So, as I'm a filthy mac user (pre-intel), I'm still waiting for the OSX release before I can play, but I'm already planning my first fort, and wanted advice making it work.
It'll be a themed fort, based off of a monestary- features/limitations include:
-Small, elegantly built fort, at least 50% above ground made with stone and wood blocks (stone walls, wood floors)
-Every dwarf trains in wrestling, no weapons or armor
-Very few industries- besides what's described here, brewing and cheesemaking only.
-Universal (or rank-based... see below) uniforms, all dyed and fortress-made.
-Caverns reached but sealed with gates(drawbridges); imigrants recruited at once, must survive tour through the least-dangerous section. Survivors actually get to join fortress. As their wrestling skill increases, dwarves must travel to increasingly dangerous areas.
-Trade limitations- can't really not trade, as need lots of wood, but maybe restricted to dwarves, or only export booze/cheese.
-"Fortress" survives fall- I'm doing this partially to make a cool place for an adventurer to visit, so I want it to be more-or-less intact after the fall. Titans/Forgotten Beasts destroy constructions, right? Any way to survive them with the fortress described?
-No traps. Closest would be pitfall-traps, where enemies are encouraged to dodge or be thrown off cliffs.
-Maybe *eventually* allow limited steel weapons and training, to the fortress masters. (No armor, ever).
So, any ideas for how to make this workable, or any other features I should include?