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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1241435 times)

Knight Otu

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4005 on: June 26, 2011, 05:08:30 am »

It's not a issue with your installation, but a DF bug that will be fixed in the next version.
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Herode

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4006 on: June 26, 2011, 09:08:45 am »

OK, I'll wait for the next patch then  :)

Also, I noticed that on the Units/view/thoughts & preferences screen, the punctuation is not displayed except the dot (.) which appears as a gray square. On the vanilla version, the punctuation is adequately displayed, though.
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Hitty40

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4007 on: June 26, 2011, 05:58:33 pm »

Will this tileset work for mods?
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gtmattz

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4008 on: June 26, 2011, 11:01:28 pm »

Please don't let this graphics pack die, I would be really sad :(
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ScriptWolf

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4009 on: June 27, 2011, 07:31:20 am »

i just want to say thanks for the graphics set its brilliant :), really good job :), did it was not always a Zip file was it ?
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Ironhand

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4010 on: June 27, 2011, 06:02:43 pm »

Hey guys.

The graphics set IS NOT dead yet. At least... I don't think it is. But I don't have time to poke it with a stick right now and find out.
In another month or two it will either be really smelly (and so we'll know it's dead), or it will have gotten all rested up and be ready to go again.

Seriously, though, I TOTALLY expect to get back into this. At least until 11/11/11, when Skyrim comes out. Then I won't have any free time.

@ScriptWolf: Originally it was a .rar, yeah. I figured zips were more accessible?

@hitty40: Sorry for the lagtime, here. It'll hypothetically work with mods, but I changed a lot of the original raws.
(Just little stuff like reassigning tiles and colors, and then the graphics raws which assign graphic sprites to critters and people)
If a mod is all contained in its own files (separate raw .txt files, separate image sheets, and so forth), then you can just merge them.
If the mod changes the same raws that I'm changing, it might be a little messy.

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ScriptWolf

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4011 on: June 28, 2011, 11:03:59 am »

Thanks for Changing it to a ZIP file much easier now :), and when the new nightcreature update comes out please tell me that your updating the tileset too :)
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MiniMacker

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4012 on: June 30, 2011, 06:37:29 pm »

Hah. I don't expect any productivity on my part either when Skyrim gets released.
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Thundercraft

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4013 on: June 30, 2011, 10:08:20 pm »

The graphics set IS NOT dead yet. At least... I don't think it is. But I don't have time to poke it with a stick right now and find out. In another month or two it will either be really smelly (and so we'll know it's dead), or it will have gotten all rested up and be ready to go again.

Seriously, though, I TOTALLY expect to get back into this. At least until 11/11/11, when Skyrim comes out. Then I won't have any free time.

Understandable, I guess. The Elder Scrolls can be pretty addictive. I just hope folks do not completely forget about Dwarf Fortress afterwards.  :(
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Lord Vetinari

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4014 on: July 01, 2011, 03:45:53 am »

If it's going to suck as much as Oblivion, I'll be back to DF in two days.
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Lysabild

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4015 on: July 01, 2011, 05:10:31 am »

The graphics set IS NOT dead yet. At least... I don't think it is. But I don't have time to poke it with a stick right now and find out. In another month or two it will either be really smelly (and so we'll know it's dead), or it will have gotten all rested up and be ready to go again.

Seriously, though, I TOTALLY expect to get back into this. At least until 11/11/11, when Skyrim comes out. Then I won't have any free time.

Understandable, I guess. The Elder Scrolls can be pretty addictive. I just hope folks do not completely forget about Dwarf Fortress afterwards.  :(

People might not play dwarf fortress for some time, but they'll return, because while new games come out and run their course, Dwarf Fortress is forever expanding.
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ScriptWolf

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4016 on: July 01, 2011, 08:59:41 am »

The graphics set IS NOT dead yet. At least... I don't think it is. But I don't have time to poke it with a stick right now and find out. In another month or two it will either be really smelly (and so we'll know it's dead), or it will have gotten all rested up and be ready to go again.

Seriously, though, I TOTALLY expect to get back into this. At least until 11/11/11, when Skyrim comes out. Then I won't have any free time.

Understandable, I guess. The Elder Scrolls can be pretty addictive. I just hope folks do not completely forget about Dwarf Fortress afterwards.  :(

Once you start playing dwarf fortress there is no escaping you always come back to the game and the community, you lose your soul to bay12!!

People might not play dwarf fortress for some time, but they'll return, because while new games come out and run their course, Dwarf Fortress is forever expanding.
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Hitty40

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4017 on: July 01, 2011, 11:21:40 am »

The graphics set IS NOT dead yet. At least... I don't think it is. But I don't have time to poke it with a stick right now and find out. In another month or two it will either be really smelly (and so we'll know it's dead), or it will have gotten all rested up and be ready to go again.

Seriously, though, I TOTALLY expect to get back into this. At least until 11/11/11, when Skyrim comes out. Then I won't have any free time.

Understandable, I guess. The Elder Scrolls can be pretty addictive. I just hope folks do not completely forget about Dwarf Fortress afterwards.  :(

Once you start playing dwarf fortress there is no escaping you always come back to the game and the community, you lose your soul to bay12!!

People might not play dwarf fortress for some time, but they'll return, because while new games come out and run their course, Dwarf Fortress is forever expanding.
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You see, when the devil comes on to your forums and begins dropping F bombs and shouts 'GIVE ALL YOUR WOMEN!', he's in a happy mood.
Quote
if there's lots of g's and z's, it's gobbo. If you don't really recognize it, it's human. if it's called Urist, it's dwarf.

612DwarfAvenue

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4018 on: July 01, 2011, 07:57:31 pm »

The graphics set IS NOT dead yet. At least... I don't think it is. But I don't have time to poke it with a stick right now and find out. In another month or two it will either be really smelly (and so we'll know it's dead), or it will have gotten all rested up and be ready to go again.

Seriously, though, I TOTALLY expect to get back into this. At least until 11/11/11, when Skyrim comes out. Then I won't have any free time.

Understandable, I guess. The Elder Scrolls can be pretty addictive. I just hope folks do not completely forget about Dwarf Fortress afterwards.  :(

Once you start playing dwarf fortress there is no escaping you always come back to the game and the community, you lose your soul to bay12!!

People might not play dwarf fortress for some time, but they'll return, because while new games come out and run their course, Dwarf Fortress is forever expanding.
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SalmonGod

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Re: Ironhand's Graphics Set (nothin' new)
« Reply #4019 on: July 02, 2011, 01:16:31 pm »

C-C-C-Combo Breaker!!!!
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