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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 431661 times)

Roses

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4020 on: October 02, 2011, 11:20:58 pm »

Quick question about the [UBIQUITOUS] tag. The wiki states "Creature will occur in every region with the correct biome. Does not apply to evil/good tags." Does this just mean that it will appear in savage and benign as well as normal locations?
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scion-of-fenrir

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4021 on: October 03, 2011, 09:07:45 am »

Okay, not sure if this counts for modding, but sod it, I need help.

I'm using Bisasam's tileset, and I love it; however, I HATE HATE HATE how the engraved walls look. Which part do I have to change to change those? Thanks.
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Rose

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4022 on: October 03, 2011, 09:45:25 am »

you can toggle engravings on and off.
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scion-of-fenrir

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4023 on: October 03, 2011, 03:32:05 pm »

you can toggle engravings on and off.

Sorry; let me explain.



(The Top left shows the untoggled engravings, top right shows toggled).

Which tiles do I need to muck with to change how the toggled engraved walls look? And floors, for that matter.
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jaxy15

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4024 on: October 03, 2011, 03:44:09 pm »

Dude, there's a designation for toggling the engraving pictures.
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Gizogin

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4025 on: October 03, 2011, 03:48:26 pm »

Dude, there's a designation for toggling the engraving pictures.
It generally helps to read the replies before you make your own.  He already proved that he knows how to toggle engravings.

Anyway, to answer your question, you'd have to change the graphics pack itself.
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Rose

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4026 on: October 03, 2011, 08:53:18 pm »

The toggled engravings are just wall tiles with the background changed. if you want to change them, you have to modify the wall parts of the tileset png that you're using.
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HailFire

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4027 on: October 04, 2011, 11:43:47 am »

Quick question; can the BIOME: token be used at the caste level, or is it a creature-level-only token?
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drilltooth

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4028 on: October 04, 2011, 12:39:26 pm »

Quick question; can the BIOME: token be used at the caste level, or is it a creature-level-only token?
IIRC, it's only definable at the creature level, but, dont; think i've ever actually tried it. jsut make sure there's at elase one MALE and one FEMALE caste for each biome, or they'll not live long.
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Crazy Cow

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4029 on: October 04, 2011, 02:04:15 pm »

I'm having a bit of a problem with secretions.
I want a creature to secrete a syndrome form its eyes, which turns into a gas and infects everything around it. The problem is, nothing is happening. No secretions, no cloud of syndrome-rich gas. Nothing.
Here is the specific caste I'm working with:
Spoiler: Plague Priest (click to show/hide)
And the creature as a whole.
Spoiler: Clan Pestilens (click to show/hide)

Vattic

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4030 on: October 04, 2011, 04:34:01 pm »

Crazy Cow you want to use this:

[SECRETION:LOCAL_CREATURE_MAT:DISEASE:GAS:BY_CATEGORY:EYE:EYE]

So then you've got the eyes selected and the material known as eye will secrete the material. I've just tested it and it works fine.

Edit to add: You'll want SYN_INHALED rather than SYN_INJECTED.
« Last Edit: October 04, 2011, 04:38:49 pm by Vattic »
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krisslanza

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4031 on: October 04, 2011, 04:59:15 pm »

Can I have a quick reaction check? I've got the building working and the reaction MOSTLY works... only it's not taking any reagents, so I'm basically getting charcoal for free. I mean, I like free stuff and all but...

Code: [Select]
[REACTION:RUNE_WOOD_BURNING]
[NAME:make charcoal from wood]
[BUILDING:RUNED_BURNER:NONE]
[REAGENT:A:1:WOOD:NO_SUBTYPE]
[PRODUCT:100:2:BAR:NO_SUBTYPE:COAL:CHARCOAL][PRODUCT_DIMENSION:150]
[PRODUCT:25:1:BAR:NO_SUBTYPE:COAL:CHARCOAL][PRODUCT_DIMENSION:150]

Gizogin

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4032 on: October 04, 2011, 05:01:51 pm »

Can I have a quick reaction check? I've got the building working and the reaction MOSTLY works... only it's not taking any reagents, so I'm basically getting charcoal for free. I mean, I like free stuff and all but...

Code: [Select]
[REACTION:RUNE_WOOD_BURNING]
[NAME:make charcoal from wood]
[BUILDING:RUNED_BURNER:NONE]
[REAGENT:A:1:WOOD:NO_SUBTYPE]
[PRODUCT:100:2:BAR:NO_SUBTYPE:COAL:CHARCOAL][PRODUCT_DIMENSION:150]
[PRODUCT:25:1:BAR:NO_SUBTYPE:COAL:CHARCOAL][PRODUCT_DIMENSION:150]

Your reagent needs to be more like [REAGENT:A:1:WOOD:NONE:NONE:NONE]
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krisslanza

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4033 on: October 04, 2011, 05:06:23 pm »

Can I have a quick reaction check? I've got the building working and the reaction MOSTLY works... only it's not taking any reagents, so I'm basically getting charcoal for free. I mean, I like free stuff and all but...

Code: [Select]
[REACTION:RUNE_WOOD_BURNING]
[NAME:make charcoal from wood]
[BUILDING:RUNED_BURNER:NONE]
[REAGENT:A:1:WOOD:NO_SUBTYPE]
[PRODUCT:100:2:BAR:NO_SUBTYPE:COAL:CHARCOAL][PRODUCT_DIMENSION:150]
[PRODUCT:25:1:BAR:NO_SUBTYPE:COAL:CHARCOAL][PRODUCT_DIMENSION:150]

Your reagent needs to be more like [REAGENT:A:1:WOOD:NONE:NONE:NONE]

Ah thanks, I had thought of that at first but was using some Genesis reactions as notes. The only wood one I found with my hasty looking didn't have all that extra stuff, just had a specific wood.
...
Then again, maybe THAT'S why that reaction (in Genesis) didn't need all the extra junk. Thanks!

Now if I could only find out why workshops in Workshop Painter when transferred over to actual DF, leave these big ugly black tiles for no reason. Bleh, whatever, cosmetic things.

HailFire

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #4034 on: October 04, 2011, 11:53:15 pm »

derp
« Last Edit: October 06, 2011, 12:15:37 pm by HailFire »
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[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.
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