Turn Thirteen (Luck: -37+25 =
-12, XP: -12)
-10 to each roll this Turn!
>Thinking my luck needs a bit of a boost, I'm going to
search the room for some four-leafed clovers. (Luck: -46+25-10 =
-31, XP: -31)
You find nothing! You also feel slightly less lucky, and you figure it's from trying to alter your luck. Luck should be random, not controlled! That's why it's luck! (Luck XP: -15)
>Oh well... I need to find a way out of this place! I've got just the plan! I'll
jump through roof (Jumping: 11-10+5 =
6, XP: +6)
*hop* Damn!
>
Fill the silence with another inspiring speech! (Speech: 48+20-10 =
58, XP: +58, Level up!)
You decide it's too quiet so you give a beautiful soliloquy about the strifes of being a wandering soul, skilled only with the power of words, and being blessed with a rather fortuitous journey thusfar, despite the pain that comes from magic and SCIENCE! The rather complicated situations of mankind on this twisted terrestrial sphere are only deeper frustrated by the veil of magical vapors that flow freely through the atmosphere. But even this mystical power is too much for your understanding as of yet, and you feel like a newcomer to this twisted, jumbled place.
After awhile, words that to you sound unfamiliar to you begin to flow forth and you feel that perhaps your body began to speak a language unknown to yourself... Oh well, it sounds incredible and only adds to the quality of your speech! Good job!
>
Practice spin-kicks (Unarmed Combat: 22-10+5 =
17, XP: +17)
You're so excited about your speech, you lift your leg and kick the air a little. It's not very graceful, but you think it'd be neat in a battle. (Unarmed Combat XP: +5)
You'd even be willing to dance, you're so excited about your speech, but you agree with the part of your psyche that says dancing is stupid.
>Now that all the fun has settled, let's just do something simple for a change and try to
sever the chemical bonds within the wooden door. ((!!)SCIENCE!: 43+0-20-10 =
13, XP: +13)
You concentrate real hard on trying to sever the chemical bonds of the door... You notice the door is changing color! It's going from its usual brown woodlike color(mostly because it IS made of wood... imagine that!) to a dark dark charcoaley color... Phew, I think it's getting warmer in here too! The door looks somewhat weak, but it's still in place, and the color stopped changing.
>That almost worked... I guess I'll have to just
peek out the door using magic to make the door transparent. ((!)Magic: 3-10-10 =
-17, XP: -17)
The door doesn't turn transparent... Instead, it seems to... grow? It's filling up all the gaps between it and the frame! It looks like it might be a bit more difficult to open now, and you definitely can't see through it. Of course, it's weak, so you should be able to knock through it with ease.
On another note, you feel like you can use Magic now without any additional drawbacks! Huzzah!
It's still quite silent out there... Hmm... Foreboding.
STATUS:Name: Unknown
Location: (See below)
Surroundings: (Observation: 33+10-10 =
33, XP +33): The door has expanded to fill the door jamb, leaving no gaps at all to peer through. However, it's also been turned to a near-coal state making it very brittle. There is no sound whatsoever, and in fact, you don't even feel vibrations like you think you should from wind or something. You sense that you are, still, in fact in the city so that's good. You take a small whiff of air and detect something... iron-esque. Blood maybe? You make a note of it, but hope that that's not it.
You feel compelled to walk south of the city. Something draws you there. Something like... A whole new game mechanic, with extra fun(and FUN) for all ya'll players!
You also feel like this body's brain has something that it's trying to hide from you... And it would be nice if this body had a name... Maybe we can remember something, like we did with Beechpalm?
Health:Super extra healthy! (+5 to physical rolls)
Health: 25/22 HP
Skills:Level 3- Luck (354/400) (397-12-31 = 354)
- Speech (335/400) (277+58 = 335)
Level 2nadaLevel 1- Observation (198/200) (165+33 = 198)
Level +0- Looting (82/100)
- MODStyle (34/100)
- Unarmed Combat (22/100) (0+17+5 = 22)
- Strength (15/100)
- (!)SCIENCE! (13/100) (0+13 = 13)
- Jumping (6/100) (0+6 = 6)
Level 0- (!!)Holy
- (!!)Enchanting
- First Aid
Level -0- Magic (-28/-100) (-11-17 = -28)
Level -1Level -3Inventory:
Enchanted Leather Helmet (-5 to Damage Rolls for Head, +10 to Mental Rolls)
Leather Chest Armor (-10 to Damage Rolls for Upper Body)
Leather Leggings (-10 to Damage Rolls for Lower Body)
Otherwise Unexamined
>
What would you do now?