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Author Topic: Discworld Fortress  (Read 9970 times)

Ilmoran

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Re: Discworld Fortress
« Reply #30 on: April 27, 2010, 08:34:54 am »

I think HFS fits more as the Dungeon Dimension anyway, no?

Maybe A-M should be it's own civilization?  It might be kind of confusing to have the A-M version of a race, and then the regular version of a race, but then you could do A-M specific things, and still have races living separately elsewhere.

Also, A-M citizen should be immune to miasma.  Even better if there's some way to give them a happy thought from it.  And even better still if you could export miasma in a glass vial  :P
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Zifnab

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Re: Discworld Fortress
« Reply #31 on: April 27, 2010, 09:57:14 am »

Now is there any way to make bread that is both edible and usable as a weapon?

I'm thinking civs could work along these lines:

A-M (Human ruled cosmopolitan): Humans (most common and ruling), Dwarves, Trolls, Werewolves, Vampires

Towns preferred

Uberwald (Evil Ruled Cosmopolitan):  Vampires (Ruling), Werewolves (Ruling), Dwarves, Humans, Igors

Dark towers preferred

Humans (Actually several different civs containing humans, but with different cultural themes and ratios of castes)
 
Towns/towers/forest retreats      Depends on theme
 
Dwarves
 
Mountain Homes
 
Trolls

Elves
 
Additional Rare castes in areas with humans could be witches, wizards, and barbarian heroes.  I'd make them extremely rare in most areas, but more common in A-M and a Ramtoped themed human civ.
 
What other creatures could show up as castes or civs?
 
Gnomes (Caste) and Pictsies (Civ)
Zombies (Caste), Ghouls (Caste), Banshees (Caste), Bogeymen (Caste)
Goblins (servant Caste with dwarves), Gnolls (Both), and Orcs (Both)
Golems (Immortal Caste)
Gargoyles (Caste, or would they be considered trolls?)
Dryads (Caste)
 
Gnomes and Dryads could show up with a Ramtop themed mostly human civ.
Zombies, Ghouls, Banshees, and Bogeymen could show up in A-M, Uberwald, and have wild versions.
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Deon

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Re: Discworld Fortress
« Reply #32 on: April 27, 2010, 10:00:07 am »

Ugh, zombies, banshees and ghouls are CITIZENS of A-M?! Wow. Will we have zombie miners? :P
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GregHayes

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Re: Discworld Fortress
« Reply #33 on: April 27, 2010, 10:45:57 am »

Quite possibly. The citizens of Ankh-Morpork include every possible sentient race - primarily humans, but also dwarfs, trolls, gnomes, golems, gargoyles, gnolls, every imaginable variety of undead, one known orc and an orangutan.
« Last Edit: April 27, 2010, 10:49:06 am by GregHayes »
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Deon

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Re: Discworld Fortress
« Reply #34 on: April 27, 2010, 10:48:27 am »

Ah yeah I know the orangutan :).
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GregHayes

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Re: Discworld Fortress
« Reply #35 on: April 27, 2010, 10:49:16 am »

We also need to make the dwarfs and trolls bitter enemies somehow. It'll be difficult to carry that over into the cosmopolitan civs, but we can at least make sure their ethics and religions are horrible mis-matched.
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roqi

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Re: Discworld Fortress
« Reply #36 on: April 27, 2010, 11:06:42 am »

Ahyup, Zifnab got it all good. Question, can there be magic of sorts? I imagine the wizard caste should at least be able to throw fireballs. The havoc it would wreak would be interesting. And what about the golems as learning and talking pets?
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Ilmoran

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Re: Discworld Fortress
« Reply #37 on: April 27, 2010, 01:20:14 pm »

Ahyup, Zifnab got it all good. Question, can there be magic of sorts? I imagine the wizard caste should at least be able to throw fireballs. The havoc it would wreak would be interesting. And what about the golems as learning and talking pets?

Wizard's throwing fireballs should be really easy; Fire Imps, in vanilla, are described as throwing fire, and they have the [FIREBREATH] tag, so it should be easy enough to do the same for wizards.  Now giving them other kindas of thrown-energy attacks would probably be a bit more difficult.

Also, are there enough known properties of octiron to add it?  :D
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Deon

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Re: Discworld Fortress
« Reply #38 on: April 27, 2010, 01:28:16 pm »

I think I will give wizards a fireball and a paralyzing breath attack ("cone of frost"), and dragon fire breath to VERY rare ones (like, firewall).
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GregHayes

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Re: Discworld Fortress
« Reply #39 on: April 27, 2010, 04:17:28 pm »

So Sourcerers, then.
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BigD145

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Re: Discworld Fortress
« Reply #40 on: April 27, 2010, 06:08:05 pm »

and an orangutan.

Megabeast. Any orangutan must be rare and a megabeast. Can it be made to go berserk if attacked?
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GregHayes

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Re: Discworld Fortress
« Reply #41 on: April 27, 2010, 06:50:53 pm »

and an orangutan.

Megabeast. Any orangutan must be rare and a megabeast. Can it be made to go berserk if attacked?

Only if you call him a monkey.
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PTTG??

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Re: Discworld Fortress
« Reply #42 on: April 27, 2010, 08:25:14 pm »

I forgot about this. Currently, I'm working on Liberal Crime Fortress, so I can't really do much for you.

I'd love to provide all the raws I made for this, but you could spray-paint them on a grain of rice with room left over.

I still think that a good Mapp would be required, and that could end up being a major project. And I don't know how you'd make the Wurmspire or whatever it was.

Anyway, good luck.
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Timeless Bob

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Re: Discworld Fortress
« Reply #43 on: July 10, 2013, 03:19:39 pm »

Possible necro here...

Would anybody know how to make a creature that also serves as a container?  Yes, I mean The Luggage.  I intend to add it as a special pet to my Luckiest Tourist EVER game if I can figure out how to create the darn thing.  I figure if I can make a version of a cage or minecart (or a single-tile wagon maybe?) that also happens to be a trainable animal that'd be pretty close.  Any ideas?
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Putnam

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Re: Discworld Fortress
« Reply #44 on: July 10, 2013, 03:21:04 pm »

No.
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