An Exhaustive Catalogue
of
Civilian Dwarven Labors and Skills
First Edition
Mining to Farming
by Amitabho Chattopadhyay
PreambleWhile there is an already existing catalogue of dwarven skills (see Piecewise, "On the Origins of Dwarfs [sic]", c. 27/02/10 CE), it is woefully incomplete, and in some cases, even misleading. The authenticity of Mr Piecewise's research as a whole appears to be false as well, and his academic integrity is of question. He appears to be more of the obsession to create a humorous work than provide an accurate recount of dwarven habits and origins. Most lacking, however, is his knowledge of labors and skills, with several missing entries. This is meant to be a list full and correct with the best of my research, populated a little with related anecdotes; however, it will not include skills not present in the fortress that I have done my research on and skills related to combat. This will only cover civilian skills.
Note that this edition is incomplete and only covers the skills from mining to farming-related skills. The second edition is forthcoming.
Almost all research has been done first-hand at the dwarven fortress of Odthistagak, a fortress that, in contrast to most other Dwarven fortresses I have encountered, was filled with dwarves that didn't feel the urge to kill all outsiders and were willing to talk. It is located in the Spine of Mourning and has a population of one hundred and twenty nine dwarves.
AddendumFrom my studies, it appears that there is a Trinity of sorts of most respected fields; Brewing, Mining and Stoneworking. The others are almost periphery (but still important) in terms of afforded respect. Without brewing, no work would be done and everybody would likely die of thirst. Without mining, there would be no stone. Without stoneworking, there would be no structures. While some may argue that furnace operation and metalsmithing are both as respectful an occupation, their output is very slow. Dwarves, as I have learnt, do not like slow, unless the end product is incredibly beautiful or very useful.
BodyMining
-Demonym: MinerSummaryMining is the central concept of Dwarven life. Miners, from what could be extricated from my visits to Odthistagak, are also well-respected warriors, using their pickaxes to help defend the fortress in times of need. From what I could talk out of the friendly dwarves, the pickaxe is a very useful weapon, as it's structure appears to allow a higher than usual chance of scoring what one might call a 'critical hit'. I have had the fortune to converse with a legendary miner on break once; he told me of when they had almost dug into Hell, but he had heard the screams of death before he dug entirely through the vein of miraculous Adamantium they had found and told his comrades to turn back, potentially saving the fortress. I had not believed it until I had walked the grueling journey to the excavation site and pressed my head against the floor, hearing the screams of the damned. I also managed to steal a few pieces of Adamantium on my way out, making me rich enough to buy my hometown.
RespectThe miner himself is considered to be rather high on the hierarchy of professions, as they continuously risk their lives- there is a constant risk of chasm monsters, magma floods and magma monsters- to allow the fortress to expand.
ImportanceTheir importance is utterly critical throughout the entire lifespan of the fortress. They are they only way for the fortress to expand, and the only way to gain stone, gems and ore other than the small amounts obtainable from trading.
WoodworkingCrossbow-making
-Demonym: BowyerSummaryBowyers make bows, which are critical for long-range defense and the first phase of structured warfare tactics. Many fortresses, however, including Odthistagak, insist that crossbow-making is too Elven (and therefore unreliable and shoddy) a practice to rely on, and instead resort to close-range tactics and traps, having only a few bowyers to create trade goods to sell to the Elves and for a little bit of it's defense. Some would rather even live entirely underground and be entirely self-sufficient than resort to having to make bows. Odthistagak, where I have done the bulk of my research, has fortunately not done this.
RespectFashioning crossbows out of wood is considered, as I have said, an Elven practice, and thus is frowned upon, though the irony of killing elves with the very trees they love is irresistible to some. The few that have taken it upon themselves to create bows out of this material, however, have found it a rewarding experience. It is said that carving wood gives one a calming feeling, though I haven't witnessed it in any of my visits; when I talked to one, he was extremely agitated. They are usually drafted into other professions after some time; wood crossbow-making is more of a hobby than a real labor to Dwarves.
ImportanceVirtually none in fortresses that don't use wooden bows, such as my main subject of research, Odhistagak.
Carpenting
-Demonym: CarpenterSummaryCarpenters make things out of wood; they make such necessities as beds, and can make substitutes for stone items. Wood can be used to make weapons as well, though they're not much more than training weapons. Most carpenters change their jobs at some point or another, as their usefulness is limited- at least until the next wave of housing-needing immigrants comes and he comes into action once more, gathering wood and cutting it into beds.
RespectAccording to some old-timers, early on, they were afforded some measure of respect, though they were looked upon very suspiciously among more old-fashioned dwarves as Elven sympathizers. Since they mostly dissipated later on as a full-time job, people who clung to carpentry were openly ridiculed, moreso than bowyers- at least bows can be used for fighting. Wood items are worse than stone in most ways, and they generally are almost worthless for trading as well.
ImportanceCarpenting was a very important profession early on, at least from what I can garner from the first pioneers who set out from the Mountainhome. It's usefulness soon deteriorated, however. Once beds had been set up, there wasn't much reason to make things out of wood instead of stone, which is stronger and easier to get, though less versatile.
Wood cutting
-Demonym: Wood cutterSummaryAll wood cutters, at least in Odthistagak, were carpenters and are wood burners as well. There is not much to say for them, as wood chopping isn't a critical corner of Dwarven industry.
RespectThey are afforded quite a bit of respect, as they cut down trees and burn them in an act of spite against the Elven 'hippies' and help in the making of crystal and clear glass by cutting and burning wood.
ImportanceLittle. They are the backbone of ash and charcoal production, but their profession is almost useless for the success of the fortress. They are the first link in the fertilization and glassmaking industry, however, which makes them slightly important. Since all wood burners are wood cutters, (at least in Odthiskagak, where my research was conducted) the wood cutters are also the second link.
StoneworkingEngraving
-Demonym: EngraverSummaryEngraving is a notoriously long process. It involves the carving of historical and current events into stone for both posterity and admiration, and the smoothing of the walls into their canvas. The products of this process are admired by all. Engravers are amazingly strong, using their bare hands to smooth and carve hard stone. Their perseverance is legend.
RespectThey are incredibly respected dually as artists and historians. Their works are special in that their beautiful engravings of historical events grace the halls of Odthistagak, forever putting the present into stone to be admired by future dwarves and archeologists. They generally get a lot of beer and letters on how much a certain fan would love to procreate with him or her- sometimes even one of the same gender. They are often masons as well, bumping them up to the status of memetic sex gods.
ImportanceEngraving's usefulness is entirely cosmetic, but engravers keep the dwarves happy with their smoothings of walls and carvings. For this reason, they are rather integral to the general happiness of the fortress, often stopping tantrums before they happen by making their friends happy. Their engravings increase the value of a room considerably, and are often needed to keep less demanding nobles happy. (The more demanding ones have constantly been afflicted by what the dwarves insist are unfortunate accidents. I doubt that they actually are, however.)
Masonry
-Demonym: MasonSummaryMasons craft items out of stone. Their works are sturdy and almost invincible, due to heavy dwarven engineering. They are also needed to construct most buildings- they do these with their bare hands, and are thus often as strong as engravers.
RespectThey are true memetic sex gods, as many of them are also engravers, at least in Odthistagak. Most dwarves would do anything for them, as they are the non-literal bread and butter of dwarves. If you were a dwarf, you would sit, every day, on a chair made by one and eat on a table made by one, before walking out of the door made by one and press a lever to open a floodgate and close another made by one to save your skin from invaders.
ImportanceMasons are critical to Dwarven life. They make most of the furniture, they create beautiful statues that help soothe the moods of dwarves, (that not to mention increase the value of rooms) make stone buildings, and their works are rather valuable for trading.
Farming-relatedBrewing
-Demonym: BrewerSummaryBrewers brew drinks, to put it simply. Their ales, wines and beers are generally
very strong stuff; during my tenth visit, I was greeted with some imported drink called 'sunshine'. I drank it, sure that my abnormal metabolism could take it (I had once taken fourteen bottles of 'strong' beer in one sitting and remained almost sober) and woke up seven days later in a dwarven dormitory with sore privates and the dwarven lass who gave it to me in jail for date rape. Later analysis of the drink showed that it wasn't filled with any sort of contaminant- just pure 'sunshine'. I am very sure that I would have died if I did not have the abnormal constitution that I was blessed with. I am unable to give any further comment on dwarven drinks, as I then refused any further dwarven attempts to give me alcoholic beverages.
RespectBrewers are as respected as engravers and masons. Their drinks are always good (except for the few who are simply untalented, which are soon after subjected to an attempted lynch before retiring from brewing) and it is widely acknowledged that brewers are truly the lifeblood of all dwarf fortresses.
ImportanceThey are utterly important at the very basic level. They provide the drink of the fortress, and are the only way to get dwarves to work. I believe that the Dwarf
needs alchohol for extertions; either that, or the only way a miner would try to make a magma channel would be if he were drunk. I haven't actually
seen a dwarf drunk before, however, making the former, as implausible as it sounds, the most likely theory.
Butchery
-Demonym: ButcherSummaryThe dwarf who does the dirty work. He is the person who kills cute kittens to stop overpopulation; their medical technology hasn't progressed to neutering without killing. He then has to cut the kitten to pieces, then send it to the kitchen to be cooked. It is one of the most soul-breaking jobs a dwarf, at least one of the friendly Odthistagak ones, can do. I met a butcher once, on my seventh visit. He imparted his experiences upon me, complete with vivid descriptions of the pity of the cat's final mewl as it was cut to pieces. He once had to kill and eat his own pet. To him, it felt like killing his best friend and eating them. He said that he hoped that he would die in the next raid. He then had to kill another cat and told me to get out of his workshop- he didn't want a visitor to see it.
RespectThe butchers of Odthistagak are avoided by most. Consolers often have to soothe them, and the profession has the highest battle-suicide rate within the fortress. They are likely to go into a fell mood.
ImportanceThey do what no other will do. They stop overpopulation and the death of the fortress from cats eating up all of the food. They are the martyrs of Odthistagak.
Wood Burning
-Demonym: Wood burnerSummaryThey burn wood for ash and charcoal. There is not much to the profession, and it is wholly unremarkable.
RespectThey are well respected; they supposedly one up the hated elves by burning their trees. However, they're not very nice to be with after a day of work; they are generally coated with ash after an afternoon and evening of burning wood.
ImportanceThey are the second link in the glassmaking and farming industries, so they are somewhat important.
Cooking
-Demonym: CookSummaryCooking is truly one of the most lucrative professions. A 'lavish' meal can fetch thousands of ☼ at a trading depot. Cooks have a comparatively easy job, as they are rarely needed, and can simply whip up a meal when low on cash. Most of them have huge quarters, as they can buy almost anything they want.
RespectThey are almost outright despised by the poorer dwarves; they are seen as the embodiment of the bourgeoisie, and is the reason for several pushes to abolish the Dwarven economy, which they say is inefficient and ridiculous, allowing the rich to dominate the poor. Many a cook has been subjected to an assassination attempt by the Odthistagak Communal Labor Party extremists, some of the more radical members of the Anti-Capitalist Trade League and the Regressive Association of Veterans.
ImportanceDespite their power, they have very little importance. Dwarves can eat plump helmets and most other foods without any cooking. They are mostly only good for wealth creation.
Potash Making
-Demonym: Potash makerSummaryPotash makers make potash, obviously enough. They take ash, and through a process unknown to me, turn it into a substance that increases the yield of fields. I have, time and again, tried to get the secret out of them, but they say that humans will figure it out in a thousand years by themselves.
RespectThey are generally well-liked by all for their usefulness.
ImportancePeriphery. The extra crop yields, while time and resource saving, are not totally necessary. However, a famine might see their efforts pay off, as the extra food makes a difference.
Growing
-Demonym: GrowerSummaryGrowing might seem like a part-time job at first, as they only have to plant once a growing period. However, skill at growing provides massive crop boosts with lesser time, which means huge farms have been created purely for training, (with delicious results!) and they are almost always working on the gigantic subterranean, multi-level farms that populate Odthistagak. I once tried to take a tour, but I got about as far as half a farm before needing to go back. To this day, I think that I would have gone insane if I had continued.
RespectThey are very well respected, though dirty from their work. They provide the food for the fortress and the mushrooms for the brewery. They provide the dyes to sell to merchants.
ImportanceParamount. Without them, the fortress would starve to death and everything would utterly collapse.
Threshing
-Demonym: ThresherSummaryThe threshers make thread, syrup, rock nuts, salve and leaves from their work of turning mushrooms and valley herbs into useful products. Well, this salve isn't very useful other than a bragging right that you can't wear. I spent some of my stolen ☼ on a bit of golden salve, and licked a bit. It dried on my tounge before spreading and making my tounge golden for a week. I have no idea why it exists.
RespectThey are considered okay by most in general, and since they are the source of the cheaper threads, they are admired by the lower classes. As well as that, their hard, boring work has made them one of the advertising subjects of the various 'bring back communism' parties.
ImportanceNot much. They make nuts, thread and syrup. It's not a very important job.
Conclusion of the First EditionThis concludes the first edition of An Exhaustive Catalogue of Civilian Dwarven Labors and Skills. The second edition will be somewhat more complete than the first. Until then, I bid you good luck in your dealings with dwarves.