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Author Topic: Shells  (Read 2656 times)

LordZabujca

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Shells
« on: April 17, 2010, 07:27:17 am »

The "humble" shell, my nemesis, the biggest killer of dwarves that I care about - so far every third strange mood in my latest fortress required shells, and since I'm in the glacier zone there seems no way for me to get them. Do any raw magicians know any way to mod some other material to serve as a substitute? Because seriously, SHEEEEEELLSSS!!!
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Max White

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Re: Shells
« Reply #1 on: April 17, 2010, 07:35:46 am »

SURE! Open up the raws and find the creature of your choice. Now scroll down until you you find one you like and add this script just below the other that start with [TISSUE_LAYER

Code: [Select]
[BODY:BASIC_1PARTBODY:SHELL]
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:SHELL:SHELL:NORMAL]

LordZabujca

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Re: Shells
« Reply #2 on: April 17, 2010, 07:42:07 am »

Thanks! Still, I'm not that good with raw editing - will I have to start a new game if I mod my camels like this (seriously, what better animal to bring with you to a glacier? ;D)? And would it be possible to mod, say, green glass gems to serve as shells, or do I really have to have actual shells extracted from an actual animal?
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Max White

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Re: Shells
« Reply #3 on: April 17, 2010, 07:45:56 am »

I don't think it is possible for glass to count as shells, BUT I may very well be wrong, and will look through the raws to see what I can find. Apart from that, you will not need to make a new world, you can go into the save file and edit things there, but you will need to close the game to do it.

LordZabujca

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Re: Shells
« Reply #4 on: April 17, 2010, 07:50:10 am »

Yeah, the glass was just an example. I'd be perfectly happy with, say, skulls or rocks or pretty much anything else, so long as it counted as shells for the purporses of strange moods.
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Max White

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Re: Shells
« Reply #5 on: April 17, 2010, 07:54:01 am »

Skulls I might be able to help you with! Give me 2 seconds and I shall see how I can help.

Something to use for shells...Hmm.

Max White

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Re: Shells
« Reply #6 on: April 17, 2010, 07:58:29 am »

Ok!
Look in your raws for a file called material_template_default
In here, hold Ctrl + F and type in BONE. This will do a quick serch for the bone template. Once you have it up, scroll down until you find the tag [BONE]. Directly under that, copy the tag [SHELL]

From now on, they will use any type of bone as a shell, so when they call for body parts, they will take bones as well.

LordZabujca

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Re: Shells
« Reply #7 on: April 17, 2010, 08:01:39 am »

Perfect! You have just saved many dwarven lives from ridiculous deaths!

... huh, when I put it that way it seems kind of wrong. Oh well, thanks anyway :)
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Max White

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Re: Shells
« Reply #8 on: April 17, 2010, 08:04:14 am »

Meh, I had my dwarfs using stone for soap until I figured out how to make it in the new version. A little modding to make the imposable, possible, is never a sin!

LordZabujca

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Re: Shells
« Reply #9 on: April 17, 2010, 08:14:36 am »

True, green glass beds are what saved my desert fort in a treeless zone ;)
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Max White

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Re: Shells
« Reply #10 on: April 17, 2010, 08:19:15 am »

Ah yes, I remember desert bedding.
I went with bone. Come to think of it I use bone for a fair amount of things. Maybe I'm part kobald!

Now that's a scary thought...

Lytha

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Re: Shells
« Reply #11 on: April 17, 2010, 08:46:51 am »

Hm, I would suggest that you put the [SHELL] line into the following two entries in the material_template_default.txt, instead of below the line "[BONE]":

[MATERIAL_TEMPLATE:HAIR_TEMPLATE]
[MATERIAL_TEMPLATE:CARTILAGE_TEMPLATE]

These two butcher-products have currently by default no use and just clutter up your refuse stockpiles unless you manually set them to be dumped. I just tried it, and it definitely works. :)
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Lytha likes fire clay, rose gold, green glass, bags, the colour midnight blue, and cats for their aloofness. When possible, she prefers to consume tea and cow cheese.

Max White

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Re: Shells
« Reply #12 on: April 17, 2010, 08:50:00 am »

Menaces with spikes of hair...

Yea alright, I can see it working!

Snall

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Re: Shells
« Reply #13 on: April 17, 2010, 09:23:21 am »

I have a VERY small (4x4 or so) pong right outside my walls, and my guys have pulled about 500 turtles out of the damn thing. *shrug*   ...I have a guy on continuous 'decorate with shell'  (*I have a LOT of shell decorated mugs now...)
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RandomNumberGenerator

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Re: Shells
« Reply #14 on: April 17, 2010, 01:01:08 pm »

I have a VERY small (4x4 or so) pong right outside my walls, and my guys have pulled about 500 turtles out of the damn thing. *shrug*   ...I have a guy on continuous 'decorate with shell'  (*I have a LOT of shell decorated mugs now...)
I've had this happen too, and I've also pulled a lot of muscles (the shellfish) out of a freshwater lake. My fishermen were catching muscles so fast I couldn't process them fast enough... but interestingly enough I could use raw muscles in my lavish meals, so it didn't really matter. Didn't get the shells that way, but I had enough.
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The end of the world is more fun then I expected.
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