Turn Twelve (Luck: 38+20 =
58, XP: +58, Level up!)
+20 to each roll, and you won't get any negative XP this Turn!
Too bad you guys didn't have any optimistic posts this round and you wall wanted to restart because that was some good luck!
>I want to
Inspect the armor stand for some sweet loot (Looting: 20+20 =
40, XP: +40) (Luck: -4+25+20 =
41, XP: +41)
You find a full set of leather armor(head, body, legs). It looks like it could block some moderate damage, but still leave you as agile as ever! The helmet especially feels light, and as you lift it, you feel your vision get sharper and your mind speed up! This will come in handy...
You put on the leather armor! Huzzah!
>And next, I think I will
Motivate our body to be stronger and healthier with an awesome inspirational speech! (Speech: -10+25+20 =
21, XP: +21)
You talk to yourself for awhile and you feel INSPIRED! You slightly feel your muscles bulge a little more underneath the leather armor(Strength XP +15), and you feel healthier than ever! Though the healthiness might not last forever.
In other news, the silence outside the door is getting to your nerves...
STATUS:Name: Unknown
Location: (See below)
Surroundings: (Observation: -26+10+20 =
4, XP 4): You're too excited about your new armor and you don't notice anything striking about the place. But you don't hear anything outside the room either. Interesting.
Health:Super extra healthy! (+5 to physical rolls)
Health: 26/22 HP
Skills:Level 3- Luck (397/400) (298+58+41 = 397)
Level 2- Speech (277/300) (256+21 = 277)
Level 1- Observation (165/200) (161+4 = 165)
Level +0- Looting (82/100) (42+40 = 82)
- MODStyle (34/100)
- Strength (15/100) (0+15 = 15)
Level 0- (!!)Science!
- (!!)Holy
- (!!)Enchanting
- First Aid
- Jumping
Level -0Level -1Level -3Inventory:
Enchanted Leather Helmet (-5 to Damage Rolls for Head, +10 to Mental Rolls)
Leather Chest Armor (-10 to Damage Rolls for Upper Body)
Leather Leggings (-10 to Damage Rolls for Lower Body)
Otherwise Unexamined
>
What would you do now?