 Mafia - Too Good to be Two
« Reply #149 on: May 23, 2010, 10:00:26 am »

Going' to sleep. Have fun without me for now.
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