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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1245346 times)

dieffenbachj

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3735 on: March 28, 2011, 08:20:49 pm »

Hm. I've been having a major crash issue due to TTF in my fort, hopefully that gets fixed soon--looking at Ironhand's with TTF off is kind of lame with the huge text.
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Ironhand

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3736 on: March 28, 2011, 08:26:03 pm »

Just got back inside from a dorm fire drill. = P

It seems that the fates are conspiring against this release.

But we are almost there!

I'm downloading the new version now and updating raws.

Then I just need to make the new smooth-rough transitions, and we'll be good to go!
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Lysabild

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3737 on: March 28, 2011, 08:28:19 pm »

Just got back inside from a dorm fire drill. = P

It seems that the fates are conspiring against this release.

But we are almost there!

I'm downloading the new version now and updating raws.

Then I just need to make the new smooth-rough transitions, and we'll be good to go!

You are a wonderful smexy Llama!
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Ironhand

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3738 on: March 28, 2011, 08:44:25 pm »

Boom.

When I said they'd include rough-smooth transitions, I lied.
The ones in there are the old ones, so they look bad right now.

I will fix them tomorrow.

Remember, all this stuff is really just pre-releases for Friday.
(That's when you'll get all the new critters and stuff... which aren't done yet)

But yeah, the new walls are in there, for the most part.

If you want to use diagonal ones, either go into data/art and switch the name of "ironhand_diagonal.png" to just "ironhand.png"
OR go into data/init/init.txt and switch all instances of "ironhand.png" to "ironhand_diagonal.png".

Enjoy!


EDIT: Also tomorrow, I'm going to explain a new tile magic technique that I'm using now on the TILE MAGIC thread.
So if you're a pixel art developer, you should totally drop by and check it out. That'll be afternoon or evening sometime.
« Last Edit: March 28, 2011, 08:51:50 pm by Ironhand »
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LordBadger

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3739 on: March 28, 2011, 09:04:31 pm »

I don't post to often, but I had to say nice work to you! I really dig this tile-set and the speed you get it out at. Thanks Llama.
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Ironhand

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3740 on: March 28, 2011, 09:08:48 pm »

Cool.

I'm happy you're happy.
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Jeoshua

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3741 on: March 28, 2011, 10:24:18 pm »

We're happy you're happy that we're happy.

I'm amazed that basically all of DF that is great is going through this amazing update cycle here.  Truly we live in great times.
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Rushmik

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3742 on: March 28, 2011, 10:31:59 pm »

Oh oh, new walls? :D
Anyone mind posting a screenshot? I'm at work right now with no access to DF.

<Also posting to follow>
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Artanis00

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Re: Ironhand's Graphics Set (graphics update underway! Grab a test package!)
« Reply #3743 on: March 29, 2011, 02:33:49 am »

This is looking great. I think I like the crenelated diagonal walls even better than the square ones.

As long as Baughn is floating around, any updates on the tile shaders you were working on? There were those comments about liquids not being flush with diagonal walls and square floors on top of diagonal walls, and I couldn't help but think the tile shaders could solve that.


I just want to point out that Yuno Gasai is an infamous yandere (she's the freaking image for the yandere page) and is fully capable of cold-blooded murder. You really, really shouldn't hug her.
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Baughn

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3744 on: March 29, 2011, 03:02:49 am »

Yes, hug Recette instead. She's fine with it. ^_^

The shaders, eh..
I'd say half done? I had a prototype working, but it got so completely unmaintainable (and not TTF-compatible) that I pretty much have to rearchitecture the drawing code entirely. This is not a major problem, however, and does not mean you'll have to wait another year. I'll have it out within a month, probably sooner.

I also think I'm going to cut the drawing modes down to just 2D and shader. It's been a while since last time, and basically everything supports shader mode now, including the in-CPU shading units in my new laptop. :P
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Artanis00

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3745 on: March 29, 2011, 03:28:53 am »

Yes, hug Recette instead. She's fine with it. ^_^

The shaders, eh..
I'd say half done? I had a prototype working, but it got so completely unmaintainable (and not TTF-compatible) that I pretty much have to rearchitecture the drawing code entirely. This is not a major problem, however, and does not mean you'll have to wait another year. I'll have it out within a month, probably sooner.

I also think I'm going to cut the drawing modes down to just 2D and shader. It's been a while since last time, and basically everything supports shader mode now, including the in-CPU shading units in my new laptop. :P

I was wondering where you had gotten the new avatar. Recettear, right? That looks like a fun game. I'll have to look into that.

Good to hear they are still being worked on. I'm going to ignore you said anything regarding when it would be ready, though; These kind of things, going with a simple tautology is best I think.
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Ethicalfive

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3746 on: March 29, 2011, 07:01:28 am »

Oh oh, new walls? :D
Anyone mind posting a screenshot? I'm at work right now with no access to DF.

<Also posting to follow>

Hope the image isnt too large..
Edit: Image quality better now (though much bigger file size :/ ) Thanks for the tips Japa!
« Last Edit: March 29, 2011, 10:45:02 am by Ethicalfive »
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BulMaster

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3747 on: March 29, 2011, 07:23:44 am »

Interesting design you got there :) too many stairs for my liking but nice enough. Also there is a diagonal version of the walls which might look a bit better on that screen.
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muty

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3748 on: March 29, 2011, 07:29:51 am »

Yes, hug Recette instead. She's fine with it. ^_^

The shaders, eh..
I'd say half done? I had a prototype working, but it got so completely unmaintainable (and not TTF-compatible) that I pretty much have to rearchitecture the drawing code entirely. This is not a major problem, however, and does not mean you'll have to wait another year. I'll have it out within a month, probably sooner.

I also think I'm going to cut the drawing modes down to just 2D and shader. It's been a while since last time, and basically everything supports shader mode now, including the in-CPU shading units in my new laptop. :P

That's some very good news :)
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HeliumFreak

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Re: Ironhand's Graphics Set (New walls! Come get 'em)
« Reply #3749 on: March 29, 2011, 07:55:04 am »

Spoiler (click to show/hide)

Baughn's back :o The Google Man himself
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